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| author | Jasper van de Gronde <jasper.vandegronde@gmail.com> | 2009-04-03 15:16:18 +0000 |
|---|---|---|
| committer | jaspervdg <jaspervdg@users.sourceforge.net> | 2009-04-03 15:16:18 +0000 |
| commit | 863cc2bbd59361f196a10b08dc52f1f32ccc1e86 (patch) | |
| tree | e885bbc1df3cfa943dd0f1136009e63cc9ccc7cc /src/display | |
| parent | io/crystalegg.xml: Fix a couple of textual errors. (diff) | |
| download | inkscape-863cc2bbd59361f196a10b08dc52f1f32ccc1e86.tar.gz inkscape-863cc2bbd59361f196a10b08dc52f1f32ccc1e86.zip | |
And now gradients should be (almost) perfect... The gradient vector is set up to be a good approximation to the "true" gradient and it is used consistently throughout (I hope).
Also some other, minor, tweaks and a small bugfix.
(bzr r7616)
Diffstat (limited to 'src/display')
| -rw-r--r-- | src/display/nr-3dutils.cpp | 11 | ||||
| -rw-r--r-- | src/display/nr-filter-component-transfer.cpp | 1 | ||||
| -rw-r--r-- | src/display/nr-filter-diffuselighting.cpp | 13 | ||||
| -rw-r--r-- | src/display/nr-filter-displacement-map.cpp | 4 |
4 files changed, 11 insertions, 18 deletions
diff --git a/src/display/nr-3dutils.cpp b/src/display/nr-3dutils.cpp index dd1419f2b..89c21940a 100644 --- a/src/display/nr-3dutils.cpp +++ b/src/display/nr-3dutils.cpp @@ -125,13 +125,14 @@ void compute_surface_normal(Fvector &N, gdouble ss, NRPixBlock *in, int i, int j alpha_idx_y = alpha_idx + 4*(k-1)*dy*w; for (l = START(x_carac); l <= FINISH(x_carac); l++) { alpha = (data + alpha_idx_y + 4*dx*(l-1))[3]; - accu_x += K_X[y_carac][x_carac][k][l] * alpha / 255; - accu_y += K_X[x_carac][y_carac][l][k] * alpha / 255; + accu_x += K_X[y_carac][x_carac][k][l] * alpha; + accu_y += K_X[x_carac][y_carac][l][k] * alpha; } } - N[X_3D] = -1 * ss * FACTOR_X[y_carac][x_carac] * accu_x / dx; - N[Y_3D] = -1 * ss * FACTOR_X[x_carac][y_carac] * accu_y / dy; - N[Z_3D] = 1; + ss /= 255.0; // Correction for scale of pixel values + N[X_3D] = -ss * FACTOR_X[y_carac][x_carac] * accu_x / dx; + N[Y_3D] = -ss * FACTOR_X[x_carac][y_carac] * accu_y / dy; + N[Z_3D] = 1.0; normalize_vector(N); //std::cout << "(" << N[X_3D] << ", " << N[Y_3D] << ", " << N[Z_3D] << ")" << std::endl; } diff --git a/src/display/nr-filter-component-transfer.cpp b/src/display/nr-filter-component-transfer.cpp index 6f9e2b712..bd52c071e 100644 --- a/src/display/nr-filter-component-transfer.cpp +++ b/src/display/nr-filter-component-transfer.cpp @@ -59,7 +59,6 @@ int FilterComponentTransfer::render(FilterSlot &slot, FilterUnits const &/*units free_in_on_exit = true; } bool premultiplied = in->mode == NR_PIXBLOCK_MODE_R8G8B8A8P; - g_message("Premultiplied=%s", premultiplied?"yes":"no"); NRPixBlock *out = new NRPixBlock; nr_pixblock_setup_fast(out, in->mode, x0, y0, x1, y1, true); diff --git a/src/display/nr-filter-diffuselighting.cpp b/src/display/nr-filter-diffuselighting.cpp index 9ae231d39..bf5b97fb1 100644 --- a/src/display/nr-filter-diffuselighting.cpp +++ b/src/display/nr-filter-diffuselighting.cpp @@ -43,13 +43,6 @@ FilterPrimitive * FilterDiffuseLighting::create() { FilterDiffuseLighting::~FilterDiffuseLighting() {} -#define COMPUTE_INTER(inter, N, L, kd) \ -do {\ - (inter) = (kd) * NR::scalar_product((N), (L)); \ - if ((inter) < 0) (inter) = 0; \ -}while(0) - - int FilterDiffuseLighting::render(FilterSlot &slot, FilterUnits const &units) { NRPixBlock *in = slot.get(_input); if (!in) { @@ -92,7 +85,7 @@ int FilterDiffuseLighting::render(FilterSlot &slot, FilterUnits const &units) { //finish the work for (i = 0, j = 0; i < w*h; i++) { NR::compute_surface_normal(N, ss, in, i / w, i % w, dx, dy); - COMPUTE_INTER(inter, N, L, kd); + inter = kd * NR::scalar_product(N, L); data_o[j++] = CLAMP_D_TO_U8(inter * LC[LIGHT_RED]); data_o[j++] = CLAMP_D_TO_U8(inter * LC[LIGHT_GREEN]); @@ -118,7 +111,7 @@ int FilterDiffuseLighting::render(FilterSlot &slot, FilterUnits const &units) { i % w + x0, i / w + y0, ss * (double) data_i[4*i+3]/ 255); - COMPUTE_INTER(inter, N, L, kd); + inter = kd * NR::scalar_product(N, L); data_o[j++] = CLAMP_D_TO_U8(inter * LC[LIGHT_RED]); data_o[j++] = CLAMP_D_TO_U8(inter * LC[LIGHT_GREEN]); @@ -144,7 +137,7 @@ int FilterDiffuseLighting::render(FilterSlot &slot, FilterUnits const &units) { i / w + y0, ss * (double) data_i[4*i+3]/ 255); sl->light_components(LC, L); - COMPUTE_INTER(inter, N, L, kd); + inter = kd * NR::scalar_product(N, L); data_o[j++] = CLAMP_D_TO_U8(inter * LC[LIGHT_RED]); data_o[j++] = CLAMP_D_TO_U8(inter * LC[LIGHT_GREEN]); diff --git a/src/display/nr-filter-displacement-map.cpp b/src/display/nr-filter-displacement-map.cpp index 31d562f21..29815abbb 100644 --- a/src/display/nr-filter-displacement-map.cpp +++ b/src/display/nr-filter-displacement-map.cpp @@ -114,10 +114,10 @@ static void performDisplacement(NRPixBlock const* texture, NRPixBlock const* map pixel_t mapValue = pixelValue(map, xmap, ymap); double xtex = xout + (Xneedsdemul ? (mapValue[3]==0?0:(scalex * (mapValue[Xchannel] - mapValue[3]*0.5) / mapValue[3])) : - scalex * (mapValue[Xchannel] - 127.5)); + (scalex * (mapValue[Xchannel] - 127.5))); double ytex = yout + (Yneedsdemul ? (mapValue[3]==0?0:(scaley * (mapValue[Ychannel] - mapValue[3]*0.5) / mapValue[3])) : - scaley * (mapValue[Ychannel] - 127.5)); + (scaley * (mapValue[Ychannel] - 127.5))); out_data[(xout-out->area.x0) + (out->area.x1-out->area.x0)*(yout-out->area.y0)] = interpolatePixels<DATA_PREMULTIPLIED>(texture, xtex, ytex); } |
