summaryrefslogtreecommitdiffstats
path: root/src/display
diff options
context:
space:
mode:
authorluz.paz <luzpaz@users.noreply.github.com>2019-03-21 02:37:06 +0000
committerluz.paz <luzpaz@users.noreply.github.com>2019-03-21 02:37:06 +0000
commitd8480e53803e8971673f879ec6895971e991a09f (patch)
treed30213bd55148b1bb4a2c13a028a10a9b68662ef /src/display
parentFix #116: Wrong element names shown in XML editor for circles and ellipses (diff)
downloadinkscape-d8480e53803e8971673f879ec6895971e991a09f.tar.gz
inkscape-d8480e53803e8971673f879ec6895971e991a09f.zip
Misc. typos and whitespace fixes
Found via `codespell -q 3 -I ../inkscape-whitelist.txt -S *.svg,*.po,./src/3rdparty`
Diffstat (limited to 'src/display')
-rw-r--r--src/display/nr-light.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/display/nr-light.h b/src/display/nr-light.h
index 3b782261f..ae119ce40 100644
--- a/src/display/nr-light.h
+++ b/src/display/nr-light.h
@@ -14,7 +14,7 @@
* These classes provide tools to compute interesting objects relative to light
* sources. Each class provides a constructor converting information contained
* in a sp light object into information useful in the current setting, a
- * method to get the light vector (at a given point) and a method to get the
+ * method to get the light vector (at a given point) and a method to get the
* light color components (at a given point).
*/
@@ -47,14 +47,14 @@ class DistantLight {
*/
DistantLight(SPFeDistantLight *light, guint32 lighting_color);
virtual ~DistantLight();
-
+
/**
* Computes the light vector of the distant light
*
* \param v a Fvector reference where we store the result
*/
void light_vector(NR::Fvector &v);
-
+
/**
* Computes the light components of the distant light
*
@@ -93,7 +93,7 @@ class PointLight {
* \param z z coordinate of the current point
*/
void light_vector(NR::Fvector &v, double x, double y, double z);
-
+
/**
* Computes the light components of the distant light
*
@@ -138,7 +138,7 @@ class SpotLight {
/**
* Computes the light components of the distant light at the current
- * point. We only need the light vector to compute theses
+ * point. We only need the light vector to compute these
*
* \param lc a Fvector reference where we store the result, X=R, Y=G, Z=B
* \param L the light vector of the current point