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| author | luz.paz <luzpaz@users.noreply.github.com> | 2019-03-21 02:37:06 +0000 |
|---|---|---|
| committer | luz.paz <luzpaz@users.noreply.github.com> | 2019-03-21 02:37:06 +0000 |
| commit | d8480e53803e8971673f879ec6895971e991a09f (patch) | |
| tree | d30213bd55148b1bb4a2c13a028a10a9b68662ef /src/display | |
| parent | Fix #116: Wrong element names shown in XML editor for circles and ellipses (diff) | |
| download | inkscape-d8480e53803e8971673f879ec6895971e991a09f.tar.gz inkscape-d8480e53803e8971673f879ec6895971e991a09f.zip | |
Misc. typos and whitespace fixes
Found via `codespell -q 3 -I ../inkscape-whitelist.txt -S *.svg,*.po,./src/3rdparty`
Diffstat (limited to 'src/display')
| -rw-r--r-- | src/display/nr-light.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/display/nr-light.h b/src/display/nr-light.h index 3b782261f..ae119ce40 100644 --- a/src/display/nr-light.h +++ b/src/display/nr-light.h @@ -14,7 +14,7 @@ * These classes provide tools to compute interesting objects relative to light * sources. Each class provides a constructor converting information contained * in a sp light object into information useful in the current setting, a - * method to get the light vector (at a given point) and a method to get the + * method to get the light vector (at a given point) and a method to get the * light color components (at a given point). */ @@ -47,14 +47,14 @@ class DistantLight { */ DistantLight(SPFeDistantLight *light, guint32 lighting_color); virtual ~DistantLight(); - + /** * Computes the light vector of the distant light * * \param v a Fvector reference where we store the result */ void light_vector(NR::Fvector &v); - + /** * Computes the light components of the distant light * @@ -93,7 +93,7 @@ class PointLight { * \param z z coordinate of the current point */ void light_vector(NR::Fvector &v, double x, double y, double z); - + /** * Computes the light components of the distant light * @@ -138,7 +138,7 @@ class SpotLight { /** * Computes the light components of the distant light at the current - * point. We only need the light vector to compute theses + * point. We only need the light vector to compute these * * \param lc a Fvector reference where we store the result, X=R, Y=G, Z=B * \param L the light vector of the current point |
