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authorJabier Arraiza <jabier.arraiza@marker.es>2017-11-07 23:11:54 +0000
committerJabier Arraiza <jabier.arraiza@marker.es>2017-11-07 23:11:54 +0000
commit51639504fbee801b07900b8ffeef069157d298cb (patch)
tree6aec1edd9cfaf33d18e8f2cb61e90bcfaf99b9e1 /src/document-undo.cpp
parentFixes to CPU (diff)
parentMerge branch 'luzpaz/inkscape-typos' (!119) (diff)
downloadinkscape-51639504fbee801b07900b8ffeef069157d298cb.tar.gz
inkscape-51639504fbee801b07900b8ffeef069157d298cb.zip
Merge branch 'master' into fixSymbolsCpuProblems
Diffstat (limited to 'src/document-undo.cpp')
-rw-r--r--src/document-undo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/document-undo.cpp b/src/document-undo.cpp
index f36010602..a66fb0ee8 100644
--- a/src/document-undo.cpp
+++ b/src/document-undo.cpp
@@ -34,7 +34,7 @@
* Gtk spinbutton) from the UI into a single undoable step.
*
* For controls implemented by Sodipodi itself, implementing undo as a
- * single step is usually done in a more efficent way. Most controls have
+ * single step is usually done in a more efficient way. Most controls have
* the abstract model of grab, drag, release, and change user
* action. During the grab phase, all modifications are done to the
* SPObject directly - i.e. they do not change XML tree, and thus do not