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authorTed Gould <ted@gould.cx>2007-09-13 04:31:40 +0000
committergouldtj <gouldtj@users.sourceforge.net>2007-09-13 04:31:40 +0000
commit37313b49352eafc3bf7aa8a8288a2064b1f896d2 (patch)
treea794104689572bc25f43da80329526571a141bd2 /src/extension/internal/bitmap/shade.cpp
parentchange from <io.h> to <unistd.h> to define close (diff)
downloadinkscape-37313b49352eafc3bf7aa8a8288a2064b1f896d2.tar.gz
inkscape-37313b49352eafc3bf7aa8a8288a2064b1f896d2.zip
r16564@tres: ted | 2007-09-12 20:45:12 -0700
Final GSoC patch from Chris. I took too long to include it :( (bzr r3740)
Diffstat (limited to 'src/extension/internal/bitmap/shade.cpp')
-rw-r--r--src/extension/internal/bitmap/shade.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/extension/internal/bitmap/shade.cpp b/src/extension/internal/bitmap/shade.cpp
index a9bb5a266..3ee83b43f 100644
--- a/src/extension/internal/bitmap/shade.cpp
+++ b/src/extension/internal/bitmap/shade.cpp
@@ -18,7 +18,8 @@ namespace Bitmap {
void
Shade::applyEffect(Magick::Image* image) {
- image->shade(_azimuth, _elevation, _colorShading);
+ image->shade(_azimuth, _elevation, !_colorShading);
+ // I don't know why, but I have to invert colorShading here
}
void
@@ -39,13 +40,13 @@ Shade::init(void)
"<id>org.inkscape.effect.bitmap.shade</id>\n"
"<param name=\"azimuth\" gui-text=\"" N_("Azimuth") "\" type=\"float\" min=\"-180\" max=\"180\">30</param>\n"
"<param name=\"elevation\" gui-text=\"" N_("Elevation") "\" type=\"float\" min=\"-180\" max=\"180\">30</param>\n"
- "<param name=\"colorShading\" gui-text=\"" N_("Colored Shading") "\" type=\"bool\">0</param>\n"
+ "<param name=\"colorShading\" gui-text=\"" N_("Colored Shading") "\" type=\"boolean\">false</param>\n"
"<effect>\n"
"<object-type>all</object-type>\n"
"<effects-menu>\n"
"<submenu name=\"" N_("Raster") "\" />\n"
"</effects-menu>\n"
- "<menu-tip>" N_("Apply Shade Effect") "</menu-tip>\n"
+ "<menu-tip>" N_("Shade selected bitmap(s) simulating distant light source.") "</menu-tip>\n"
"</effect>\n"
"</inkscape-extension>\n", new Shade());
}