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authormiklosh <miklosh@users.sourceforge.net>2007-08-09 17:34:09 +0000
committermiklosh <miklosh@users.sourceforge.net>2007-08-09 17:34:09 +0000
commitcff0458822c70bc8e75b701512467850254677e6 (patch)
tree7ff4e3fe2d285614b0186392448114ae46dbb055 /src/extension/internal/pdfinput/pdf-parser.cpp
parentReworked gradient handling to support all shading color spaces (diff)
downloadinkscape-cff0458822c70bc8e75b701512467850254677e6.tar.gz
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To ease testing reduced fallback operations' precision for now
(bzr r3443)
Diffstat (limited to 'src/extension/internal/pdfinput/pdf-parser.cpp')
-rw-r--r--src/extension/internal/pdfinput/pdf-parser.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/extension/internal/pdfinput/pdf-parser.cpp b/src/extension/internal/pdfinput/pdf-parser.cpp
index 465350b78..a9cf2ad2b 100644
--- a/src/extension/internal/pdfinput/pdf-parser.cpp
+++ b/src/extension/internal/pdfinput/pdf-parser.cpp
@@ -64,33 +64,33 @@ extern "C" {
#define functionMaxDepth 6
// Max delta allowed in any color component for a function shading fill.
-#define functionColorDelta (dblToCol(1 / 256.0))
+#define functionColorDelta (dblToCol(1 / 2.0))
// Max number of splits along the t axis for an axial shading fill.
#define axialMaxSplits 256
// Max delta allowed in any color component for an axial shading fill.
-#define axialColorDelta (dblToCol(1 / 256.0))
+#define axialColorDelta (dblToCol(1 / 2.0))
// Max number of splits along the t axis for a radial shading fill.
#define radialMaxSplits 256
// Max delta allowed in any color component for a radial shading fill.
-#define radialColorDelta (dblToCol(1 / 256.0))
+#define radialColorDelta (dblToCol(1 / 2.0))
// Max recursive depth for a Gouraud triangle shading fill.
#define gouraudMaxDepth 6
// Max delta allowed in any color component for a Gouraud triangle
// shading fill.
-#define gouraudColorDelta (dblToCol(1 / 256.0))
+#define gouraudColorDelta (dblToCol(1 / 2.0))
// Max recursive depth for a patch mesh shading fill.
#define patchMaxDepth 6
// Max delta allowed in any color component for a patch mesh shading
// fill.
-#define patchColorDelta (dblToCol(1 / 256.0))
+#define patchColorDelta (dblToCol(1 / 2.0))
// Max number of operators kept in the history list.
#define maxOperatorHistoryDepth 16