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| author | Tavmjong Bah <tavmjong@free.fr> | 2015-05-27 20:31:43 +0000 |
|---|---|---|
| committer | tavmjong-free <tavmjong@free.fr> | 2015-05-27 20:31:43 +0000 |
| commit | 158e9e378bd4875a27b57883d3f75415fb119e01 (patch) | |
| tree | 4ef160b28963d65b4985f88cd920a8da05ec2247 /src/extension/internal/pdfinput/svg-builder.cpp | |
| parent | Merge lp:~dasprid/inkscape/width-forgetting-fix into lp:inkscape (diff) | |
| download | inkscape-158e9e378bd4875a27b57883d3f75415fb119e01.tar.gz inkscape-158e9e378bd4875a27b57883d3f75415fb119e01.zip | |
Revert unintended changes.
(bzr r14181)
Diffstat (limited to 'src/extension/internal/pdfinput/svg-builder.cpp')
| -rw-r--r-- | src/extension/internal/pdfinput/svg-builder.cpp | 132 |
1 files changed, 8 insertions, 124 deletions
diff --git a/src/extension/internal/pdfinput/svg-builder.cpp b/src/extension/internal/pdfinput/svg-builder.cpp index f104316a7..58e2030d9 100644 --- a/src/extension/internal/pdfinput/svg-builder.cpp +++ b/src/extension/internal/pdfinput/svg-builder.cpp @@ -461,17 +461,9 @@ void SvgBuilder::addPath(GfxState *state, bool fill, bool stroke, bool even_odd) void SvgBuilder::addShadedFill(GfxShading *shading, double *matrix, GfxPath *path, bool even_odd) { - std::cout << "SvgBuilder::addShadedFill: " << shading->getType() << std::endl; Inkscape::XML::Node *path_node = _xml_doc->createElement("svg:path"); gchar *pathtext = svgInterpretPath(path); path_node->setAttribute("d", pathtext); - if ( shading->getType() == 6 || shading->getType() == 7) { - path_node->setAttribute("id", "MyMesh"); - std::cout << " pathtext: " << (pathtext?pathtext:"null") << std::endl; - std::cout << " " << path_node->name() << std::endl; - //g_free(pathtext); - //return; - } g_free(pathtext); // Set style @@ -609,9 +601,7 @@ bool SvgBuilder::isPatternTypeSupported(GfxPattern *pattern) { GfxShading *shading = (static_cast<GfxShadingPattern *>(pattern))->getShading(); int shadingType = shading->getType(); if ( shadingType == 2 || // axial shading - shadingType == 3 || // radial shading - shadingType == 6 || // Coons patch - shadingType == 7) { // Tensor patch + shadingType == 3 ) { // radial shading return true; } return false; @@ -792,110 +782,6 @@ gchar *SvgBuilder::_createGradient(GfxShading *shading, double *matrix, bool for extend1 = radial_shading->getExtend1(); num_funcs = radial_shading->getNFuncs(); func = radial_shading->getFunc(0); - } else if (shading->getType() == 6 || shading->getType() == 7) { // Mesh shading - GfxPatchMeshShading *mesh_shading = static_cast<GfxPatchMeshShading*>(shading); - std::cout << "SVGBuilder::_createGradient: Number of patches: " - << mesh_shading->getNPatches() << std::endl; - for( unsigned i=0; i < mesh_shading->getNPatches(); ++i ) { - GfxPatch *patch = mesh_shading->getPatch(i); - - std::cout << " Patch: " << i << " " - << "(" << patch->x[0][0] << "," << patch->y[0][0] << ") " - << "(" << patch->x[3][0] << "," << patch->y[3][0] << ") " - << "(" << patch->x[3][3] << "," << patch->y[3][3] << ") " - << "(" << patch->x[0][3] << "," << patch->y[0][3] << ") " - << std::endl; - if (i > 0 ) continue; // We can't handle multiple meshes - std::cout << " Creating mesh" << std::endl; - // Mesh - gradient = _xml_doc->createElement("svg:mesh"); - sp_repr_set_svg_double(gradient, "x", patch->x[0][0]); - sp_repr_set_svg_double(gradient, "y", patch->y[0][0]); - - std::cout << " Creating mesh row" << std::endl; - // Mesh Row - Inkscape::XML::Node *meshrow = _xml_doc->createElement("svg:meshrow"); - - std::cout << " Creating mesh patch" << std::endl; - // Mesh Patch - Inkscape::XML::Node *meshpatch = _xml_doc->createElement("svg:meshpatch"); - - std::cout << " Creating stops" << std::endl; - // Mesh Stops - Inkscape::XML::Node *stop0 = _xml_doc->createElement("svg:stop"); - Inkscape::XML::Node *stop1 = _xml_doc->createElement("svg:stop"); - Inkscape::XML::Node *stop2 = _xml_doc->createElement("svg:stop"); - Inkscape::XML::Node *stop3 = _xml_doc->createElement("svg:stop"); - Inkscape::SVG::PathString pathString0; - Inkscape::SVG::PathString pathString1; - Inkscape::SVG::PathString pathString2; - Inkscape::SVG::PathString pathString3; - pathString0.curveTo(patch->x[1][0]-patch->x[0][0], patch->y[1][0]-patch->y[0][0], - patch->x[2][0]-patch->x[0][0], patch->y[2][0]-patch->y[0][0], - patch->x[3][0]-patch->x[0][0], patch->y[3][0]-patch->y[0][0]); - pathString1.curveTo(patch->x[3][1]-patch->x[3][0], patch->y[3][1]-patch->y[3][0], - patch->x[3][2]-patch->x[3][0], patch->y[3][2]-patch->y[3][0], - patch->x[3][3]-patch->x[3][0], patch->y[3][3]-patch->y[3][0]); - pathString2.curveTo(patch->x[2][3]-patch->x[3][3], patch->y[2][3]-patch->y[3][3], - patch->x[1][3]-patch->x[3][3], patch->y[1][3]-patch->y[3][3], - patch->x[0][3]-patch->x[3][3], patch->y[0][3]-patch->y[3][3]); - pathString3.curveTo(patch->x[0][2]-patch->x[0][3], patch->y[0][2]-patch->y[0][3], - patch->x[0][1]-patch->x[0][3], patch->y[0][1]-patch->y[0][3], - patch->x[0][0]-patch->x[0][3], patch->y[0][0]-patch->y[0][3]); - std::cout << " path0: " << pathString0.c_str() << std::endl; - std::cout << " path1: " << pathString1.c_str() << std::endl; - std::cout << " path2: " << pathString2.c_str() << std::endl; - std::cout << " path3: " << pathString3.c_str() << std::endl; - stop0->setAttribute("path", pathString0.c_str()); - stop1->setAttribute("path", pathString1.c_str()); - stop2->setAttribute("path", pathString2.c_str()); - stop3->setAttribute("path", pathString3.c_str()); - SPCSSAttr *css0 = sp_repr_css_attr_new(); - SPCSSAttr *css1 = sp_repr_css_attr_new(); - SPCSSAttr *css2 = sp_repr_css_attr_new(); - SPCSSAttr *css3 = sp_repr_css_attr_new(); - // See comment in GfxState.h if there is more than one patch. - //gchar *color_text0 = svgConvertGfxRGB(patch->color[0][0]); - //gchar *color_text1 = svgConvertGfxRGB(patch->color[1][0]); - //gchar *color_text2 = svgConvertGfxRGB(patch->color[1][1]); - //gchar *color_text3 = svgConvertGfxRGB(patch->color[0][1]); - //sp_repr_css_set_property(css0, "stop-color", color_text0); - //sp_repr_css_set_property(css1, "stop-color", color_text1); - //sp_repr_css_set_property(css2, "stop-color", color_text2); - //sp_repr_css_set_property(css3, "stop-color", color_text3); - sp_repr_css_set_property(css0, "stop-color", "#ff0000"); - sp_repr_css_set_property(css1, "stop-color", "#0000ff"); - sp_repr_css_set_property(css2, "stop-color", "#00ff00"); - sp_repr_css_set_property(css3, "stop-color", "#ff00ff"); - sp_repr_css_set_property(css0, "stop-opacity", "1"); - sp_repr_css_set_property(css1, "stop-opacity", "1"); - sp_repr_css_set_property(css2, "stop-opacity", "1"); - sp_repr_css_set_property(css3, "stop-opacity", "1"); - sp_repr_css_change(stop0, css0, "style"); - sp_repr_css_change(stop1, css1, "style"); - sp_repr_css_change(stop2, css2, "style"); - sp_repr_css_change(stop3, css3, "style"); - sp_repr_css_attr_unref(css0); - sp_repr_css_attr_unref(css1); - sp_repr_css_attr_unref(css2); - sp_repr_css_attr_unref(css3); - - // Put them into document. - meshpatch->appendChild(stop0); - meshpatch->appendChild(stop1); - meshpatch->appendChild(stop2); - meshpatch->appendChild(stop3); - meshrow->appendChild(meshpatch); - gradient->appendChild(meshrow); - - Inkscape::GC::release(meshpatch); - Inkscape::GC::release(meshrow); - Inkscape::GC::release(stop0); - Inkscape::GC::release(stop1); - Inkscape::GC::release(stop2); - Inkscape::GC::release(stop3); - std::cout << " exit" << std::endl; - } } else { // Unsupported shading type return NULL; } @@ -913,21 +799,20 @@ gchar *SvgBuilder::_createGradient(GfxShading *shading, double *matrix, bool for g_free(transform_text); } - // if ( extend0 && extend1 ) { - // gradient->setAttribute("spreadMethod", "pad"); - // } + if ( extend0 && extend1 ) { + gradient->setAttribute("spreadMethod", "pad"); + } - // if ( num_funcs > 1 || !_addGradientStops(gradient, shading, func) ) { - // Inkscape::GC::release(gradient); - // return NULL; - // } + if ( num_funcs > 1 || !_addGradientStops(gradient, shading, func) ) { + Inkscape::GC::release(gradient); + return NULL; + } Inkscape::XML::Node *defs = _doc->getDefs()->getRepr(); defs->appendChild(gradient); gchar *id = g_strdup(gradient->attribute("id")); Inkscape::GC::release(gradient); - std::cout << " Exit: " << id << std::endl; return id; } @@ -1529,7 +1414,6 @@ void SvgBuilder::addChar(GfxState *state, double x, double y, } gchar *tmp = g_utf16_to_utf8(uu, uLen, NULL, NULL, NULL); - // std::cout << "tmp: " << (tmp?tmp:"null") << std::endl; if ( tmp && *tmp ) { new_glyph.code = tmp; } else { |
