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| author | Diederik van Lierop <mail@diedenrezi.nl> | 2007-11-03 14:48:50 +0000 |
|---|---|---|
| committer | dvlierop2 <dvlierop2@users.sourceforge.net> | 2007-11-03 14:48:50 +0000 |
| commit | 84504bd815a6ef3c5b7b5958ce46429cbab56a66 (patch) | |
| tree | d74ae924d96f98b07658dcb67d46b64c486d1beb /src/geom.cpp | |
| parent | Added an icons file with a cleaned up current icon set (prefix "ink_" in thei... (diff) | |
| download | inkscape-84504bd815a6ef3c5b7b5958ce46429cbab56a66.tar.gz inkscape-84504bd815a6ef3c5b7b5958ce46429cbab56a66.zip | |
Groundwork to snap to intersections, e.g. intersections of gridlines with guidelines, and of objects with other objects. The snappers used to return only SnappedPoints, but now also SnappedLines and SnappedInfiniteLines can be returned. SnappedPaths will be implemented later.
(bzr r4016)
Diffstat (limited to 'src/geom.cpp')
| -rw-r--r-- | src/geom.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/geom.cpp b/src/geom.cpp index e59b0f302..5072b0c0e 100644 --- a/src/geom.cpp +++ b/src/geom.cpp @@ -17,7 +17,7 @@ * intersection; otherwise, \a result remains unchanged. * * This function finds the intersection of the two lines (infinite) - * defined by n0.X = d0 and x1.X = d1. The algorithm is as follows: + * defined by n0.X = d0 and n1.X = d1. The algorithm is as follows: * To compute the intersection point use Cramer's rule: * (see http://en.wikipedia.org/wiki/Cramer%27s_rule) * \verbatim |
