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| author | Tavmjong Bah <tavmjong@free.fr> | 2018-11-20 16:06:33 +0000 |
|---|---|---|
| committer | Tavmjong Bah <tavmjong@free.fr> | 2018-11-20 16:06:33 +0000 |
| commit | d424f27c1f00676d4c1e3049b5654229b458f791 (patch) | |
| tree | 2feee7c76685ad5538a92fa4d72bcd244f3dcee8 /src/io/README | |
| parent | Add a shell mode. (diff) | |
| download | inkscape-d424f27c1f00676d4c1e3049b5654229b458f791.tar.gz inkscape-d424f27c1f00676d4c1e3049b5654229b458f791.zip | |
Small update to src/io/README.
Diffstat (limited to 'src/io/README')
| -rw-r--r-- | src/io/README | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/io/README b/src/io/README index 1ef9ce7f1..141078616 100644 --- a/src/io/README +++ b/src/io/README @@ -25,6 +25,9 @@ To do: 4. Use std::string for all file names and use glibmm file utilities. 5. Use Glib::ustring for URI's and use Inkscape's URI utilities (if not available in glibmm). 6. Rewrite file export code to share a common base and to allow easy export of objects. Should be Gio::Action based. + Things like cropping, selecting an object, hiding other objects, etc. should be done before the document is passed + to the file type specific export code. This way, we can use the same export options for all file types (where they + make sense). Only type specific options (e.g. PS Level) should be handled by the type specific code. Files to move here: |
