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authorDiederik van Lierop <mailat-signdiedenrezidotnl>2010-10-29 22:07:10 +0000
committerDiederik van Lierop <mailat-signdiedenrezidotnl>2010-10-29 22:07:10 +0000
commitffba6ae904deaef040defebcc0ff6f7458dbb969 (patch)
tree7b22f9c718ce74714a0398e1b70acfaba5ad6f4e /src/knot-holder-entity.cpp
parentDropped not working accelator key (r9858 Bug #170765) (diff)
downloadinkscape-ffba6ae904deaef040defebcc0ff6f7458dbb969.tar.gz
inkscape-ffba6ae904deaef040defebcc0ff6f7458dbb969.zip
- Constrained snap: proper implementation of the preference to snap the mouse pointer or handle itself (instead of projecting it first onto the constraint)
- Fix a crash in SnapManager::multipleConstrainedSnaps (bzr r9866)
Diffstat (limited to 'src/knot-holder-entity.cpp')
-rw-r--r--src/knot-holder-entity.cpp20
1 files changed, 4 insertions, 16 deletions
diff --git a/src/knot-holder-entity.cpp b/src/knot-holder-entity.cpp
index 0a449771e..24cfd8486 100644
--- a/src/knot-holder-entity.cpp
+++ b/src/knot-holder-entity.cpp
@@ -110,22 +110,10 @@ KnotHolderEntity::snap_knot_position_constrained(Geom::Point const &p, Inkscape:
m.setup(desktop, true, item);
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
- if ((prefs->getBool("/options/snapmousepointer/value", false))) { // legacy behavior (pre v0.47)
- // Snapping the mouse pointer instead of the constrained position of the knot allows to snap to
- // things which don't intersect with the constraint line. This should be handled by the
- // smart dynamic guides which are yet to be implemented, making this behavior more clean and
- // transparent. With the current implementation it leads to unexpected results, and it doesn't
- // allow accurately controlling what is being snapped to.
-
- // freeSnap() will try snapping point p. This will not take into account the constraint, which
- // is therefore to be enforced after snap_knot_position_constrained() has finished
- m.freeSnapReturnByRef(s, Inkscape::SNAPSOURCE_NODE_HANDLE);
- } else {
- // constrainedSnap() will first project the point p onto the constraint line and then try to snap along that line.
- // This way the constraint is already enforced, no need to worry about that later on
- Inkscape::Snapper::SnapConstraint transformed_constraint = Inkscape::Snapper::SnapConstraint(constraint.getPoint() * i2d, (constraint.getPoint() + constraint.getDirection()) * i2d - constraint.getPoint() * i2d);
- m.constrainedSnapReturnByRef(s, Inkscape::SNAPSOURCE_NODE_HANDLE, transformed_constraint);
- }
+ // constrainedSnap() will first project the point p onto the constraint line and then try to snap along that line.
+ // This way the constraint is already enforced, no need to worry about that later on
+ Inkscape::Snapper::SnapConstraint transformed_constraint = Inkscape::Snapper::SnapConstraint(constraint.getPoint() * i2d, (constraint.getPoint() + constraint.getDirection()) * i2d - constraint.getPoint() * i2d);
+ m.constrainedSnapReturnByRef(s, Inkscape::SNAPSOURCE_NODE_HANDLE, transformed_constraint);
m.unSetup();
return s * i2d.inverse();