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| author | Kris De Gussem <kris.degussem@gmail.com> | 2012-03-07 17:19:18 +0000 |
|---|---|---|
| committer | Kris <Kris.De.Gussem@hotmail.com> | 2012-03-07 17:19:18 +0000 |
| commit | 2eb76fb0bd4b8572866d3c2390eaa82747890292 (patch) | |
| tree | 673eb8fdedd2cc54fd48347fb59cc5e1e20f8508 /src/line-snapper.cpp | |
| parent | Translations. Greek translation update by Dimitris Spingos. (diff) | |
| download | inkscape-2eb76fb0bd4b8572866d3c2390eaa82747890292.tar.gz inkscape-2eb76fb0bd4b8572866d3c2390eaa82747890292.zip | |
cppcheck
(bzr r11052)
Diffstat (limited to '')
| -rw-r--r-- | src/line-snapper.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/line-snapper.cpp b/src/line-snapper.cpp index c8f10fb29..d0c4c4583 100644 --- a/src/line-snapper.cpp +++ b/src/line-snapper.cpp @@ -58,7 +58,7 @@ void Inkscape::LineSnapper::freeSnap(IntermSnapResults &isr, // For this we need to know where the origin is located of the line that is currently being rotated, std::vector<std::pair<Geom::Point, bool> > const origins_and_vectors = p.getOriginsAndVectors(); // Now we will iterate over all the origins and vectors and see which of these will get use a tangential or perpendicular snap - for (std::vector<std::pair<Geom::Point, bool> >::const_iterator it_origin_or_vector = origins_and_vectors.begin(); it_origin_or_vector != origins_and_vectors.end(); it_origin_or_vector++) { + for (std::vector<std::pair<Geom::Point, bool> >::const_iterator it_origin_or_vector = origins_and_vectors.begin(); it_origin_or_vector != origins_and_vectors.end(); ++it_origin_or_vector) { if ((*it_origin_or_vector).second) { // if "second" is true then "first" is a vector, otherwise it's a point // When snapping a line with a constant vector (constant direction) to a guide or grid line, // then either all points will be perpendicular/tangential or none at all. This is not very useful @@ -137,7 +137,7 @@ void Inkscape::LineSnapper::constrainedSnap(IntermSnapResults &isr, { inters = Geom::intersection(constraint_line, gridguide_line); } - catch (Geom::InfiniteSolutions e) + catch (Geom::InfiniteSolutions &e) { // We're probably dealing with parallel lines, so snapping doesn't make any sense here continue; // jump to the next iterator in the for-loop |
