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authorMenTaLguY <mental@rydia.net>2006-01-16 02:36:01 +0000
committermental <mental@users.sourceforge.net>2006-01-16 02:36:01 +0000
commit179fa413b047bede6e32109e2ce82437c5fb8d34 (patch)
treea5a6ac2c1708bd02288fbd8edb2ff500ff2e0916 /src/line-snapper.cpp
downloadinkscape-179fa413b047bede6e32109e2ce82437c5fb8d34.tar.gz
inkscape-179fa413b047bede6e32109e2ce82437c5fb8d34.zip
moving trunk for module inkscape
(bzr r1)
Diffstat (limited to 'src/line-snapper.cpp')
-rw-r--r--src/line-snapper.cpp80
1 files changed, 80 insertions, 0 deletions
diff --git a/src/line-snapper.cpp b/src/line-snapper.cpp
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+++ b/src/line-snapper.cpp
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+#include "libnr/nr-values.h"
+#include "libnr/nr-point-fns.h"
+#include "geom.h"
+#include "line-snapper.h"
+
+Inkscape::LineSnapper::LineSnapper(SPNamedView const *nv, NR::Coord const d) : Snapper(nv, d)
+{
+
+}
+
+Inkscape::SnappedPoint Inkscape::LineSnapper::_doFreeSnap(NR::Point const &p,
+ std::list<SPItem const *> const &it) const
+{
+ /* Snap along x (ie to vertical lines) */
+ Inkscape::SnappedPoint const v = _doConstrainedSnap(p, component_vectors[NR::X], it);
+ /* Snap along y (ie to horizontal lines) */
+ Inkscape::SnappedPoint const h = _doConstrainedSnap(p, component_vectors[NR::Y], it);
+
+ /* If we snapped to both, combine the two results. This is so that, for example,
+ ** we snap nicely to the intersection of two guidelines.
+ */
+ if (v.getDistance() < NR_HUGE && h.getDistance() < NR_HUGE) {
+ return SnappedPoint(NR::Point(v.getPoint()[NR::X], h.getPoint()[NR::Y]), hypot(v.getDistance(), h.getDistance()));
+ }
+
+ /* If we snapped to a vertical line, return that */
+ if (v.getDistance() < NR_HUGE) {
+ return v;
+ }
+
+ /* Otherwise just return any horizontal snap; if we didn't snap to that either
+ ** we haven't snapped to anything.
+ */
+ return h;
+}
+
+Inkscape::SnappedPoint Inkscape::LineSnapper::_doConstrainedSnap(NR::Point const &p,
+ NR::Point const &c,
+ std::list<SPItem const *> const &it) const
+{
+ Inkscape::SnappedPoint s = SnappedPoint(p, NR_HUGE);
+
+ NR::Point const v = NR::unit_vector(c);
+
+ /* Get the lines that we will try to snap to */
+ const LineList lines = _getSnapLines(p);
+
+ for (LineList::const_iterator i = lines.begin(); i != lines.end(); i++) {
+
+ /* Normal to the line we're trying to snap along */
+ NR::Point const n(NR::rot90(v));
+
+ /* Hence constant term of the line we're trying to snap along */
+ NR::Coord const q = dot(n, p);
+
+ /* Try to intersect this line with the target line */
+ NR::Point t = p;
+ IntersectorKind const k = intersector_line_intersection(n, q, component_vectors[i->first], i->second, t);
+
+ if (k == INTERSECTS) {
+ const NR::Coord dist = L2(t - p);
+ if (dist < getDistance() && dist < s.getDistance() ) {
+ s = SnappedPoint(t, dist);
+ }
+ }
+ }
+
+ return s;
+}
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :