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authorMenTaLguY <mental@rydia.net>2006-01-16 02:36:01 +0000
committermental <mental@users.sourceforge.net>2006-01-16 02:36:01 +0000
commit179fa413b047bede6e32109e2ce82437c5fb8d34 (patch)
treea5a6ac2c1708bd02288fbd8edb2ff500ff2e0916 /src/livarot/AVL.h
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moving trunk for module inkscape
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+/*
+ * AVL.h
+ * nlivarot
+ *
+ * Created by fred on Mon Jun 16 2003.
+ *
+ */
+
+#ifndef my_avl
+#define my_avl
+
+#include <cstdlib>
+#include "LivarotDefs.h"
+
+/*
+ * base class providing AVL tree functionnality, that is binary balanced tree
+ * there is no Find() function because the class only deal with topological info
+ * subclasses of this class have to implement a Find(), and most certainly to
+ * override the Insert() function
+ */
+
+class AVLTree
+{
+public:
+
+ AVLTree *elem[2];
+
+ // left most node (ie, with smallest key) in the subtree of this node
+ AVLTree *Leftmost();
+
+protected:
+
+ AVLTree *son[2];
+
+ AVLTree();
+ ~AVLTree();
+
+ // constructor/destructor meant to be called for an array of AVLTree created by malloc
+ void MakeNew();
+ void MakeDelete();
+
+ // insertion of the present node in the tree
+ // insertType is the insertion type (defined in LivarotDefs.h: not_found, found_exact, found_on_left, etc)
+ // insertL is the node in the tree that is immediatly before the current one, NULL is the present node goes to the
+ // leftmost position. if insertType == found_exact, insertL should be the node with ak key
+ // equal to that of the present node
+ int Insert(AVLTree * &racine, int insertType, AVLTree *insertL,
+ AVLTree * insertR, bool rebalance);
+
+ // called when this node is relocated to a new position in memory, to update pointers to him
+ void Relocate(AVLTree *to);
+
+ // removal of the present element racine is the tree's root; it's a reference because if the
+ // node is the root, removal of the node will change the root
+ // rebalance==true if rebalancing is needed
+ int Remove(AVLTree * &racine, bool rebalance = true);
+
+private:
+
+ AVLTree *dad;
+
+ int balance;
+
+ // insertion gruntwork.
+ int Insert(AVLTree * &racine, int insertType, AVLTree *insertL, AVLTree *insertR);
+
+ // rebalancing functions. both are recursive, but the depth of the trees we'll use should not be a problem
+ // this one is for rebalancing after insertions
+ int RestoreBalances(AVLTree *from, AVLTree * &racine);
+ // this one is for removals
+ int RestoreBalances(int diff, AVLTree * &racine);
+
+ // startNode is the node where the rebalancing starts; rebalancing then moves up the tree to the root
+ // diff is the change in "subtree height", as needed for the rebalancing
+ // racine is the reference to the root, since rebalancing can change it too
+ int Remove(AVLTree * &racine, AVLTree * &startNode, int &diff);
+
+ void insertOn(Side s, AVLTree *of);
+ void insertBetween(AVLTree *l, AVLTree *r);
+ AVLTree *leaf(AVLTree *from, Side s);
+ AVLTree *leafFromDad(AVLTree *from, Side s);
+};
+
+#endif
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :