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| author | Johan B. C. Engelen <jbc.engelen@swissonline.ch> | 2008-04-08 17:50:06 +0000 |
|---|---|---|
| committer | johanengelen <johanengelen@users.sourceforge.net> | 2008-04-08 17:50:06 +0000 |
| commit | 586cb25f967bbac8815aba77781d21f5d0763b89 (patch) | |
| tree | ddf2afe639c6e9d591555d88739bec1f225c951d /src/live_effects/lpe-bendpath.cpp | |
| parent | since marker size depends on stroke width, write stroke width if there's no s... (diff) | |
| download | inkscape-586cb25f967bbac8815aba77781d21f5d0763b89.tar.gz inkscape-586cb25f967bbac8815aba77781d21f5d0763b89.zip | |
rename LPEPathAlongPath -> LPEBendPath
(bzr r5385)
Diffstat (limited to 'src/live_effects/lpe-bendpath.cpp')
| -rw-r--r-- | src/live_effects/lpe-bendpath.cpp | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/src/live_effects/lpe-bendpath.cpp b/src/live_effects/lpe-bendpath.cpp new file mode 100644 index 000000000..026c8fb5f --- /dev/null +++ b/src/live_effects/lpe-bendpath.cpp @@ -0,0 +1,211 @@ +#define INKSCAPE_LPE_BENDPATH_CPP + +/* + * Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl> + * Copyright (C) Steren Giannini 2008 <steren.giannini@gmail.com> + * + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include "live_effects/lpe-bendpath.h" +#include "sp-shape.h" +#include "sp-item.h" +#include "sp-path.h" +#include "sp-item-group.h" +#include "display/curve.h" +#include <libnr/n-art-bpath.h> +#include <libnr/nr-matrix-fns.h> +#include "live_effects/n-art-bpath-2geom.h" +#include "svg/svg.h" +#include "ui/widget/scalar.h" + +#include <2geom/sbasis.h> +#include <2geom/sbasis-geometric.h> +#include <2geom/bezier-to-sbasis.h> +#include <2geom/sbasis-to-bezier.h> +#include <2geom/d2.h> +#include <2geom/piecewise.h> + +#include <algorithm> +using std::vector; + + +/* Theory in e-mail from J.F. Barraud +Let B be the skeleton path, and P the pattern (the path to be deformed). + +P is a map t --> P(t) = ( x(t), y(t) ). +B is a map t --> B(t) = ( a(t), b(t) ). + +The first step is to re-parametrize B by its arc length: this is the parametrization in which a point p on B is located by its distance s from start. One obtains a new map s --> U(s) = (a'(s),b'(s)), that still describes the same path B, but where the distance along B from start to +U(s) is s itself. + +We also need a unit normal to the path. This can be obtained by computing a unit tangent vector, and rotate it by 90°. Call this normal vector N(s). + +The basic deformation associated to B is then given by: + + (x,y) --> U(x)+y*N(x) + +(i.e. we go for distance x along the path, and then for distance y along the normal) + +Of course this formula needs some minor adaptations (as is it depends on the absolute position of P for instance, so a little translation is needed +first) but I think we can first forget about them. +*/ + +namespace Inkscape { +namespace LivePathEffect { + +LPEBendPath::LPEBendPath(LivePathEffectObject *lpeobject) : + Effect(lpeobject), + bend_path(_("Bend path"), _("Path along which to bend the original path"), "bendpath", &wr, this, "M0,0 L1,0"), + prop_scale(_("Width"), _("Width of the path"), "prop_scale", &wr, this, 1), + scale_y_rel(_("Width in units of length"), _("Scale the width of the path in units of its length"), "scale_y_rel", &wr, this, false), + vertical_pattern(_("Original path is vertical"), _("Rotates the original 90 degrees, before bending it along the bend path"), "vertical", &wr, this, false) +{ + registerParameter( dynamic_cast<Parameter *>(&bend_path) ); + registerParameter( dynamic_cast<Parameter *>(&prop_scale) ); + registerParameter( dynamic_cast<Parameter *>(&scale_y_rel) ); + registerParameter( dynamic_cast<Parameter *>(&vertical_pattern) ); + + prop_scale.param_set_digits(3); + prop_scale.param_set_increments(0.01, 0.10); + + groupSpecialBehavior = false; +} + +LPEBendPath::~LPEBendPath() +{ + +} + +void +LPEBendPath::doBeforeEffect (SPLPEItem *lpeitem) +{ + if(SP_IS_GROUP(lpeitem)) + { + groupSpecialBehavior = true; + + using namespace Geom; + Piecewise<D2<SBasis> > pwd2; + std::vector<Geom::Path> temppath; + + recursive_original_bbox(SP_GROUP(lpeitem), pwd2, temppath); + + for (unsigned int i=0; i < temppath.size(); i++) { + pwd2.concat( temppath[i].toPwSb() ); + } + + D2<Piecewise<SBasis> > d2pw = make_cuts_independant(pwd2); + boundingbox_X = bounds_exact(d2pw[0]); + boundingbox_Y = bounds_exact(d2pw[1]); + } + +} + + +Geom::Piecewise<Geom::D2<Geom::SBasis> > +LPEBendPath::doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > & pwd2_in) +{ + using namespace Geom; + +/* Much credit should go to jfb and mgsloan of lib2geom development for the code below! */ + + Piecewise<D2<SBasis> > uskeleton = arc_length_parametrization(Piecewise<D2<SBasis> >(bend_path.get_pwd2()),2,.1); + uskeleton = remove_short_cuts(uskeleton,.01); + Piecewise<D2<SBasis> > n = rot90(derivative(uskeleton)); + n = force_continuity(remove_short_cuts(n,.1)); + + D2<Piecewise<SBasis> > patternd2 = make_cuts_independant(pwd2_in); + Piecewise<SBasis> x = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[1]) : Piecewise<SBasis>(patternd2[0]); + Piecewise<SBasis> y = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[0]) : Piecewise<SBasis>(patternd2[1]); + +//We use the group bounding box size or the path bbox size to translate well x and y + if(groupSpecialBehavior == false) + { + boundingbox_X = bounds_exact(x); + boundingbox_Y = bounds_exact(y); + } + x-= boundingbox_X.min(); + y-= boundingbox_Y.middle(); + + double scaling = uskeleton.cuts.back()/boundingbox_X.extent(); + + if (scaling != 1.0) { + x*=scaling; + } + + if ( scale_y_rel.get_value() ) { + y*=(scaling*prop_scale); + } else { + if (prop_scale != 1.0) y *= prop_scale; + } + + + Piecewise<D2<SBasis> > output = compose(uskeleton,x) + y*compose(n,x); + return output; +} + +void +LPEBendPath::resetDefaults(SPItem * item) +{ + if (SP_IS_PATH(item) || SP_IS_GROUP(item)) + { + // set the bend path to run horizontally in the middle of the bounding box of the original path + using namespace Geom; + Piecewise<D2<SBasis> > pwd2; + std::vector<Geom::Path> temppath; + + if (SP_IS_PATH(item)) + { + //TODO : this won't work well with LPE stacking + temppath = SVGD_to_2GeomPath( SP_OBJECT_REPR(item)->attribute("inkscape:original-d")); + } + else if (SP_IS_GROUP(item)) + { + recursive_original_bbox(SP_GROUP(item), pwd2, temppath); + } + + for (unsigned int i=0; i < temppath.size(); i++) { + pwd2.concat( temppath[i].toPwSb() ); + } + + D2<Piecewise<SBasis> > d2pw = make_cuts_independant(pwd2); + boundingbox_X = bounds_exact(d2pw[0]); + boundingbox_Y = bounds_exact(d2pw[1]); + + + Point start(boundingbox_X.min(), (boundingbox_Y.max()+boundingbox_Y.min())/2); + Point end(boundingbox_X.max(), (boundingbox_Y.max()+boundingbox_Y.min())/2); + + if ( Geom::are_near(start,end) ) { + end += Point(1.,0.); + } + Geom::Path path; + path.start( start ); + path.appendNew<Geom::LineSegment>( end ); + bend_path.param_set_and_write_new_value( path.toPwSb() ); + + + } +} + +void +LPEBendPath::transform_multiply(Geom::Matrix const& postmul, bool set) +{ + // TODO: implement correct transformation instead of this default behavior + Effect::transform_multiply(postmul, set); +} + + +} // namespace LivePathEffect +} /* namespace Inkscape */ + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 : |
