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authorJohan B. C. Engelen <jbc.engelen@swissonline.ch>2008-04-08 17:50:06 +0000
committerjohanengelen <johanengelen@users.sourceforge.net>2008-04-08 17:50:06 +0000
commit586cb25f967bbac8815aba77781d21f5d0763b89 (patch)
treeddf2afe639c6e9d591555d88739bec1f225c951d /src/live_effects/lpe-bendpath.cpp
parentsince marker size depends on stroke width, write stroke width if there's no s... (diff)
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rename LPEPathAlongPath -> LPEBendPath
(bzr r5385)
Diffstat (limited to 'src/live_effects/lpe-bendpath.cpp')
-rw-r--r--src/live_effects/lpe-bendpath.cpp211
1 files changed, 211 insertions, 0 deletions
diff --git a/src/live_effects/lpe-bendpath.cpp b/src/live_effects/lpe-bendpath.cpp
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+++ b/src/live_effects/lpe-bendpath.cpp
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+#define INKSCAPE_LPE_BENDPATH_CPP
+
+/*
+ * Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
+ * Copyright (C) Steren Giannini 2008 <steren.giannini@gmail.com>
+ *
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#include "live_effects/lpe-bendpath.h"
+#include "sp-shape.h"
+#include "sp-item.h"
+#include "sp-path.h"
+#include "sp-item-group.h"
+#include "display/curve.h"
+#include <libnr/n-art-bpath.h>
+#include <libnr/nr-matrix-fns.h>
+#include "live_effects/n-art-bpath-2geom.h"
+#include "svg/svg.h"
+#include "ui/widget/scalar.h"
+
+#include <2geom/sbasis.h>
+#include <2geom/sbasis-geometric.h>
+#include <2geom/bezier-to-sbasis.h>
+#include <2geom/sbasis-to-bezier.h>
+#include <2geom/d2.h>
+#include <2geom/piecewise.h>
+
+#include <algorithm>
+using std::vector;
+
+
+/* Theory in e-mail from J.F. Barraud
+Let B be the skeleton path, and P the pattern (the path to be deformed).
+
+P is a map t --> P(t) = ( x(t), y(t) ).
+B is a map t --> B(t) = ( a(t), b(t) ).
+
+The first step is to re-parametrize B by its arc length: this is the parametrization in which a point p on B is located by its distance s from start. One obtains a new map s --> U(s) = (a'(s),b'(s)), that still describes the same path B, but where the distance along B from start to
+U(s) is s itself.
+
+We also need a unit normal to the path. This can be obtained by computing a unit tangent vector, and rotate it by 90°. Call this normal vector N(s).
+
+The basic deformation associated to B is then given by:
+
+ (x,y) --> U(x)+y*N(x)
+
+(i.e. we go for distance x along the path, and then for distance y along the normal)
+
+Of course this formula needs some minor adaptations (as is it depends on the absolute position of P for instance, so a little translation is needed
+first) but I think we can first forget about them.
+*/
+
+namespace Inkscape {
+namespace LivePathEffect {
+
+LPEBendPath::LPEBendPath(LivePathEffectObject *lpeobject) :
+ Effect(lpeobject),
+ bend_path(_("Bend path"), _("Path along which to bend the original path"), "bendpath", &wr, this, "M0,0 L1,0"),
+ prop_scale(_("Width"), _("Width of the path"), "prop_scale", &wr, this, 1),
+ scale_y_rel(_("Width in units of length"), _("Scale the width of the path in units of its length"), "scale_y_rel", &wr, this, false),
+ vertical_pattern(_("Original path is vertical"), _("Rotates the original 90 degrees, before bending it along the bend path"), "vertical", &wr, this, false)
+{
+ registerParameter( dynamic_cast<Parameter *>(&bend_path) );
+ registerParameter( dynamic_cast<Parameter *>(&prop_scale) );
+ registerParameter( dynamic_cast<Parameter *>(&scale_y_rel) );
+ registerParameter( dynamic_cast<Parameter *>(&vertical_pattern) );
+
+ prop_scale.param_set_digits(3);
+ prop_scale.param_set_increments(0.01, 0.10);
+
+ groupSpecialBehavior = false;
+}
+
+LPEBendPath::~LPEBendPath()
+{
+
+}
+
+void
+LPEBendPath::doBeforeEffect (SPLPEItem *lpeitem)
+{
+ if(SP_IS_GROUP(lpeitem))
+ {
+ groupSpecialBehavior = true;
+
+ using namespace Geom;
+ Piecewise<D2<SBasis> > pwd2;
+ std::vector<Geom::Path> temppath;
+
+ recursive_original_bbox(SP_GROUP(lpeitem), pwd2, temppath);
+
+ for (unsigned int i=0; i < temppath.size(); i++) {
+ pwd2.concat( temppath[i].toPwSb() );
+ }
+
+ D2<Piecewise<SBasis> > d2pw = make_cuts_independant(pwd2);
+ boundingbox_X = bounds_exact(d2pw[0]);
+ boundingbox_Y = bounds_exact(d2pw[1]);
+ }
+
+}
+
+
+Geom::Piecewise<Geom::D2<Geom::SBasis> >
+LPEBendPath::doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > & pwd2_in)
+{
+ using namespace Geom;
+
+/* Much credit should go to jfb and mgsloan of lib2geom development for the code below! */
+
+ Piecewise<D2<SBasis> > uskeleton = arc_length_parametrization(Piecewise<D2<SBasis> >(bend_path.get_pwd2()),2,.1);
+ uskeleton = remove_short_cuts(uskeleton,.01);
+ Piecewise<D2<SBasis> > n = rot90(derivative(uskeleton));
+ n = force_continuity(remove_short_cuts(n,.1));
+
+ D2<Piecewise<SBasis> > patternd2 = make_cuts_independant(pwd2_in);
+ Piecewise<SBasis> x = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[1]) : Piecewise<SBasis>(patternd2[0]);
+ Piecewise<SBasis> y = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[0]) : Piecewise<SBasis>(patternd2[1]);
+
+//We use the group bounding box size or the path bbox size to translate well x and y
+ if(groupSpecialBehavior == false)
+ {
+ boundingbox_X = bounds_exact(x);
+ boundingbox_Y = bounds_exact(y);
+ }
+ x-= boundingbox_X.min();
+ y-= boundingbox_Y.middle();
+
+ double scaling = uskeleton.cuts.back()/boundingbox_X.extent();
+
+ if (scaling != 1.0) {
+ x*=scaling;
+ }
+
+ if ( scale_y_rel.get_value() ) {
+ y*=(scaling*prop_scale);
+ } else {
+ if (prop_scale != 1.0) y *= prop_scale;
+ }
+
+
+ Piecewise<D2<SBasis> > output = compose(uskeleton,x) + y*compose(n,x);
+ return output;
+}
+
+void
+LPEBendPath::resetDefaults(SPItem * item)
+{
+ if (SP_IS_PATH(item) || SP_IS_GROUP(item))
+ {
+ // set the bend path to run horizontally in the middle of the bounding box of the original path
+ using namespace Geom;
+ Piecewise<D2<SBasis> > pwd2;
+ std::vector<Geom::Path> temppath;
+
+ if (SP_IS_PATH(item))
+ {
+ //TODO : this won't work well with LPE stacking
+ temppath = SVGD_to_2GeomPath( SP_OBJECT_REPR(item)->attribute("inkscape:original-d"));
+ }
+ else if (SP_IS_GROUP(item))
+ {
+ recursive_original_bbox(SP_GROUP(item), pwd2, temppath);
+ }
+
+ for (unsigned int i=0; i < temppath.size(); i++) {
+ pwd2.concat( temppath[i].toPwSb() );
+ }
+
+ D2<Piecewise<SBasis> > d2pw = make_cuts_independant(pwd2);
+ boundingbox_X = bounds_exact(d2pw[0]);
+ boundingbox_Y = bounds_exact(d2pw[1]);
+
+
+ Point start(boundingbox_X.min(), (boundingbox_Y.max()+boundingbox_Y.min())/2);
+ Point end(boundingbox_X.max(), (boundingbox_Y.max()+boundingbox_Y.min())/2);
+
+ if ( Geom::are_near(start,end) ) {
+ end += Point(1.,0.);
+ }
+ Geom::Path path;
+ path.start( start );
+ path.appendNew<Geom::LineSegment>( end );
+ bend_path.param_set_and_write_new_value( path.toPwSb() );
+
+
+ }
+}
+
+void
+LPEBendPath::transform_multiply(Geom::Matrix const& postmul, bool set)
+{
+ // TODO: implement correct transformation instead of this default behavior
+ Effect::transform_multiply(postmul, set);
+}
+
+
+} // namespace LivePathEffect
+} /* namespace Inkscape */
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :