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authorJabier Arraiza <jabier.arraiza@marker.es>2017-11-07 23:11:54 +0000
committerJabier Arraiza <jabier.arraiza@marker.es>2017-11-07 23:11:54 +0000
commit51639504fbee801b07900b8ffeef069157d298cb (patch)
tree6aec1edd9cfaf33d18e8f2cb61e90bcfaf99b9e1 /src/live_effects/lpe-bool.cpp
parentFixes to CPU (diff)
parentMerge branch 'luzpaz/inkscape-typos' (!119) (diff)
downloadinkscape-51639504fbee801b07900b8ffeef069157d298cb.tar.gz
inkscape-51639504fbee801b07900b8ffeef069157d298cb.zip
Merge branch 'master' into fixSymbolsCpuProblems
Diffstat (limited to 'src/live_effects/lpe-bool.cpp')
-rw-r--r--src/live_effects/lpe-bool.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/live_effects/lpe-bool.cpp b/src/live_effects/lpe-bool.cpp
index 2930414b3..6299b282b 100644
--- a/src/live_effects/lpe-bool.cpp
+++ b/src/live_effects/lpe-bool.cpp
@@ -121,7 +121,7 @@ sp_pathvector_boolop_slice_intersect(Geom::PathVector const &pathva, Geom::PathV
// (i) filter the descr_cmd of the result path with this bool vector
//
// The main inefficieny here is step (e) because I use a winding function of the area-shape which goes
- // through teh complete edge list for each point I ask for, so effort is n-edges-contour * n-edges-area.
+ // through the complete edge list for each point I ask for, so effort is n-edges-contour * n-edges-area.
// It is tricky to improve this without building into the livarot code.
// One way might be to decide at the intersection points which edges touching the intersection points are
// in by making a loop through all edges on the intersection vertex. Since this is a directed non intersecting