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authorluz.paz <luzpaz@users.noreply.github.com>2018-02-18 15:33:20 +0000
committerluz.paz <luzpaz@users.noreply.github.com>2018-02-18 15:33:20 +0000
commit5b5a8d2138c41971e7e8c2c9055a673d342e06b3 (patch)
treeeb75178c739722f0f09e6e4504e9ba9f4e35c31d /src/live_effects/lpe-bool.cpp
parentRevert "Promote the path 'd' attribute to a property per SVG 2." (diff)
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Misc. typos
Diffstat (limited to 'src/live_effects/lpe-bool.cpp')
-rw-r--r--src/live_effects/lpe-bool.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/live_effects/lpe-bool.cpp b/src/live_effects/lpe-bool.cpp
index 259acba4e..01b019cec 100644
--- a/src/live_effects/lpe-bool.cpp
+++ b/src/live_effects/lpe-bool.cpp
@@ -120,7 +120,7 @@ sp_pathvector_boolop_slice_intersect(Geom::PathVector const &pathva, Geom::PathV
// (h) fill a bool vector with information which pieces are in
// (i) filter the descr_cmd of the result path with this bool vector
//
- // The main inefficieny here is step (e) because I use a winding function of the area-shape which goes
+ // The main inefficiency here is step (e) because I use a winding function of the area-shape which goes
// through the complete edge list for each point I ask for, so effort is n-edges-contour * n-edges-area.
// It is tricky to improve this without building into the livarot code.
// One way might be to decide at the intersection points which edges touching the intersection points are