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| author | luz.paz <luzpaz@users.noreply.github.com> | 2018-02-18 15:33:20 +0000 |
|---|---|---|
| committer | luz.paz <luzpaz@users.noreply.github.com> | 2018-02-18 15:33:20 +0000 |
| commit | 5b5a8d2138c41971e7e8c2c9055a673d342e06b3 (patch) | |
| tree | eb75178c739722f0f09e6e4504e9ba9f4e35c31d /src/live_effects/lpe-bool.cpp | |
| parent | Revert "Promote the path 'd' attribute to a property per SVG 2." (diff) | |
| download | inkscape-5b5a8d2138c41971e7e8c2c9055a673d342e06b3.tar.gz inkscape-5b5a8d2138c41971e7e8c2c9055a673d342e06b3.zip | |
Misc. typos
Diffstat (limited to 'src/live_effects/lpe-bool.cpp')
| -rw-r--r-- | src/live_effects/lpe-bool.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/live_effects/lpe-bool.cpp b/src/live_effects/lpe-bool.cpp index 259acba4e..01b019cec 100644 --- a/src/live_effects/lpe-bool.cpp +++ b/src/live_effects/lpe-bool.cpp @@ -120,7 +120,7 @@ sp_pathvector_boolop_slice_intersect(Geom::PathVector const &pathva, Geom::PathV // (h) fill a bool vector with information which pieces are in // (i) filter the descr_cmd of the result path with this bool vector // - // The main inefficieny here is step (e) because I use a winding function of the area-shape which goes + // The main inefficiency here is step (e) because I use a winding function of the area-shape which goes // through the complete edge list for each point I ask for, so effort is n-edges-contour * n-edges-area. // It is tricky to improve this without building into the livarot code. // One way might be to decide at the intersection points which edges touching the intersection points are |
