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| author | Peter Moulder <peter.moulder@monash.edu> | 2007-10-11 14:30:52 +0000 |
|---|---|---|
| committer | pjrm <pjrm@users.sourceforge.net> | 2007-10-11 14:30:52 +0000 |
| commit | b7403d737c0549e540393bfe92160a5fc7b407a1 (patch) | |
| tree | 784c7cbfd26a14f67679376a700dce1d61262bb1 /src/live_effects/lpe-skeleton.h | |
| parent | trivial: ui/widget/*, ui/dialog/*: svn propset svn:eol-style native *.h *.cpp. (diff) | |
| download | inkscape-b7403d737c0549e540393bfe92160a5fc7b407a1.tar.gz inkscape-b7403d737c0549e540393bfe92160a5fc7b407a1.zip | |
trivial: live_effects/**: svn propset svn:eol-style native *.h *.cpp.
(bzr r3884)
Diffstat (limited to 'src/live_effects/lpe-skeleton.h')
| -rw-r--r-- | src/live_effects/lpe-skeleton.h | 94 |
1 files changed, 47 insertions, 47 deletions
diff --git a/src/live_effects/lpe-skeleton.h b/src/live_effects/lpe-skeleton.h index cce9bde3e..816b8b707 100644 --- a/src/live_effects/lpe-skeleton.h +++ b/src/live_effects/lpe-skeleton.h @@ -1,47 +1,47 @@ -#ifndef INKSCAPE_LPE_SKELETON_H
-#define INKSCAPE_LPE_SKELETON_H
-
-/** \file
- * SVG <skeleton> implementation, see sp-skeleton.cpp.
- */
-
-/*
- * Authors:
- * Johan Engelen
-*
-* Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
- *
- * Released under GNU GPL, read the file 'COPYING' for more information
- */
-
-#include "live_effects/effect.h"
-#include "live_effects/parameter/parameter.h"
-#include "live_effects/parameter/point.h"
-
-namespace Inkscape {
-namespace LivePathEffect {
-
-class LPESkeleton : public Effect {
-public:
- LPESkeleton(LivePathEffectObject *lpeobject);
- ~LPESkeleton();
-
-// Choose to implement one of the doEffect functions. You can delete or comment out the others.
-// void doEffect (SPCurve * curve);
-// NArtBpath * doEffect (NArtBpath * path_in);
-// std::vector<Geom::Path> doEffect (std::vector<Geom::Path> & path_in);
- Geom::Piecewise<Geom::D2<Geom::SBasis> > doEffect (Geom::Piecewise<Geom::D2<Geom::SBasis> > & pwd2_in);
-
-private:
- // add the parameters for your effect here:
- ScalarParam number;
- // there are all kinds of parameters. Check the /live_effects/parameter directory which types exist!
-
- LPESkeleton(const LPESkeleton&);
- LPESkeleton& operator=(const LPESkeleton&);
-};
-
-} //namespace LivePathEffect
-} //namespace Inkscape
-
-#endif
+#ifndef INKSCAPE_LPE_SKELETON_H +#define INKSCAPE_LPE_SKELETON_H + +/** \file + * SVG <skeleton> implementation, see sp-skeleton.cpp. + */ + +/* + * Authors: + * Johan Engelen +* +* Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl> + * + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include "live_effects/effect.h" +#include "live_effects/parameter/parameter.h" +#include "live_effects/parameter/point.h" + +namespace Inkscape { +namespace LivePathEffect { + +class LPESkeleton : public Effect { +public: + LPESkeleton(LivePathEffectObject *lpeobject); + ~LPESkeleton(); + +// Choose to implement one of the doEffect functions. You can delete or comment out the others. +// void doEffect (SPCurve * curve); +// NArtBpath * doEffect (NArtBpath * path_in); +// std::vector<Geom::Path> doEffect (std::vector<Geom::Path> & path_in); + Geom::Piecewise<Geom::D2<Geom::SBasis> > doEffect (Geom::Piecewise<Geom::D2<Geom::SBasis> > & pwd2_in); + +private: + // add the parameters for your effect here: + ScalarParam number; + // there are all kinds of parameters. Check the /live_effects/parameter directory which types exist! + + LPESkeleton(const LPESkeleton&); + LPESkeleton& operator=(const LPESkeleton&); +}; + +} //namespace LivePathEffect +} //namespace Inkscape + +#endif |
