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authorEmmanuel Gil Peyrot <linkmauve@linkmauve.fr>2019-01-23 01:58:28 +0000
committerMartin Owens <doctormo@gmail.com>2019-03-06 01:26:24 +0000
commite71e984af918104579da59e45785fe1651c5e992 (patch)
tree9fe91c6e2b1237055e46dc4974c1003c2abc8d61 /src/live_effects/lpe-vonkoch.cpp
parentRevert modal fix to fix #108 (diff)
downloadinkscape-e71e984af918104579da59e45785fe1651c5e992.tar.gz
inkscape-e71e984af918104579da59e45785fe1651c5e992.zip
Avoid the “using std::*;” or “using namespace std;” constructs.
This makes the code a lot less readable and greppable for no reason.
Diffstat (limited to 'src/live_effects/lpe-vonkoch.cpp')
-rw-r--r--src/live_effects/lpe-vonkoch.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/live_effects/lpe-vonkoch.cpp b/src/live_effects/lpe-vonkoch.cpp
index aa0f46ecc..8936bd83a 100644
--- a/src/live_effects/lpe-vonkoch.cpp
+++ b/src/live_effects/lpe-vonkoch.cpp
@@ -5,11 +5,11 @@
* Released under GNU GPL v2+, read the file 'COPYING' for more information.
*/
+#include <vector>
#include "live_effects/lpe-vonkoch.h"
// TODO due to internal breakage in glibmm headers, this must be last:
#include <glibmm/i18n.h>
-//using std::vector;
namespace Inkscape {
namespace LivePathEffect {