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authorMarc Jeanmougin <marc@jeanmougin.fr>2017-02-28 22:07:32 +0000
committerMarc Jeanmougin <marcjeanmougin@free.fr>2017-02-28 22:07:32 +0000
commitdbe9eae8b96400c233e21d4b47046345ecbea26e (patch)
tree75c36c494ad4dd7131b178fed97d85413d394978 /src/object-set.h
parentmerge minor refactoring (diff)
downloadinkscape-dbe9eae8b96400c233e21d4b47046345ecbea26e.tar.gz
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Makes selection complexity linear in the number of selected objects instead of quadratic due to too many signals sent
Fixed bugs: - https://launchpad.net/bugs/1666714 (bzr r15556)
Diffstat (limited to 'src/object-set.h')
-rw-r--r--src/object-set.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/object-set.h b/src/object-set.h
index 7c224f640..02259824c 100644
--- a/src/object-set.h
+++ b/src/object-set.h
@@ -143,8 +143,9 @@ public:
* Add an SPObject to the set of selected objects.
*
* @param obj the SPObject to add
+ * @param nosignal true if no signals should be sent
*/
- bool add(SPObject* object);
+ bool add(SPObject* object, bool nosignal = false);
/**
* Add an XML node's SPObject to the set of selected objects.
@@ -300,9 +301,10 @@ public:
addList(const std::vector<T*> &objs) {
for (auto obj: objs) {
if (!includes(obj)) {
- add(obj);
+ add(obj, true);
}
}
+ _emitSignals();
}
/** Returns the bounding rectangle of the selection. */