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authorMenTaLguY <mental@rydia.net>2006-01-16 02:36:01 +0000
committermental <mental@users.sourceforge.net>2006-01-16 02:36:01 +0000
commit179fa413b047bede6e32109e2ce82437c5fb8d34 (patch)
treea5a6ac2c1708bd02288fbd8edb2ff500ff2e0916 /src/object-snapper.cpp
downloadinkscape-179fa413b047bede6e32109e2ce82437c5fb8d34.tar.gz
inkscape-179fa413b047bede6e32109e2ce82437c5fb8d34.zip
moving trunk for module inkscape
(bzr r1)
Diffstat (limited to 'src/object-snapper.cpp')
-rw-r--r--src/object-snapper.cpp176
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diff --git a/src/object-snapper.cpp b/src/object-snapper.cpp
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+/**
+ * \file object-snapper.cpp
+ * \brief Snapping things to objects.
+ *
+ * Authors:
+ * Carl Hetherington <inkscape@carlh.net>
+ *
+ * Copyright (C) 2005 Authors
+ *
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#include "libnr/n-art-bpath.h"
+#include "libnr/nr-rect-ops.h"
+#include "document.h"
+#include "sp-namedview.h"
+#include "sp-path.h"
+#include "display/curve.h"
+#include "desktop.h"
+#include "inkscape.h"
+#include "splivarot.h"
+
+
+Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d)
+ : Snapper(nv, d), _snap_to_nodes(true), _snap_to_paths(true)
+{
+
+}
+
+
+/**
+ * \param p Point we are trying to snap (desktop coordinates)
+ */
+
+void Inkscape::ObjectSnapper::_findCandidates(std::list<SPItem*>& c,
+ SPObject* r,
+ std::list<SPItem const *> const &it,
+ NR::Point const &p) const
+{
+ for (SPObject* o = r->children; o != NULL; o = o->next) {
+ if (SP_IS_ITEM(o)) {
+
+ /* See if this item is on the ignore list */
+ std::list<SPItem const *>::const_iterator i = it.begin();
+ while (i != it.end() && *i != o) {
+ i++;
+ }
+
+ if (i == it.end()) {
+ /* See if the item is within range */
+ NR::Rect const b = NR::expand(sp_item_bbox_desktop(SP_ITEM(o)), -getDistance());
+ if (b.contains(p)) {
+ c.push_back(SP_ITEM(o));
+ }
+ }
+ }
+
+ _findCandidates(c, o, it, p);
+ }
+}
+
+
+void Inkscape::ObjectSnapper::_snapNodes(Inkscape::SnappedPoint &s,
+ NR::Point const &p,
+ std::list<SPItem*> const &cand) const
+{
+ /* FIXME: this seems like a hack. Perhaps Snappers should be
+ ** in SPDesktop rather than SPNamedView?
+ */
+ SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
+
+ for (std::list<SPItem*>::const_iterator i = cand.begin(); i != cand.end(); i++) {
+ if (SP_IS_SHAPE(*i)) {
+
+ SPShape const *sh = SP_SHAPE(*i);
+ if (sh->curve) {
+
+ int j = 0;
+ NR::Matrix const i2doc = sp_item_i2doc_affine(*i);
+
+ while (sh->curve->bpath[j].code != NR_END) {
+
+ /* Get this node in desktop coordinates */
+ NArtBpath const &bp = sh->curve->bpath[j];
+ NR::Point const n = desktop->doc2dt(bp.c(3) * i2doc);
+
+ /* Try to snap to this node of the path */
+ NR::Coord const dist = NR::L2(n - p);
+ if (dist < getDistance() && dist < s.getDistance()) {
+ s = SnappedPoint(n, dist);
+ }
+
+ j++;
+ }
+ }
+ }
+ }
+}
+
+
+void Inkscape::ObjectSnapper::_snapPaths(Inkscape::SnappedPoint &s,
+ NR::Point const &p,
+ std::list<SPItem*> const &cand) const
+{
+ /* FIXME: this seems like a hack. Perhaps Snappers should be
+ ** in SPDesktop rather than SPNamedView?
+ */
+ SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
+
+ NR::Point const p_doc = desktop->dt2doc(p);
+
+ for (std::list<SPItem*>::const_iterator i = cand.begin(); i != cand.end(); i++) {
+
+ /* Transform the requested snap point to this item's coordinates */
+ NR::Matrix const i2doc = sp_item_i2doc_affine(*i);
+ NR::Point const p_it = p_doc * i2doc.inverse();
+
+ /* Look for the nearest position on this SPItem to our snap point */
+ NR::Maybe<Path::cut_position> const o = get_nearest_position_on_Path(*i, p_it);
+ if (o != NR::Nothing() && o.assume().t >= 0 && o.assume().t <= 1) {
+
+ /* Convert the nearest point back to desktop coordinates */
+ NR::Point const o_it = get_point_on_Path(*i, o.assume().piece, o.assume().t);
+ NR::Point const o_dt = desktop->doc2dt(o_it * i2doc);
+
+ NR::Coord const dist = NR::L2(o_dt - p);
+ if (dist < getDistance() && dist < s.getDistance()) {
+ s = SnappedPoint(o_dt, dist);
+ }
+ }
+ }
+
+}
+
+
+Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doFreeSnap(NR::Point const &p,
+ std::list<SPItem const *> const &it) const
+{
+ /* Get a list of all the SPItems that we will try to snap to */
+ std::list<SPItem*> cand;
+ _findCandidates(cand, sp_document_root(_named_view->document), it, p);
+
+ SnappedPoint s(p, NR_HUGE);
+
+ if (_snap_to_nodes) {
+ _snapNodes(s, p, cand);
+ }
+ if (_snap_to_paths) {
+ _snapPaths(s, p, cand);
+ }
+
+ return s;
+}
+
+
+
+Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doConstrainedSnap(NR::Point const &p,
+ NR::Point const &c,
+ std::list<SPItem const *> const &it) const
+{
+ /* FIXME: this needs implementing properly; I think we have to do the
+ ** intersection of c with the objects.
+ */
+ return _doFreeSnap(p, it);
+}
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :