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authorJon A. Cruz <jon@joncruz.org>2007-11-04 07:22:23 +0000
committerjoncruz <joncruz@users.sourceforge.net>2007-11-04 07:22:23 +0000
commit220136e32a951dffe05ab4c3a117d67f4540680c (patch)
tree00738e1584136c324f4424957f264f10840fbd40 /src/object-snapper.cpp
parentAdd virtual to a lot of the destructors. Note: perhaps it will have to be rev... (diff)
downloadinkscape-220136e32a951dffe05ab4c3a117d67f4540680c.tar.gz
inkscape-220136e32a951dffe05ab4c3a117d67f4540680c.zip
Warning cleanup
(bzr r4025)
Diffstat (limited to 'src/object-snapper.cpp')
-rw-r--r--src/object-snapper.cpp168
1 files changed, 84 insertions, 84 deletions
diff --git a/src/object-snapper.cpp b/src/object-snapper.cpp
index 7739238b4..10e0c43d4 100644
--- a/src/object-snapper.cpp
+++ b/src/object-snapper.cpp
@@ -27,7 +27,7 @@
#include "text-editing.h"
Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d)
- : Snapper(nv, d), _snap_to_itemnode(true), _snap_to_itempath(true),
+ : Snapper(nv, d), _snap_to_itemnode(true), _snap_to_itempath(true),
_snap_to_bboxnode(true), _snap_to_bboxpath(true), _strict_snapping(true),
_include_item_center(false)
{
@@ -36,14 +36,14 @@ Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d)
_paths_to_snap_to = new std::vector<Path*>;
}
-Inkscape::ObjectSnapper::~ObjectSnapper()
+Inkscape::ObjectSnapper::~ObjectSnapper()
{
_candidates->clear(); //Don't delete the candidates themselves, as these are not ours!
- delete _candidates;
-
+ delete _candidates;
+
_points_to_snap_to->clear();
delete _points_to_snap_to;
-
+
for (std::vector<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
delete *k;
}
@@ -52,11 +52,11 @@ Inkscape::ObjectSnapper::~ObjectSnapper()
}
/**
- * Find all items within snapping range.
+ * Find all items within snapping range.
* \param r Pointer to the current document
- * \param it List of items to ignore
- * \param first_point If true then this point is the first one from a whole bunch of points
- * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
+ * \param it List of items to ignore
+ * \param first_point If true then this point is the first one from a whole bunch of points
+ * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
* \param DimensionToSnap Snap in X, Y, or both directions.
*/
@@ -66,47 +66,47 @@ void Inkscape::ObjectSnapper::_findCandidates(SPObject* r,
std::vector<NR::Point> &points_to_snap,
DimensionToSnap const snap_dim) const
{
- if (ThisSnapperMightSnap()) {
+ if (ThisSnapperMightSnap()) {
SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
-
- if (first_point) {
+
+ if (first_point) {
_candidates->clear();
- }
-
+ }
+
for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) {
if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) {
-
+
/* See if this item is on the ignore list */
std::list<SPItem const *>::const_iterator i = it.begin();
while (i != it.end() && *i != o) {
i++;
}
-
+
if (i == it.end()) {
/* See if the item is within range */
if (SP_IS_GROUP(o)) {
_findCandidates(o, it, false, points_to_snap, snap_dim);
} else {
// Now let's see if any of the snapping points is within
- // snapping range of this object
+ // snapping range of this object
NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(SP_ITEM(o));
if (b) {
for (std::vector<NR::Point>::const_iterator i = points_to_snap.begin(); i != points_to_snap.end(); i++) {
NR::Point b_min = b->min();
- NR::Point b_max = b->max();
+ NR::Point b_max = b->max();
double d = getDistance();
- bool withinX = ((*i)[NR::X] >= b_min[NR::X] - d) && ((*i)[NR::X] <= b_max[NR::X] + d);
+ bool withinX = ((*i)[NR::X] >= b_min[NR::X] - d) && ((*i)[NR::X] <= b_max[NR::X] + d);
bool withinY = ((*i)[NR::Y] >= b_min[NR::Y] - d) && ((*i)[NR::Y] <= b_max[NR::Y] + d);
if (snap_dim == SNAP_X && withinX || snap_dim == SNAP_Y && withinY || snap_dim == SNAP_XY && withinX && withinY) {
- //We've found a point that is within snapping range
+ //We've found a point that is within snapping range
//of this object, so record it as a candidate
_candidates->push_back(SP_ITEM(o));
break;
- }
- }
+ }
+ }
}
}
- }
+ }
}
}
}
@@ -120,20 +120,20 @@ bool Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
DimensionToSnap const snap_dim) const
{
bool success = false;
-
+
// Determine the type of bounding box we should snap to
- SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
- if (_snap_to_bboxnode) {
+ SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
+ if (_snap_to_bboxnode) {
gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box");
bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
- }
-
- bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE;
- bool p_is_a_bbox = t & Inkscape::Snapper::SNAPPOINT_BBOX;
+ }
+
+ bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE;
+ bool p_is_a_bbox = t & Inkscape::Snapper::SNAPPOINT_BBOX;
bool p_is_a_guide = t & Inkscape::Snapper::SNAPPOINT_GUIDE;
-
- // A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE!
- g_assert(!(p_is_a_node && p_is_a_bbox || p_is_a_bbox && p_is_a_guide || p_is_a_node && p_is_a_guide));
+
+ // A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE!
+ g_assert(!(p_is_a_node && p_is_a_bbox || p_is_a_bbox && p_is_a_guide || p_is_a_node && p_is_a_guide));
// Now, let's first collect all points to snap to. If we have a whole bunch of points to snap,
// e.g. when translating an item using the selector tool, then we will only do this for the
@@ -141,20 +141,20 @@ bool Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
if (first_point) {
_points_to_snap_to->clear();
for (std::vector<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
-
+
//NR::Matrix i2doc(NR::identity());
SPItem *root_item = *i;
if (SP_IS_USE(*i)) {
root_item = sp_use_root(SP_USE(*i));
}
-
+
//Collect all nodes so we can snap to them
if (_snap_to_itemnode) {
if (!(_strict_snapping && !p_is_a_node) || p_is_a_guide) {
sp_item_snappoints(root_item, _include_item_center, SnapPointsIter(*_points_to_snap_to));
}
}
-
+
//Collect the bounding box's corners so we can snap to them
if (_snap_to_bboxnode) {
if (!(_strict_snapping && !p_is_a_bbox) || p_is_a_guide) {
@@ -164,11 +164,11 @@ bool Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
_points_to_snap_to->push_back(b->corner(k));
}
}
- }
+ }
}
}
}
-
+
//Do the snapping, using all the nodes and corners collected above
for (std::vector<NR::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
/* Try to snap to this node of the path */
@@ -177,7 +177,7 @@ bool Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
switch (snap_dim) {
case SNAP_X:
dist = fabs((*k)[NR::X] - p[NR::X]);
- snapped_point = NR::Point((*k)[NR::X], p[NR::Y]);
+ snapped_point = NR::Point((*k)[NR::X], p[NR::Y]);
break;
case SNAP_Y:
dist = fabs((*k)[NR::Y] - p[NR::Y]);
@@ -188,13 +188,13 @@ bool Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
snapped_point = *k;
break;
}
-
+
if (dist < getDistance() && dist < s.getDistance()) {
s = SnappedPoint(snapped_point, dist);
success = true;
- }
+ }
}
-
+
return success;
}
@@ -211,26 +211,26 @@ bool Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t,
SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
NR::Point const p_doc = desktop->dt2doc(p);
-
+
// Determine the type of bounding box we should snap to
- SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
- if (_snap_to_bboxpath) {
+ SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
+ if (_snap_to_bboxpath) {
gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box");
- bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
+ bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
}
-
- bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE;
-
+
+ bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE;
+
// Now, let's first collect all paths to snap to. If we have a whole bunch of points to snap,
// e.g. when translating an item using the selector tool, then we will only do this for the
// first point and store the collection for later use. This dramatically improves the performance
- if (first_point) {
+ if (first_point) {
for (std::vector<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
delete *k;
}
_paths_to_snap_to->clear();
for (std::vector<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
-
+
/* Transform the requested snap point to this item's coordinates */
NR::Matrix i2doc(NR::identity());
SPItem *root_item = NULL;
@@ -242,9 +242,9 @@ bool Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t,
i2doc = sp_item_i2doc_affine(*i);
root_item = *i;
}
-
- //Build a list of all paths considered for snapping to
-
+
+ //Build a list of all paths considered for snapping to
+
//Add the item's path to snap to
if (_snap_to_itempath) {
if (!(_strict_snapping && !p_is_a_node)) {
@@ -253,29 +253,29 @@ bool Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t,
// containing max. 240 characters. Snapping the bbox will not be affected
bool very_lenghty_prose = false;
if (SP_IS_TEXT(root_item) || SP_IS_FLOWTEXT(root_item)) {
- very_lenghty_prose = sp_text_get_length(SP_TEXT(root_item)) > 240;
+ very_lenghty_prose = sp_text_get_length(SP_TEXT(root_item)) > 240;
}
// On my AMD 3000+, the snapping lag becomes annoying at approx. 240 chars
// which corresponds to a lag of 500 msec. This is for snapping a rect
- // to a single line of text.
-
- // Snapping for example to a traced bitmap is also very stressing for
+ // to a single line of text.
+
+ // Snapping for example to a traced bitmap is also very stressing for
// the CPU, so we'll only snap to paths having no more than 500 nodes
- // This also leads to a lag of approx. 500 msec (in my lousy test set-up).
+ // This also leads to a lag of approx. 500 msec (in my lousy test set-up).
bool very_complex_path = false;
if (SP_IS_PATH(root_item)) {
- very_complex_path = sp_nodes_in_path(SP_PATH(root_item)) > 500;
- }
-
+ very_complex_path = sp_nodes_in_path(SP_PATH(root_item)) > 500;
+ }
+
if (!very_lenghty_prose && !very_complex_path) {
_paths_to_snap_to->push_back(Path_for_item(root_item, true, true));
}
}
}
-
+
//Add the item's bounding box to snap to
if (_snap_to_bboxpath) {
- if (!(_strict_snapping && p_is_a_node)) {
+ if (!(_strict_snapping && p_is_a_node)) {
//This will get ugly... rect -> curve -> bpath
NRRect rect;
sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type);
@@ -284,43 +284,43 @@ bool Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t,
if (curve) {
NArtBpath *bpath = SP_CURVE_BPATH(curve);
if (bpath) {
- Path *path = bpath_to_Path(bpath);
+ Path *path = bpath_to_Path(bpath);
if (path) {
_paths_to_snap_to->push_back(path);
}
delete bpath;
- }
- delete curve;
+ }
+ delete curve;
}
}
}
}
}
- //Now we can finally do the real snapping, using the paths collected above
+ //Now we can finally do the real snapping, using the paths collected above
for (std::vector<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
if (*k) {
if (first_point) {
(*k)->ConvertWithBackData(0.01); //This is extremely time consuming!
}
-
+
/* Look for the nearest position on this SPItem to our snap point */
NR::Maybe<Path::cut_position> const o = get_nearest_position_on_Path(*k, p_doc);
if (o && o->t >= 0 && o->t <= 1) {
-
+
/* Convert the nearest point back to desktop coordinates */
- NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t);
+ NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t);
NR::Point const o_dt = desktop->doc2dt(o_it);
-
+
NR::Coord const dist = NR::L2(o_dt - p);
if (dist < getDistance() && dist < s.getDistance()) {
s = SnappedPoint(o_dt, dist);
success = true;
}
}
- }
+ }
}
-
+
return success;
}
@@ -359,13 +359,13 @@ void Inkscape::ObjectSnapper::_doFreeSnap(SnappedConstraints &sc,
-void Inkscape::ObjectSnapper::_doConstrainedSnap(SnappedConstraints &sc,
- Inkscape::Snapper::PointType const &t,
- NR::Point const &p,
- bool const &first_point,
- std::vector<NR::Point> &points_to_snap,
- ConstraintLine const &c,
- std::list<SPItem const *> const &it) const
+void Inkscape::ObjectSnapper::_doConstrainedSnap( SnappedConstraints &sc,
+ Inkscape::Snapper::PointType const &t,
+ NR::Point const &p,
+ bool const &first_point,
+ std::vector<NR::Point> &points_to_snap,
+ ConstraintLine const &/*c*/,
+ std::list<SPItem const *> const &it) const
{
/* FIXME: this needs implementing properly; I think we have to do the
** intersection of c with the objects.
@@ -385,15 +385,15 @@ Inkscape::SnappedPoint Inkscape::ObjectSnapper::guideSnap(NR::Point const &p,
/* Get a list of all the SPItems that we will try to snap to */
std::vector<SPItem*> cand;
std::list<SPItem const *> const it; //just an empty list
-
+
std::vector<NR::Point> points_to_snap;
points_to_snap.push_back(p);
-
+
_findCandidates(sp_document_root(_named_view->document), it, true, points_to_snap, snap_dim);
SnappedPoint s(p, NR_HUGE);
_snapNodes(Inkscape::Snapper::SNAPPOINT_GUIDE, s, p, true, snap_dim);
-
+
return s;
}