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authorDiederik van Lierop <mail@diedenrezi.nl>2007-11-03 18:11:46 +0000
committerdvlierop2 <dvlierop2@users.sourceforge.net>2007-11-03 18:11:46 +0000
commit8ed66ab7cb377ed90e3213fc3bba8e5bb0c63a11 (patch)
tree4d0150783a2f04376bb1b616a249a618581717c4 /src/object-snapper.cpp
parentadd destructor to LayerManager that disconnects it signals. see bug: [ 172087... (diff)
downloadinkscape-8ed66ab7cb377ed90e3213fc3bba8e5bb0c63a11.tar.gz
inkscape-8ed66ab7cb377ed90e3213fc3bba8e5bb0c63a11.zip
Oops, don't use tabs! (replace tabs by 4 spaces)
(bzr r4020)
Diffstat (limited to 'src/object-snapper.cpp')
-rw-r--r--src/object-snapper.cpp398
1 files changed, 199 insertions, 199 deletions
diff --git a/src/object-snapper.cpp b/src/object-snapper.cpp
index 10f75e5c4..7739238b4 100644
--- a/src/object-snapper.cpp
+++ b/src/object-snapper.cpp
@@ -31,29 +31,29 @@ Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d)
_snap_to_bboxnode(true), _snap_to_bboxpath(true), _strict_snapping(true),
_include_item_center(false)
{
- _candidates = new std::vector<SPItem*>;
- _points_to_snap_to = new std::vector<NR::Point>;
- _paths_to_snap_to = new std::vector<Path*>;
+ _candidates = new std::vector<SPItem*>;
+ _points_to_snap_to = new std::vector<NR::Point>;
+ _paths_to_snap_to = new std::vector<Path*>;
}
Inkscape::ObjectSnapper::~ObjectSnapper()
{
- _candidates->clear(); //Don't delete the candidates themselves, as these are not ours!
- delete _candidates;
-
- _points_to_snap_to->clear();
- delete _points_to_snap_to;
-
- for (std::vector<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
- delete *k;
+ _candidates->clear(); //Don't delete the candidates themselves, as these are not ours!
+ delete _candidates;
+
+ _points_to_snap_to->clear();
+ delete _points_to_snap_to;
+
+ for (std::vector<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
+ delete *k;
}
_paths_to_snap_to->clear();
- delete _paths_to_snap_to;
+ delete _paths_to_snap_to;
}
/**
- * Find all items within snapping range.
- * \param r Pointer to the current document
+ * Find all items within snapping range.
+ * \param r Pointer to the current document
* \param it List of items to ignore
* \param first_point If true then this point is the first one from a whole bunch of points
* \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
@@ -70,8 +70,8 @@ void Inkscape::ObjectSnapper::_findCandidates(SPObject* r,
SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
if (first_point) {
- _candidates->clear();
- }
+ _candidates->clear();
+ }
for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) {
if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) {
@@ -82,7 +82,7 @@ void Inkscape::ObjectSnapper::_findCandidates(SPObject* r,
i++;
}
- if (i == it.end()) {
+ if (i == it.end()) {
/* See if the item is within range */
if (SP_IS_GROUP(o)) {
_findCandidates(o, it, false, points_to_snap, snap_dim);
@@ -91,19 +91,19 @@ void Inkscape::ObjectSnapper::_findCandidates(SPObject* r,
// snapping range of this object
NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(SP_ITEM(o));
if (b) {
- for (std::vector<NR::Point>::const_iterator i = points_to_snap.begin(); i != points_to_snap.end(); i++) {
- NR::Point b_min = b->min();
- NR::Point b_max = b->max();
- double d = getDistance();
- bool withinX = ((*i)[NR::X] >= b_min[NR::X] - d) && ((*i)[NR::X] <= b_max[NR::X] + d);
- bool withinY = ((*i)[NR::Y] >= b_min[NR::Y] - d) && ((*i)[NR::Y] <= b_max[NR::Y] + d);
- if (snap_dim == SNAP_X && withinX || snap_dim == SNAP_Y && withinY || snap_dim == SNAP_XY && withinX && withinY) {
- //We've found a point that is within snapping range
- //of this object, so record it as a candidate
- _candidates->push_back(SP_ITEM(o));
- break;
- }
- }
+ for (std::vector<NR::Point>::const_iterator i = points_to_snap.begin(); i != points_to_snap.end(); i++) {
+ NR::Point b_min = b->min();
+ NR::Point b_max = b->max();
+ double d = getDistance();
+ bool withinX = ((*i)[NR::X] >= b_min[NR::X] - d) && ((*i)[NR::X] <= b_max[NR::X] + d);
+ bool withinY = ((*i)[NR::Y] >= b_min[NR::Y] - d) && ((*i)[NR::Y] <= b_max[NR::Y] + d);
+ if (snap_dim == SNAP_X && withinX || snap_dim == SNAP_Y && withinY || snap_dim == SNAP_XY && withinX && withinY) {
+ //We've found a point that is within snapping range
+ //of this object, so record it as a candidate
+ _candidates->push_back(SP_ITEM(o));
+ break;
+ }
+ }
}
}
}
@@ -114,7 +114,7 @@ void Inkscape::ObjectSnapper::_findCandidates(SPObject* r,
bool Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
- Inkscape::SnappedPoint &s,
+ Inkscape::SnappedPoint &s,
NR::Point const &p,
bool const &first_point,
DimensionToSnap const snap_dim) const
@@ -123,70 +123,70 @@ bool Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
// Determine the type of bounding box we should snap to
SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
- if (_snap_to_bboxnode) {
- gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box");
- bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
- }
-
- bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE;
- bool p_is_a_bbox = t & Inkscape::Snapper::SNAPPOINT_BBOX;
- bool p_is_a_guide = t & Inkscape::Snapper::SNAPPOINT_GUIDE;
-
- // A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE!
- g_assert(!(p_is_a_node && p_is_a_bbox || p_is_a_bbox && p_is_a_guide || p_is_a_node && p_is_a_guide));
+ if (_snap_to_bboxnode) {
+ gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box");
+ bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
+ }
+
+ bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE;
+ bool p_is_a_bbox = t & Inkscape::Snapper::SNAPPOINT_BBOX;
+ bool p_is_a_guide = t & Inkscape::Snapper::SNAPPOINT_GUIDE;
+
+ // A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE!
+ g_assert(!(p_is_a_node && p_is_a_bbox || p_is_a_bbox && p_is_a_guide || p_is_a_node && p_is_a_guide));
// Now, let's first collect all points to snap to. If we have a whole bunch of points to snap,
// e.g. when translating an item using the selector tool, then we will only do this for the
// first point and store the collection for later use. This dramatically improves the performance
- if (first_point) {
- _points_to_snap_to->clear();
- for (std::vector<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
-
- //NR::Matrix i2doc(NR::identity());
- SPItem *root_item = *i;
- if (SP_IS_USE(*i)) {
- root_item = sp_use_root(SP_USE(*i));
- }
-
- //Collect all nodes so we can snap to them
- if (_snap_to_itemnode) {
- if (!(_strict_snapping && !p_is_a_node) || p_is_a_guide) {
- sp_item_snappoints(root_item, _include_item_center, SnapPointsIter(*_points_to_snap_to));
- }
- }
-
- //Collect the bounding box's corners so we can snap to them
- if (_snap_to_bboxnode) {
- if (!(_strict_snapping && !p_is_a_bbox) || p_is_a_guide) {
- NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(root_item, bbox_type);
- if (b) {
- for ( unsigned k = 0 ; k < 4 ; k++ ) {
- _points_to_snap_to->push_back(b->corner(k));
- }
- }
- }
- }
- }
- }
+ if (first_point) {
+ _points_to_snap_to->clear();
+ for (std::vector<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
+
+ //NR::Matrix i2doc(NR::identity());
+ SPItem *root_item = *i;
+ if (SP_IS_USE(*i)) {
+ root_item = sp_use_root(SP_USE(*i));
+ }
+
+ //Collect all nodes so we can snap to them
+ if (_snap_to_itemnode) {
+ if (!(_strict_snapping && !p_is_a_node) || p_is_a_guide) {
+ sp_item_snappoints(root_item, _include_item_center, SnapPointsIter(*_points_to_snap_to));
+ }
+ }
+
+ //Collect the bounding box's corners so we can snap to them
+ if (_snap_to_bboxnode) {
+ if (!(_strict_snapping && !p_is_a_bbox) || p_is_a_guide) {
+ NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(root_item, bbox_type);
+ if (b) {
+ for ( unsigned k = 0 ; k < 4 ; k++ ) {
+ _points_to_snap_to->push_back(b->corner(k));
+ }
+ }
+ }
+ }
+ }
+ }
//Do the snapping, using all the nodes and corners collected above
for (std::vector<NR::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
- /* Try to snap to this node of the path */
+ /* Try to snap to this node of the path */
NR::Coord dist = NR_HUGE;
NR::Point snapped_point;
switch (snap_dim) {
- case SNAP_X:
- dist = fabs((*k)[NR::X] - p[NR::X]);
- snapped_point = NR::Point((*k)[NR::X], p[NR::Y]);
- break;
- case SNAP_Y:
- dist = fabs((*k)[NR::Y] - p[NR::Y]);
- snapped_point = NR::Point(p[NR::X], (*k)[NR::Y]);
- break;
- case SNAP_XY:
- dist = NR::L2(*k - p);
- snapped_point = *k;
- break;
+ case SNAP_X:
+ dist = fabs((*k)[NR::X] - p[NR::X]);
+ snapped_point = NR::Point((*k)[NR::X], p[NR::Y]);
+ break;
+ case SNAP_Y:
+ dist = fabs((*k)[NR::Y] - p[NR::Y]);
+ snapped_point = NR::Point(p[NR::X], (*k)[NR::Y]);
+ break;
+ case SNAP_XY:
+ dist = NR::L2(*k - p);
+ snapped_point = *k;
+ break;
}
if (dist < getDistance() && dist < s.getDistance()) {
@@ -200,7 +200,7 @@ bool Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
bool Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t,
- Inkscape::SnappedPoint &s,
+ Inkscape::SnappedPoint &s,
NR::Point const &p,
bool const &first_point) const
{
@@ -214,110 +214,110 @@ bool Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t,
// Determine the type of bounding box we should snap to
SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
- if (_snap_to_bboxpath) {
- gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box");
- bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
- }
-
- bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE;
-
+ if (_snap_to_bboxpath) {
+ gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box");
+ bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
+ }
+
+ bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE;
+
// Now, let's first collect all paths to snap to. If we have a whole bunch of points to snap,
// e.g. when translating an item using the selector tool, then we will only do this for the
// first point and store the collection for later use. This dramatically improves the performance
- if (first_point) {
- for (std::vector<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
- delete *k;
- }
- _paths_to_snap_to->clear();
- for (std::vector<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
-
- /* Transform the requested snap point to this item's coordinates */
- NR::Matrix i2doc(NR::identity());
- SPItem *root_item = NULL;
- /* We might have a clone at hand, so make sure we get the root item */
- if (SP_IS_USE(*i)) {
- i2doc = sp_use_get_root_transform(SP_USE(*i));
- root_item = sp_use_root(SP_USE(*i));
- } else {
- i2doc = sp_item_i2doc_affine(*i);
- root_item = *i;
- }
-
- //Build a list of all paths considered for snapping to
-
- //Add the item's path to snap to
- if (_snap_to_itempath) {
- if (!(_strict_snapping && !p_is_a_node)) {
- // Snapping to the path of characters is very cool, but for a large
- // chunk of text this will take ages! So limit snapping to text paths
- // containing max. 240 characters. Snapping the bbox will not be affected
- bool very_lenghty_prose = false;
- if (SP_IS_TEXT(root_item) || SP_IS_FLOWTEXT(root_item)) {
- very_lenghty_prose = sp_text_get_length(SP_TEXT(root_item)) > 240;
- }
- // On my AMD 3000+, the snapping lag becomes annoying at approx. 240 chars
- // which corresponds to a lag of 500 msec. This is for snapping a rect
- // to a single line of text.
-
- // Snapping for example to a traced bitmap is also very stressing for
- // the CPU, so we'll only snap to paths having no more than 500 nodes
- // This also leads to a lag of approx. 500 msec (in my lousy test set-up).
- bool very_complex_path = false;
- if (SP_IS_PATH(root_item)) {
- very_complex_path = sp_nodes_in_path(SP_PATH(root_item)) > 500;
- }
-
- if (!very_lenghty_prose && !very_complex_path) {
- _paths_to_snap_to->push_back(Path_for_item(root_item, true, true));
- }
- }
- }
-
- //Add the item's bounding box to snap to
- if (_snap_to_bboxpath) {
- if (!(_strict_snapping && p_is_a_node)) {
- //This will get ugly... rect -> curve -> bpath
- NRRect rect;
- sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type);
- NR::Maybe<NR::Rect> bbox = rect.upgrade();
- SPCurve *curve = sp_curve_new_from_rect(bbox);
- if (curve) {
- NArtBpath *bpath = SP_CURVE_BPATH(curve);
- if (bpath) {
- Path *path = bpath_to_Path(bpath);
- if (path) {
- _paths_to_snap_to->push_back(path);
- }
- delete bpath;
- }
- delete curve;
- }
- }
- }
- }
+ if (first_point) {
+ for (std::vector<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
+ delete *k;
+ }
+ _paths_to_snap_to->clear();
+ for (std::vector<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
+
+ /* Transform the requested snap point to this item's coordinates */
+ NR::Matrix i2doc(NR::identity());
+ SPItem *root_item = NULL;
+ /* We might have a clone at hand, so make sure we get the root item */
+ if (SP_IS_USE(*i)) {
+ i2doc = sp_use_get_root_transform(SP_USE(*i));
+ root_item = sp_use_root(SP_USE(*i));
+ } else {
+ i2doc = sp_item_i2doc_affine(*i);
+ root_item = *i;
+ }
+
+ //Build a list of all paths considered for snapping to
+
+ //Add the item's path to snap to
+ if (_snap_to_itempath) {
+ if (!(_strict_snapping && !p_is_a_node)) {
+ // Snapping to the path of characters is very cool, but for a large
+ // chunk of text this will take ages! So limit snapping to text paths
+ // containing max. 240 characters. Snapping the bbox will not be affected
+ bool very_lenghty_prose = false;
+ if (SP_IS_TEXT(root_item) || SP_IS_FLOWTEXT(root_item)) {
+ very_lenghty_prose = sp_text_get_length(SP_TEXT(root_item)) > 240;
+ }
+ // On my AMD 3000+, the snapping lag becomes annoying at approx. 240 chars
+ // which corresponds to a lag of 500 msec. This is for snapping a rect
+ // to a single line of text.
+
+ // Snapping for example to a traced bitmap is also very stressing for
+ // the CPU, so we'll only snap to paths having no more than 500 nodes
+ // This also leads to a lag of approx. 500 msec (in my lousy test set-up).
+ bool very_complex_path = false;
+ if (SP_IS_PATH(root_item)) {
+ very_complex_path = sp_nodes_in_path(SP_PATH(root_item)) > 500;
+ }
+
+ if (!very_lenghty_prose && !very_complex_path) {
+ _paths_to_snap_to->push_back(Path_for_item(root_item, true, true));
+ }
+ }
+ }
+
+ //Add the item's bounding box to snap to
+ if (_snap_to_bboxpath) {
+ if (!(_strict_snapping && p_is_a_node)) {
+ //This will get ugly... rect -> curve -> bpath
+ NRRect rect;
+ sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type);
+ NR::Maybe<NR::Rect> bbox = rect.upgrade();
+ SPCurve *curve = sp_curve_new_from_rect(bbox);
+ if (curve) {
+ NArtBpath *bpath = SP_CURVE_BPATH(curve);
+ if (bpath) {
+ Path *path = bpath_to_Path(bpath);
+ if (path) {
+ _paths_to_snap_to->push_back(path);
+ }
+ delete bpath;
+ }
+ delete curve;
+ }
+ }
+ }
+ }
}
//Now we can finally do the real snapping, using the paths collected above
for (std::vector<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
if (*k) {
if (first_point) {
- (*k)->ConvertWithBackData(0.01); //This is extremely time consuming!
+ (*k)->ConvertWithBackData(0.01); //This is extremely time consuming!
+ }
+
+ /* Look for the nearest position on this SPItem to our snap point */
+ NR::Maybe<Path::cut_position> const o = get_nearest_position_on_Path(*k, p_doc);
+ if (o && o->t >= 0 && o->t <= 1) {
+
+ /* Convert the nearest point back to desktop coordinates */
+ NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t);
+ NR::Point const o_dt = desktop->doc2dt(o_it);
+
+ NR::Coord const dist = NR::L2(o_dt - p);
+ if (dist < getDistance() && dist < s.getDistance()) {
+ s = SnappedPoint(o_dt, dist);
+ success = true;
+ }
}
-
- /* Look for the nearest position on this SPItem to our snap point */
- NR::Maybe<Path::cut_position> const o = get_nearest_position_on_Path(*k, p_doc);
- if (o && o->t >= 0 && o->t <= 1) {
-
- /* Convert the nearest point back to desktop coordinates */
- NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t);
- NR::Point const o_dt = desktop->doc2dt(o_it);
-
- NR::Coord const dist = NR::L2(o_dt - p);
- if (dist < getDistance() && dist < s.getDistance()) {
- s = SnappedPoint(o_dt, dist);
- success = true;
- }
- }
}
}
@@ -326,24 +326,24 @@ bool Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t,
void Inkscape::ObjectSnapper::_doFreeSnap(SnappedConstraints &sc,
- Inkscape::Snapper::PointType const &t,
- NR::Point const &p,
- bool const &first_point,
- std::vector<NR::Point> &points_to_snap,
- std::list<SPItem const *> const &it) const
+ Inkscape::Snapper::PointType const &t,
+ NR::Point const &p,
+ bool const &first_point,
+ std::vector<NR::Point> &points_to_snap,
+ std::list<SPItem const *> const &it) const
{
if ( NULL == _named_view ) {
return;
}
/* Get a list of all the SPItems that we will try to snap to */
- if (first_point) {
- _findCandidates(sp_document_root(_named_view->document), it, first_point, points_to_snap, SNAP_XY);
- }
+ if (first_point) {
+ _findCandidates(sp_document_root(_named_view->document), it, first_point, points_to_snap, SNAP_XY);
+ }
- SnappedPoint s(p, NR_HUGE);
- bool snapped_to_node = false;
- bool snapped_to_path = false;
+ SnappedPoint s(p, NR_HUGE);
+ bool snapped_to_node = false;
+ bool snapped_to_path = false;
if (_snap_to_itemnode || _snap_to_bboxnode) {
snapped_to_node = _snapNodes(t, s, p, first_point, SNAP_XY);
@@ -353,19 +353,19 @@ void Inkscape::ObjectSnapper::_doFreeSnap(SnappedConstraints &sc,
}
if (snapped_to_node || snapped_to_path) {
- sc.points.push_back(s);
+ sc.points.push_back(s);
}
}
void Inkscape::ObjectSnapper::_doConstrainedSnap(SnappedConstraints &sc,
- Inkscape::Snapper::PointType const &t,
- NR::Point const &p,
- bool const &first_point,
- std::vector<NR::Point> &points_to_snap,
- ConstraintLine const &c,
- std::list<SPItem const *> const &it) const
+ Inkscape::Snapper::PointType const &t,
+ NR::Point const &p,
+ bool const &first_point,
+ std::vector<NR::Point> &points_to_snap,
+ ConstraintLine const &c,
+ std::list<SPItem const *> const &it) const
{
/* FIXME: this needs implementing properly; I think we have to do the
** intersection of c with the objects.
@@ -376,7 +376,7 @@ void Inkscape::ObjectSnapper::_doConstrainedSnap(SnappedConstraints &sc,
Inkscape::SnappedPoint Inkscape::ObjectSnapper::guideSnap(NR::Point const &p,
- DimensionToSnap const snap_dim) const
+ DimensionToSnap const snap_dim) const
{
if ( NULL == _named_view ) {
return SnappedPoint(p, NR_HUGE);