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| author | Diederik van Lierop <mail@diedenrezi.nl> | 2008-08-30 19:27:32 +0000 |
|---|---|---|
| committer | dvlierop2 <dvlierop2@users.sourceforge.net> | 2008-08-30 19:27:32 +0000 |
| commit | d36da3ec31ec1db718b4b990ae5acdb3d9a919e5 (patch) | |
| tree | 09c70fd312ab02855f4bff28701a39e3d04fc2a4 /src/object-snapper.cpp | |
| parent | * Some minor markup errors fixed (diff) | |
| download | inkscape-d36da3ec31ec1db718b4b990ae5acdb3d9a919e5.tar.gz inkscape-d36da3ec31ec1db718b4b990ae5acdb3d9a919e5.zip | |
Eliminate SP_ACTIVE_DESKTOP in the object-snapper
(bzr r6730)
Diffstat (limited to 'src/object-snapper.cpp')
| -rw-r--r-- | src/object-snapper.cpp | 39 |
1 files changed, 13 insertions, 26 deletions
diff --git a/src/object-snapper.cpp b/src/object-snapper.cpp index a647f022e..29b429b2e 100644 --- a/src/object-snapper.cpp +++ b/src/object-snapper.cpp @@ -25,7 +25,6 @@ #include "sp-item.h" #include "sp-use.h" #include "display/curve.h" -#include "desktop.h" #include "inkscape.h" #include "prefs-utils.h" #include "sp-text.h" @@ -90,8 +89,6 @@ void Inkscape::ObjectSnapper::_findCandidates(SPObject* parent, return; } - SPDesktop const *desktop = SP_ACTIVE_DESKTOP; - if (first_point) { _candidates->clear(); } @@ -100,7 +97,8 @@ void Inkscape::ObjectSnapper::_findCandidates(SPObject* parent, bbox_to_snap_incl.expandBy(getSnapperTolerance()); // see? for (SPObject* o = sp_object_first_child(parent); o != NULL; o = SP_OBJECT_NEXT(o)) { - if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !(desktop->itemIsHidden(SP_ITEM(o)) && !clip_or_mask)) { + g_assert(_desktop != NULL); + if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !(_desktop->itemIsHidden(SP_ITEM(o)) && !clip_or_mask)) { // Don't snap to locked items, and // don't snap to hidden objects, unless they're a clipped path or a mask /* See if this item is on the ignore list */ @@ -414,16 +412,8 @@ void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc, _collectPaths(t, first_point); // Now we can finally do the real snapping, using the paths collected above - /* FIXME: this seems like a hack. Perhaps Snappers should be - ** in SPDesktop rather than SPNamedView? - */ - // TODO Diederik: shouldn't we just make all snapping code use document - // coordinates instead? Then we won't need a pointer to the desktop any longer - // At least we should define a clear boundary between those different coordinates, - // now this is not well defined - - SPDesktop const *desktop = SP_ACTIVE_DESKTOP; - Geom::Point const p_doc = desktop->dt2doc(p); + g_assert(_desktop != NULL); + Geom::Point const p_doc = _desktop->dt2doc(p); bool const node_tool_active = _snap_to_itempath && selected_path != NULL; @@ -472,13 +462,13 @@ void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc, * piece are unselected; if they are then this piece must be stationary */ g_assert(unselected_nodes != NULL); - Geom::Point start_pt = desktop->doc2dt(curve->pointAt(0)); - Geom::Point end_pt = desktop->doc2dt(curve->pointAt(1)); + Geom::Point start_pt = _desktop->doc2dt(curve->pointAt(0)); + Geom::Point end_pt = _desktop->doc2dt(curve->pointAt(1)); c1 = isUnselectedNode(start_pt, unselected_nodes); c2 = isUnselectedNode(end_pt, unselected_nodes); } - Geom::Point const sp_dt = desktop->doc2dt(sp_doc); + Geom::Point const sp_dt = _desktop->doc2dt(sp_doc); if (!being_edited || (c1 && c2)) { Geom::Coord const dist = Geom::distance(sp_doc, p_doc); if (dist < getSnapperTolerance()) { @@ -521,11 +511,8 @@ void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc, // Now we can finally do the real snapping, using the paths collected above - /* FIXME: this seems like a hack. Perhaps Snappers should be - ** in SPDesktop rather than SPNamedView? - */ - SPDesktop const *desktop = SP_ACTIVE_DESKTOP; - Geom::Point const p_doc = desktop->dt2doc(p); + g_assert(_desktop != NULL); + Geom::Point const p_doc = _desktop->dt2doc(p); Geom::Point direction_vector = c.getDirection(); if (!is_zero(direction_vector)) { @@ -539,8 +526,8 @@ void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc, // must lie within two points on the constraintline: p_min_on_cl and p_max_on_cl // The distance between those points is twice the snapping tolerance Geom::Point const p_proj_on_cl = project_on_linesegment(p, p1_on_cl, p2_on_cl); - Geom::Point const p_min_on_cl = desktop->dt2doc(p_proj_on_cl - getSnapperTolerance() * direction_vector); - Geom::Point const p_max_on_cl = desktop->dt2doc(p_proj_on_cl + getSnapperTolerance() * direction_vector); + Geom::Point const p_min_on_cl = _desktop->dt2doc(p_proj_on_cl - getSnapperTolerance() * direction_vector); + Geom::Point const p_max_on_cl = _desktop->dt2doc(p_proj_on_cl + getSnapperTolerance() * direction_vector); Geom::Path cl; std::vector<Geom::Path> clv; @@ -560,8 +547,8 @@ void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc, Geom::Point p_inters = p_min_on_cl + ((*m).ta) * (p_max_on_cl - p_min_on_cl); // When it's within snapping range, then return it // (within snapping range == between p_min_on_cl and p_max_on_cl == 0 < ta < 1) - Geom::Coord dist = Geom::L2(desktop->dt2doc(p_proj_on_cl) - p_inters); - SnappedPoint s(desktop->doc2dt(p_inters), SNAPTARGET_PATH, dist, getSnapperTolerance(), getSnapperAlwaysSnap()); + Geom::Coord dist = Geom::L2(_desktop->dt2doc(p_proj_on_cl) - p_inters); + SnappedPoint s(_desktop->doc2dt(p_inters), SNAPTARGET_PATH, dist, getSnapperTolerance(), getSnapperAlwaysSnap()); sc.points.push_back(s); } } |
