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authorDiederik van Lierop <mail@diedenrezi.nl>2009-01-31 13:51:52 +0000
committerdvlierop2 <dvlierop2@users.sourceforge.net>2009-01-31 13:51:52 +0000
commit07d32ff9bade493f2549e8e90c32d11ba12b199d (patch)
treee23af978f1919af10ac80d315f90d8323bb2d0ee /src/object-snapper.h
parent* [INTL:pl] Further small updates to the Polish translation (diff)
downloadinkscape-07d32ff9bade493f2549e8e90c32d11ba12b199d.tar.gz
inkscape-07d32ff9bade493f2549e8e90c32d11ba12b199d.zip
Store the snapper tolerances in the snap-preferences instead of in each snapper individualy. This way we don't have to update all snappers when the namedview has been updated (and we can get rid of the _update_snap_distances() call)
(bzr r7208)
Diffstat (limited to 'src/object-snapper.h')
-rw-r--r--src/object-snapper.h63
1 files changed, 33 insertions, 30 deletions
diff --git a/src/object-snapper.h b/src/object-snapper.h
index 9c391a90f..74bdec0ce 100644
--- a/src/object-snapper.h
+++ b/src/object-snapper.h
@@ -46,38 +46,41 @@ class ObjectSnapper : public Snapper
{
public:
- ObjectSnapper(SnapManager *sm, Geom::Coord const d);
+ ObjectSnapper(SnapManager *sm, Geom::Coord const d);
~ObjectSnapper();
- enum DimensionToSnap {
- GUIDE_TRANSL_SNAP_X, // For snapping a vertical guide (normal in the X-direction) to objects,
- GUIDE_TRANSL_SNAP_Y, // For snapping a horizontal guide (normal in the Y-direction) to objects
- ANGLED_GUIDE_TRANSL_SNAP, // For snapping an angled guide, while translating it accross the desktop
- ANGLED_GUIDE_ROT_SNAP, // For snapping an angled guide, while rotating it around some pivot point
- TRANSL_SNAP_XY}; // All other cases; for snapping to objects, other than guides
-
- void guideSnap(SnappedConstraints &sc,
- Geom::Point const &p,
- Geom::Point const &guide_normal) const;
-
- bool ThisSnapperMightSnap() const;
- bool GuidesMightSnap() const;
-
- void freeSnap(SnappedConstraints &sc,
- Inkscape::SnapPreferences::PointType const &t,
- Geom::Point const &p,
- bool const &first_point,
- Geom::OptRect const &bbox_to_snap,
- std::vector<SPItem const *> const *it,
- std::vector<Geom::Point> *unselected_nodes) const;
-
- void constrainedSnap(SnappedConstraints &sc,
- Inkscape::SnapPreferences::PointType const &t,
- Geom::Point const &p,
- bool const &first_point,
- Geom::OptRect const &bbox_to_snap,
- ConstraintLine const &c,
- std::vector<SPItem const *> const *it) const;
+ enum DimensionToSnap {
+ GUIDE_TRANSL_SNAP_X, // For snapping a vertical guide (normal in the X-direction) to objects,
+ GUIDE_TRANSL_SNAP_Y, // For snapping a horizontal guide (normal in the Y-direction) to objects
+ ANGLED_GUIDE_TRANSL_SNAP, // For snapping an angled guide, while translating it accross the desktop
+ ANGLED_GUIDE_ROT_SNAP, // For snapping an angled guide, while rotating it around some pivot point
+ TRANSL_SNAP_XY}; // All other cases; for snapping to objects, other than guides
+
+ void guideSnap(SnappedConstraints &sc,
+ Geom::Point const &p,
+ Geom::Point const &guide_normal) const;
+
+ bool ThisSnapperMightSnap() const;
+ bool GuidesMightSnap() const;
+
+ Geom::Coord getSnapperTolerance() const; //returns the tolerance of the snapper in screen pixels (i.e. independent of zoom)
+ bool getSnapperAlwaysSnap() const; //if true, then the snapper will always snap, regardless of its tolerance
+
+ void freeSnap(SnappedConstraints &sc,
+ Inkscape::SnapPreferences::PointType const &t,
+ Geom::Point const &p,
+ bool const &first_point,
+ Geom::OptRect const &bbox_to_snap,
+ std::vector<SPItem const *> const *it,
+ std::vector<Geom::Point> *unselected_nodes) const;
+
+ void constrainedSnap(SnappedConstraints &sc,
+ Inkscape::SnapPreferences::PointType const &t,
+ Geom::Point const &p,
+ bool const &first_point,
+ Geom::OptRect const &bbox_to_snap,
+ ConstraintLine const &c,
+ std::vector<SPItem const *> const *it) const;
private:
//store some lists of candidates, points and paths, so we don't have to rebuild them for each point we want to snap