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authorDiederik van Lierop <mailat-signdiedenrezidotnl>2010-07-20 19:18:58 +0000
committerDiederik van Lierop <mailat-signdiedenrezidotnl>2010-07-20 19:18:58 +0000
commit1bdbb699669ead878488dbda5452305ecfe19a5d (patch)
treefbf5f1c90af0d25ff7e813b724337a525d13c87a /src/object-snapper.h
parentfix windows build, removing dbus from build (diff)
downloadinkscape-1bdbb699669ead878488dbda5452305ecfe19a5d.tar.gz
inkscape-1bdbb699669ead878488dbda5452305ecfe19a5d.zip
- Remove some old code which snapped the rotation center to the bbox, and which discarded all of the snapping settings
- Improve the logic behind the snapping buttons, i.e. what snaps to what for each of the buttons (bzr r9634)
Diffstat (limited to 'src/object-snapper.h')
-rw-r--r--src/object-snapper.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/object-snapper.h b/src/object-snapper.h
index b0084c2d7..f3b54ed08 100644
--- a/src/object-snapper.h
+++ b/src/object-snapper.h
@@ -49,7 +49,6 @@ public:
SnapConstraint const &c) const;
bool ThisSnapperMightSnap() const;
- bool GuidesMightSnap() const;
Geom::Coord getSnapperTolerance() const; //returns the tolerance of the snapper in screen pixels (i.e. independent of zoom)
bool getSnapperAlwaysSnap() const; //if true, then the snapper will always snap, regardless of its tolerance