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authorDiederik van Lierop <mail@diedenrezi.nl>2008-04-30 07:32:12 +0000
committerdvlierop2 <dvlierop2@users.sourceforge.net>2008-04-30 07:32:12 +0000
commit8e980bd257a274f7f32aca2e05f2a694675cf4ef (patch)
tree4b2b83970d640c900a3eadb0266e29a92f088dde /src/object-snapper.h
parentmerge redundant language-agnostics options into CPPFLAGS, split off linker flags (diff)
downloadinkscape-8e980bd257a274f7f32aca2e05f2a694675cf4ef.tar.gz
inkscape-8e980bd257a274f7f32aca2e05f2a694675cf4ef.zip
- Major refactoring of snapping related code...
- Enabling snap indicator for all remaining tools (bzr r5556)
Diffstat (limited to 'src/object-snapper.h')
-rw-r--r--src/object-snapper.h97
1 files changed, 30 insertions, 67 deletions
diff --git a/src/object-snapper.h b/src/object-snapper.h
index 29f595424..94c9e5a1c 100644
--- a/src/object-snapper.h
+++ b/src/object-snapper.h
@@ -40,57 +40,19 @@ public:
ANGLED_GUIDE_ROT_SNAP, // For snapping an angled guide, while rotating it around some pivot point
TRANSL_SNAP_XY}; // All other cases; for snapping to objects, other than guides
- void setSnapToItemNode(bool s) {
- _snap_to_itemnode = s;
- }
-
- bool getSnapToItemNode() const {
- return _snap_to_itemnode;
- }
-
- void setSnapToItemPath(bool s) {
- _snap_to_itempath = s;
- }
-
- bool getSnapToItemPath() const {
- return _snap_to_itempath;
- }
-
- void setSnapToBBoxNode(bool s) {
- _snap_to_bboxnode = s;
- }
-
- bool getSnapToBBoxNode() const {
- return _snap_to_bboxnode;
- }
-
- void setSnapToBBoxPath(bool s) {
- _snap_to_bboxpath = s;
- }
-
- bool getSnapToBBoxPath() const {
- return _snap_to_bboxpath;
- }
-
- void setSnapToPageBorder(bool s) {
- _snap_to_page_border = s;
- }
-
- bool getSnapToPageBorder() const {
- return _snap_to_page_border;
- }
-
- void setIncludeItemCenter(bool s) {
- _include_item_center = s;
- }
-
- bool getIncludeItemCenter() const {
- return _include_item_center;
- }
-
- void setStrictSnapping(bool enabled) {
- _strict_snapping = enabled;
- }
+ void setSnapToItemNode(bool s) {_snap_to_itemnode = s;}
+ bool getSnapToItemNode() const {return _snap_to_itemnode;}
+ void setSnapToItemPath(bool s) {_snap_to_itempath = s;}
+ bool getSnapToItemPath() const {return _snap_to_itempath;}
+ void setSnapToBBoxNode(bool s) {_snap_to_bboxnode = s;}
+ bool getSnapToBBoxNode() const {return _snap_to_bboxnode;}
+ void setSnapToBBoxPath(bool s) {_snap_to_bboxpath = s;}
+ bool getSnapToBBoxPath() const {return _snap_to_bboxpath;}
+ void setSnapToPageBorder(bool s) {_snap_to_page_border = s;}
+ bool getSnapToPageBorder() const {return _snap_to_page_border;}
+ void setIncludeItemCenter(bool s) {_include_item_center = s;}
+ bool getIncludeItemCenter() const {return _include_item_center;}
+ void setStrictSnapping(bool enabled) {_strict_snapping = enabled;}
void guideSnap(SnappedConstraints &sc,
NR::Point const &p,
@@ -99,33 +61,33 @@ public:
bool ThisSnapperMightSnap() const;
bool GuidesMightSnap() const;
-private:
- //store some lists of candidates, points and paths, so we don't have to rebuild them for each point we want to snap
- std::vector<SPItem*> *_candidates;
- std::vector<NR::Point> *_points_to_snap_to;
- std::vector<NArtBpath*> *_bpaths_to_snap_to;
- std::vector<Path*> *_paths_to_snap_to;
-
- void _doFreeSnap(SnappedConstraints &sc,
+ void freeSnap(SnappedConstraints &sc,
Inkscape::Snapper::PointType const &t,
NR::Point const &p,
bool const &first_point,
- std::vector<NR::Point> &points_to_snap,
- std::vector<SPItem const *> const &it,
+ NR::Maybe<NR::Rect> const &bbox_to_snap,
+ std::vector<SPItem const *> const *it,
std::vector<NR::Point> *unselected_nodes) const;
- void _doConstrainedSnap(SnappedConstraints &sc,
+ void constrainedSnap(SnappedConstraints &sc,
Inkscape::Snapper::PointType const &t,
NR::Point const &p,
bool const &first_point,
- std::vector<NR::Point> &points_to_snap,
+ NR::Maybe<NR::Rect> const &bbox_to_snap,
ConstraintLine const &c,
- std::vector<SPItem const *> const &it) const;
-
+ std::vector<SPItem const *> const *it) const;
+
+private:
+ //store some lists of candidates, points and paths, so we don't have to rebuild them for each point we want to snap
+ std::vector<SPItem*> *_candidates;
+ std::vector<NR::Point> *_points_to_snap_to;
+ std::vector<NArtBpath*> *_bpaths_to_snap_to;
+ std::vector<Path*> *_paths_to_snap_to;
+
void _findCandidates(SPObject* r,
- std::vector<SPItem const *> const &it,
+ std::vector<SPItem const *> const *it,
bool const &first_point,
- std::vector<NR::Point> &points_to_snap,
+ NR::Rect const &bbox_to_snap,
DimensionToSnap snap_dim) const;
void _snapNodes(SnappedConstraints &sc,
@@ -155,6 +117,7 @@ private:
NR::Point const &p,
bool const &first_point,
ConstraintLine const &c) const;
+
bool isUnselectedNode(NR::Point const &point, std::vector<NR::Point> const *unselected_nodes) const;
void _collectPaths(Inkscape::Snapper::PointType const &t,