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authorDiederik van Lierop <mail@diedenrezi.nl>2008-12-14 20:49:00 +0000
committerdvlierop2 <dvlierop2@users.sourceforge.net>2008-12-14 20:49:00 +0000
commitf643622c05d698103b68a0af90b96fadb021f815 (patch)
tree69f647af0776d8896263ee9c6694d1a64e649f32 /src/object-snapper.h
parentFilter quality setting revised, seems to not crash when viewing filters.svg (diff)
downloadinkscape-f643622c05d698103b68a0af90b96fadb021f815.tar.gz
inkscape-f643622c05d698103b68a0af90b96fadb021f815.zip
1) snap midpoints of line segments (both as source and as target)
2) snap intersections within a single shape (as source; as target was already implemented) (bzr r7008)
Diffstat (limited to 'src/object-snapper.h')
-rw-r--r--src/object-snapper.h58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/object-snapper.h b/src/object-snapper.h
index f235ae566..9972677e0 100644
--- a/src/object-snapper.h
+++ b/src/object-snapper.h
@@ -9,7 +9,7 @@
* Carl Hetherington <inkscape@carlh.net>
* Diederik van Lierop <mail@diedenrezi.nl>
*
- * Copyright (C) 2005 - 2008 Authors
+ * Copyright (C) 2005 - 2008 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
@@ -26,31 +26,31 @@ namespace Inkscape
{
class SnapCandidate
-
+
{
public:
SnapCandidate(SPItem* item, bool clip_or_mask, Geom::Matrix _additional_affine);
~SnapCandidate();
-
+
SPItem* item; // An item that is to be considered for snapping to
bool clip_or_mask; // If true, then item refers to a clipping path or a mask
-
- /* To find out the absolute position of a clipping path or mask, we not only need to know
- * the transformation of the clipping path or mask itself, but also the transformation of
+
+ /* To find out the absolute position of a clipping path or mask, we not only need to know
+ * the transformation of the clipping path or mask itself, but also the transformation of
* the object to which the clip or mask is being applied; that transformation is stored here
*/
- Geom::Matrix additional_affine;
+ Geom::Matrix additional_affine;
};
class ObjectSnapper : public Snapper
{
public:
- ObjectSnapper(SnapManager const *sm, Geom::Coord const d);
+ ObjectSnapper(SnapManager *sm, Geom::Coord const d);
~ObjectSnapper();
enum DimensionToSnap {
- GUIDE_TRANSL_SNAP_X, // For snapping a vertical guide (normal in the X-direction) to objects,
+ GUIDE_TRANSL_SNAP_X, // For snapping a vertical guide (normal in the X-direction) to objects,
GUIDE_TRANSL_SNAP_Y, // For snapping a horizontal guide (normal in the Y-direction) to objects
ANGLED_GUIDE_TRANSL_SNAP, // For snapping an angled guide, while translating it accross the desktop
ANGLED_GUIDE_ROT_SNAP, // For snapping an angled guide, while rotating it around some pivot point
@@ -69,10 +69,10 @@ public:
void guideSnap(SnappedConstraints &sc,
Geom::Point const &p,
Geom::Point const &guide_normal) const;
-
+
bool ThisSnapperMightSnap() const;
bool GuidesMightSnap() const;
-
+
void freeSnap(SnappedConstraints &sc,
Inkscape::SnapPreferences::PointType const &t,
Geom::Point const &p,
@@ -84,17 +84,17 @@ public:
void constrainedSnap(SnappedConstraints &sc,
Inkscape::SnapPreferences::PointType const &t,
Geom::Point const &p,
- bool const &first_point,
+ bool const &first_point,
Geom::OptRect const &bbox_to_snap,
ConstraintLine const &c,
std::vector<SPItem const *> const *it) const;
-
+
private:
//store some lists of candidates, points and paths, so we don't have to rebuild them for each point we want to snap
- std::vector<SnapCandidate> *_candidates;
+ std::vector<SnapCandidate> *_candidates;
std::vector<Geom::Point> *_points_to_snap_to;
std::vector<Geom::PathVector*> *_paths_to_snap_to;
-
+
void _findCandidates(SPObject* parent,
std::vector<SPItem const *> const *it,
bool const &first_point,
@@ -102,55 +102,55 @@ private:
DimensionToSnap snap_dim,
bool const _clip_or_mask,
Geom::Matrix const additional_affine) const;
-
+
void _snapNodes(SnappedConstraints &sc,
Inkscape::SnapPreferences::PointType const &t,
Geom::Point const &p, // in desktop coordinates
bool const &first_point,
std::vector<Geom::Point> *unselected_nodes) const; // in desktop coordinates
-
+
void _snapTranslatingGuideToNodes(SnappedConstraints &sc,
Inkscape::SnapPreferences::PointType const &t,
Geom::Point const &p,
Geom::Point const &guide_normal) const;
-
+
void _collectNodes(Inkscape::SnapPreferences::PointType const &t,
bool const &first_point) const;
-
+
void _snapPaths(SnappedConstraints &sc,
- Inkscape::SnapPreferences::PointType const &t,
+ Inkscape::SnapPreferences::PointType const &t,
Geom::Point const &p, // in desktop coordinates
bool const &first_point,
std::vector<Geom::Point> *unselected_nodes, // in desktop coordinates
SPPath const *selected_path) const;
-
+
void _snapPathsConstrained(SnappedConstraints &sc,
Inkscape::SnapPreferences::PointType const &t,
Geom::Point const &p, // in desktop coordinates
bool const &first_point,
ConstraintLine const &c) const;
-
+
bool isUnselectedNode(Geom::Point const &point, std::vector<Geom::Point> const *unselected_nodes) const;
-
- void _collectPaths(Inkscape::SnapPreferences::PointType const &t,
+
+ void _collectPaths(Inkscape::SnapPreferences::PointType const &t,
bool const &first_point) const;
-
+
void _clear_paths() const;
Geom::PathVector* _getBorderPathv() const;
Geom::PathVector* _getPathvFromRect(Geom::Rect const rect) const;
void _getBorderNodes(std::vector<Geom::Point> *points) const;
-
+
bool _snap_to_itemnode;
bool _snap_to_itempath;
bool _snap_to_bboxnode;
bool _snap_to_bboxpath;
bool _snap_to_page_border;
-
- //If enabled, then bbox corners will only snap to bboxes,
+
+ //If enabled, then bbox corners will only snap to bboxes,
//and nodes will only snap to nodes and paths. We will not
//snap bbox corners to nodes, or nodes to bboxes.
//(snapping to grids and guides is not affected by this)
- bool _strict_snapping;
+ bool _strict_snapping;
};
}