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| author | luz.paz <luzpaz@users.noreply.github.com> | 2018-08-31 20:39:22 +0000 |
|---|---|---|
| committer | luz paz <luzpaz@users.noreply.github.com> | 2018-09-11 19:26:04 +0000 |
| commit | 055196186fcd7f962e0f60ffe9967c511b8daa01 (patch) | |
| tree | 73586ae23cbe2142814274d2b4b30374c21530c0 /src/object/sp-offset.cpp | |
| parent | Several more typos (diff) | |
| download | inkscape-055196186fcd7f962e0f60ffe9967c511b8daa01.tar.gz inkscape-055196186fcd7f962e0f60ffe9967c511b8daa01.zip | |
Requested revisions + more typos and grammar fixes
Diffstat (limited to 'src/object/sp-offset.cpp')
| -rw-r--r-- | src/object/sp-offset.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/object/sp-offset.cpp b/src/object/sp-offset.cpp index 348e0ad32..7d2997185 100644 --- a/src/object/sp-offset.cpp +++ b/src/object/sp-offset.cpp @@ -350,8 +350,8 @@ void SPOffset::set_shape() { if ( fabs(this->rad) < 0.01 ) { // grosso modo: 0 - // just put this source as the offsetted one, no one will notice - // it's also useless to compute the offset with a 0 radius + // just put the source of this (almost-non-offsetted) object as being the actual offset, + // no one will notice. it's also useless to compute the offset with a 0 radius //XML Tree being used directly here while it shouldn't be. const char *res_d = this->getRepr()->attribute("inkscape:original"); @@ -370,7 +370,7 @@ void SPOffset::set_shape() { return; } - // extra paraniac careful check. the preceding if () should take care of this case + // extra paranoiac careful check. the preceding if () should take care of this case if (fabs (this->rad) < 0.01) { this->rad = (this->rad < 0) ? -0.01 : 0.01; } |
