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authorJabier Arraiza Cenoz <jabier.arraiza@marker.es>2013-03-01 01:36:23 +0000
committerJabiertxo Arraiza Zenotz <jtx@jtx.marker.es>2013-03-01 01:36:23 +0000
commit9c35b88816e60d7fe413a76b48d1764e45157612 (patch)
tree8080fb9016c6aaf932d6dc1f48c5dc663dd4d8d4 /src/pen-context.cpp
parentFixed closed pc->ea (diff)
downloadinkscape-9c35b88816e60d7fe413a76b48d1764e45157612.tar.gz
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BSpline refactor
(bzr r11950.1.41)
Diffstat (limited to 'src/pen-context.cpp')
-rw-r--r--src/pen-context.cpp140
1 files changed, 76 insertions, 64 deletions
diff --git a/src/pen-context.cpp b/src/pen-context.cpp
index 6910e903b..a505f8de7 100644
--- a/src/pen-context.cpp
+++ b/src/pen-context.cpp
@@ -2248,41 +2248,11 @@ static void bspline_build(SPPenContext *const pc)
static void bspline_doEffect(SPCurve * curve)
{
if(curve->get_segment_count() < 2)
- return;
- using Geom::X;
- using Geom::Y;
+ return;
// Make copy of old path as it is changed during processing
Geom::PathVector const original_pathv = curve->get_pathvector();
curve->reset();
- //Sbasis
- Geom::D2< Geom::SBasis > SBasisIn;
- Geom::D2< Geom::SBasis > SBasisOut;
- Geom::D2< Geom::SBasis > SBasisEnd;
- Geom::D2< Geom::SBasis > SBasisHelper;
- //curves
- SPCurve * in = new SPCurve();
- SPCurve * out = new SPCurve();
- SPCurve * end = new SPCurve();
- //Curvas temporales
- SPCurve *lineHelper = new SPCurve();
- SPCurve *curveHelper = new SPCurve();
- SPCurve *nCurve = new SPCurve();
- //Puntos a usar. Ponemos todos los posibles para hacer más inteligible el código
- Geom::Point startNode(0,0);
- Geom::Point previousNode(0,0);
- Geom::Point node(0,0);
- //Geom::Point previousPointAt3(0,0);
- Geom::Point pointAt0(0,0);
- Geom::Point pointAt1(0,0);
- Geom::Point pointAt2(0,0);
- Geom::Point pointAt3(0,0);
- //Geom::Point nextPointAt0(0,0);
- Geom::Point nextPointAt1(0,0);
- Geom::Point nextPointAt2(0,0);
- Geom::Point nextPointAt3(0,0);
-
- Geom::Point endPointAt2(0,0);
- Geom::CubicBezier const *cubic;
+
//Recorremos todos los paths a los que queremos aplicar el efecto, hasta el penúltimo
for(Geom::PathVector::const_iterator path_it = original_pathv.begin(); path_it != original_pathv.end(); ++path_it) {
//Si está vacío...
@@ -2292,32 +2262,60 @@ static void bspline_doEffect(SPCurve * curve)
Geom::Path::const_iterator curve_it1 = path_it->begin(); // incoming curve
Geom::Path::const_iterator curve_it2 = ++(path_it->begin()); // outgoing curve
- Geom::Path::const_iterator curve_end = path_it->end_open(); // end curve
Geom::Path::const_iterator curve_endit = path_it->end_default(); // this determines when the loop has to stop
-
//Creamos las lineas rectas que unen todos los puntos del trazado y donde se calcularán
//los puntos clave para los manejadores.
//Esto hace que la curva BSpline no pierda su condición aunque se trasladen
//dichos manejadores
+ SPCurve * in = new SPCurve();
in->moveto(curve_it1->initialPoint());
in->lineto(curve_it1->finalPoint());
+ SPCurve * out = new SPCurve();
out->moveto(curve_it2->initialPoint());
out->lineto(curve_it2->finalPoint());
- //este no cambia.
- end->moveto(curve_end->initialPoint());
- end->lineto(curve_end->finalPoint());
+ SPCurve *nCurve = new SPCurve();
+ Geom::Point startNode(0,0);
+ Geom::Point previousNode(0,0);
+ Geom::Point node(0,0);
+ Geom::Point pointAt1(0,0);
+ Geom::Point pointAt2(0,0);
+ Geom::Point nextPointAt1(0,0);
+ Geom::Point nextPointAt2(0,0);
+ Geom::Point nextPointAt3(0,0);
+ Geom::CubicBezier const *cubic = NULL;
//Si la curva está cerrada calculamos el punto donde
//deveria estar el nodo BSpline de cierre/inicio de la curva
//en posible caso de que se cierre con una linea recta creando un nodo BSPline
if (path_it->closed()) {
//Calculamos el nodo de inicio BSpline
- SBasisIn = in->first_segment()->toSBasis();
- SBasisEnd = end->first_segment()->toSBasis();
- lineHelper->moveto(SBasisIn.valueAt(0.3334));
- lineHelper->lineto(SBasisEnd.valueAt(0.6667));
- SBasisHelper = lineHelper->first_segment()->toSBasis();
+ const Geom::Curve &closingline = path_it->back_closed();
+ if (are_near(closingline.initialPoint(), closingline.finalPoint())) {
+ curve_endit = path_it->end_open();
+ }
+ SPCurve * end = new SPCurve();
+ end->moveto(curve_endit->initialPoint());
+ end->lineto(curve_endit->finalPoint());
+ Geom::D2< Geom::SBasis > SBasisIn = in->first_segment()->toSBasis();
+ Geom::D2< Geom::SBasis > SBasisEnd = end->first_segment()->toSBasis();
+ end->reset();
+ delete end;
+ SPCurve *lineHelper = new SPCurve();
+ cubic = dynamic_cast<Geom::CubicBezier const*>(&*curve_it1);
+ if(cubic){
+ lineHelper->moveto(SBasisIn.valueAt(Geom::nearest_point((*cubic)[1],*in->first_segment())));
+ }else{
+ lineHelper->moveto(in->first_segment()->initialPoint());
+ }
+ cubic = dynamic_cast<Geom::CubicBezier const*>(&*curve_endit);
+ if(cubic){
+ lineHelper->lineto(SBasisEnd.valueAt(Geom::nearest_point((*cubic)[2],*end->first_segment())));
+ }else{
+ lineHelper->lineto(end->first_segment()->finalPoint());
+ }
+ Geom::D2< Geom::SBasis > SBasisHelper = lineHelper->first_segment()->toSBasis();
lineHelper->reset();
+ delete lineHelper;
//Guardamos el principio de la curva
startNode = SBasisHelper.valueAt(0.5);
//Definimos el punto de inicio original de la curva resultante
@@ -2333,49 +2331,68 @@ static void bspline_doEffect(SPCurve * curve)
{
//previousPointAt3 = pointAt3;
//Calculamos los puntos que dividirían en tres segmentos iguales el path recto de entrada y de salida
- SBasisIn = in->first_segment()->toSBasis();
- SBasisOut = out->first_segment()->toSBasis();
- pointAt0 = SBasisIn.valueAt(0);
- pointAt1 = SBasisIn.valueAt(0.3334);
- pointAt2 = SBasisIn.valueAt(0.6667);
- pointAt3 = SBasisIn.valueAt(1);
+ cubic = dynamic_cast<Geom::CubicBezier const*>(&*curve_it1);
+ if(cubic){
+ Geom::D2< Geom::SBasis > SBasisIn = in->first_segment()->toSBasis();
+ pointAt1 = SBasisIn.valueAt(Geom::nearest_point((*cubic)[1],*in->first_segment()));
+ pointAt2 = SBasisIn.valueAt(Geom::nearest_point((*cubic)[2],*in->first_segment()));
+ }else{
+ pointAt1 = in->first_segment()->initialPoint();
+ pointAt2 = in->first_segment()->finalPoint();
+ }
//Y hacemos lo propio con el path de salida
//nextPointAt0 = curveOut.valueAt(0);
- nextPointAt1 = SBasisOut.valueAt(0.3334);
- nextPointAt2 = SBasisOut.valueAt(0.6667);;
- nextPointAt3 = SBasisOut.valueAt(1);
+ cubic = dynamic_cast<Geom::CubicBezier const*>(&*curve_it2);
+ if(cubic){
+ Geom::D2< Geom::SBasis > SBasisOut = out->first_segment()->toSBasis();
+ nextPointAt1 = SBasisOut.valueAt(Geom::nearest_point((*cubic)[1],*out->first_segment()));
+ nextPointAt2 = SBasisOut.valueAt(Geom::nearest_point((*cubic)[2],*out->first_segment()));;
+ nextPointAt3 = (*cubic)[3];
+ }else{
+ nextPointAt1 = out->first_segment()->initialPoint();
+ nextPointAt2 = out->first_segment()->finalPoint();
+ nextPointAt3 = out->first_segment()->finalPoint();
+ }
//La curva BSpline se forma calculando el centro del segmanto de unión
//de el punto situado en las 2/3 partes de el segmento de entrada
//con el punto situado en la posición 1/3 del segmento de salida
//Estos dos puntos ademas estan posicionados en el lugas correspondiente de
//los manejadores de la curva
+ SPCurve *lineHelper = new SPCurve();
lineHelper->moveto(pointAt2);
lineHelper->lineto(nextPointAt1);
- SBasisHelper = lineHelper->first_segment()->toSBasis();
+ Geom::D2< Geom::SBasis > SBasisHelper = lineHelper->first_segment()->toSBasis();
lineHelper->reset();
+ delete lineHelper;
//almacenamos el punto del anterior bucle -o el de cierre- que nos hara de principio de curva
previousNode = node;
//Y este hará de final de curva
node = SBasisHelper.valueAt(0.5);
+ SPCurve *curveHelper = new SPCurve();
curveHelper->moveto(previousNode);
curveHelper->curveto(pointAt1, pointAt2, node);
//añadimos la curva generada a la curva pricipal
nCurve->append_continuous(curveHelper, 0.0625);
curveHelper->reset();
+ delete curveHelper;
//aumentamos los valores para el siguiente paso en el bucle
++curve_it1;
++curve_it2;
- //Damos valor a el objeto para el path de entrada y el de salida
in->reset();
+ delete in;
+ SPCurve * in = new SPCurve();
in->moveto(curve_it1->initialPoint());
in->lineto(curve_it1->finalPoint());
out->reset();
- if(curve_it1 != curve_end){
+ delete out;
+ if(curve_it1 != curve_endit){
+ SPCurve * out = new SPCurve();
out->moveto(curve_it2->initialPoint());
out->lineto(curve_it2->finalPoint());
}
}
//Aberiguamos la ultima parte de la curva correspondiente al último segmento
+ SPCurve *curveHelper = new SPCurve();
curveHelper->moveto(node);
//Si está cerrada la curva, la cerramos sobre el valor guardado previamente
//Si no finalizamos en el punto final
@@ -2386,26 +2403,21 @@ static void bspline_doEffect(SPCurve * curve)
}
//añadimos este último segmento
nCurve->append_continuous(curveHelper, 0.0625);
+ curveHelper->reset();
+ delete curveHelper;
//y cerramos la curva
if (path_it->closed()) {
nCurve->closepath_current();
}
curve->append(nCurve,false);
nCurve->reset();
+ delete nCurve;
//Limpiamos
in->reset();
out->reset();
- end->reset();
- lineHelper->reset();
- curveHelper->reset();
+ delete in;
+ delete out;
}
- delete in;
- delete out;
- delete end;
- delete lineHelper;
- delete curveHelper;
- //Todo: remove?
- //delete SBasisHelper;
}
//BSpline end