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authorJabier Arraiza Cenoz <jabier.arraiza@marker.es>2013-02-19 11:08:14 +0000
committerJabiertxo Arraiza Zenotz <jtx@jtx.marker.es>2013-02-19 11:08:14 +0000
commitdfe131791aef37e26fd0358c32222dacf813864c (patch)
treee513052d3e756b099a379a89332148494295693d /src/pen-context.cpp
parentrefactor (diff)
downloadinkscape-dfe131791aef37e26fd0358c32222dacf813864c.tar.gz
inkscape-dfe131791aef37e26fd0358c32222dacf813864c.zip
Mayor refactor
(bzr r11950.1.36)
Diffstat (limited to 'src/pen-context.cpp')
-rw-r--r--src/pen-context.cpp82
1 files changed, 35 insertions, 47 deletions
diff --git a/src/pen-context.cpp b/src/pen-context.cpp
index 26eb77b06..e393a706b 100644
--- a/src/pen-context.cpp
+++ b/src/pen-context.cpp
@@ -1985,9 +1985,6 @@ static void __attribute__((optimize(0))) bspline_doEffect(SPCurve * curve)
Geom::PathVector const original_pathv = curve->get_pathvector();
curve->reset();
//Sbasis
- Geom::D2< Geom::SBasis > SBasisIn;
- Geom::D2< Geom::SBasis > SBasisOut;
- Geom::D2< Geom::SBasis > SBasisEnd;
Geom::D2< Geom::SBasis > SBasisHelper;
//curves
SPCurve * in = new SPCurve();
@@ -2010,7 +2007,9 @@ static void __attribute__((optimize(0))) bspline_doEffect(SPCurve * curve)
Geom::Point nextPointAt1(0,0);
Geom::Point nextPointAt2(0,0);
Geom::Point nextPointAt3(0,0);
- Geom::BezierCurve const *bezier;
+ Geom::CubicBezier const *cubicIn;
+ Geom::CubicBezier const *cubicOut;
+ Geom::CubicBezier const *cubicEnd;
//Recorremos todos los paths a los que queremos aplicar el efecto, hasta el penúltimo
for(Geom::PathVector::const_iterator path_it = original_pathv.begin(); path_it != original_pathv.end(); ++path_it) {
//Si está vacío...
@@ -2037,15 +2036,12 @@ static void __attribute__((optimize(0))) bspline_doEffect(SPCurve * curve)
//Si la curva está cerrada calculamos el punto donde
//deveria estar el nodo BSpline de cierre/inicio de la curva
//en posible caso de que se cierre con una linea recta creando un nodo BSPline
- bezier = dynamic_cast<Geom::BezierCurve const*>(&*curve_end);
- if (path_it->closed() && bezier && (*bezier)[2] != (*bezier)[3]) {
+ cubicEnd = dynamic_cast<Geom::CubicBezier const*>(&*curve_end);
+ cubicIn = dynamic_cast<Geom::CubicBezier const*>(&*curve_it1);
+ if (path_it->closed() && cubicEnd && cubicIn) {
//Calculamos el nodo de inicio BSpline
- SBasisIn = in->first_segment()->toSBasis();
- SBasisEnd = end->first_segment()->toSBasis();
- bezier = dynamic_cast<Geom::BezierCurve const*>(&*curve_it1);
- lineHelper->moveto(SBasisIn.valueAt(Geom::nearest_point((*bezier)[1],*in->first_segment())));
- bezier = dynamic_cast<Geom::BezierCurve const*>(&*curve_end);
- lineHelper->lineto(SBasisEnd.valueAt(Geom::nearest_point((*bezier)[2],*end->first_segment())));
+ lineHelper->moveto((*cubicIn)[1]);
+ lineHelper->lineto((*cubicEnd)[2]);
SBasisHelper = lineHelper->first_segment()->toSBasis();
lineHelper->reset();
//Guardamos el principio de la curva
@@ -2062,53 +2058,45 @@ static void __attribute__((optimize(0))) bspline_doEffect(SPCurve * curve)
//Recorremos todos los segmentos menos el último
while ( curve_it2 != curve_endit )
{
- SBasisIn = in->first_segment()->toSBasis();
- SBasisOut = out->first_segment()->toSBasis();
//previousPointAt3 = pointAt3;
//Calculamos los puntos que dividirían en tres segmentos iguales el path recto de entrada y de salida
- bezier = dynamic_cast<Geom::BezierCurve const*>(&*curve_it1);
- if(bezier){
- pointAt0 = SBasisIn.valueAt(0);
- pointAt1 = SBasisIn.valueAt(Geom::nearest_point((*bezier)[1],*in->first_segment()));
- pointAt2 = SBasisIn.valueAt(Geom::nearest_point((*bezier)[2],*in->first_segment()));
- pointAt3 = SBasisIn.valueAt(1);
+ cubicIn = dynamic_cast<Geom::CubicBezier const*>(&*curve_it1);
+ if(cubicIn){
+ pointAt0 = (*cubicIn)[0];
+ pointAt1 = (*cubicIn)[1];
+ pointAt2 = (*cubicIn)[2];
+ pointAt3 = (*cubicIn)[3];
}else{
- pointAt0 = SBasisIn.valueAt(0);
- pointAt1 = SBasisIn.valueAt(0);
- pointAt2 = SBasisIn.valueAt(1);
- pointAt3 = SBasisIn.valueAt(1);
+ pointAt0 = in->first_segment()->initialPoint();
+ pointAt1 = in->first_segment()->initialPoint();
+ pointAt2 = in->first_segment()->finalPoint();
+ pointAt3 = in->first_segment()->finalPoint();
}
//Y hacemos lo propio con el path de salida
//nextPointAt0 = curveOut.valueAt(0);
- bezier = dynamic_cast<Geom::BezierCurve const*>(&*curve_it2);
- if(bezier){
- nextPointAt1 = SBasisOut.valueAt(Geom::nearest_point((*bezier)[1],*out->first_segment()));
- nextPointAt2 = SBasisOut.valueAt(Geom::nearest_point((*bezier)[2],*out->first_segment()));
- nextPointAt3 = SBasisOut.valueAt(1);
+ cubicOut = dynamic_cast<Geom::CubicBezier const*>(&*curve_it2);
+ if(cubicOut){
+ nextPointAt1 = (*cubicOut)[1];
+ nextPointAt2 = (*cubicOut)[2];
+ nextPointAt3 = (*cubicOut)[3];
}else{
- nextPointAt1 = SBasisOut.valueAt(0);
- nextPointAt2 = SBasisOut.valueAt(1);
- nextPointAt3 = SBasisOut.valueAt(1);
+ nextPointAt1 = in->first_segment()->initialPoint();
+ nextPointAt2 = in->first_segment()->finalPoint();
+ nextPointAt3 = in->first_segment()->finalPoint();
}
//La curva BSpline se forma calculando el centro del segmanto de unión
//de el punto situado en las 2/3 partes de el segmento de entrada
//con el punto situado en la posición 1/3 del segmento de salida
//Estos dos puntos ademas estan posicionados en el lugas correspondiente de
//los manejadores de la curva
- if(nextPointAt1 != pointAt2){
- lineHelper->moveto(pointAt2);
- lineHelper->lineto(nextPointAt1);
- SBasisHelper = lineHelper->first_segment()->toSBasis();
- lineHelper->reset();
- //almacenamos el punto del anterior bucle -o el de cierre- que nos hara de principio de curva
- previousNode = node;
- //Y este hará de final de curva
- node = SBasisHelper.valueAt(0.5);
- }else{
- previousNode = node;
- //Y este hará de final de curva
- node = nextPointAt1;
- }
+ lineHelper->moveto(pointAt2);
+ lineHelper->lineto(nextPointAt1);
+ SBasisHelper = lineHelper->first_segment()->toSBasis();
+ lineHelper->reset();
+ //almacenamos el punto del anterior bucle -o el de cierre- que nos hara de principio de curva
+ previousNode = node;
+ //Y este hará de final de curva
+ node = SBasisHelper.valueAt(0.5);
curveHelper->moveto(previousNode);
curveHelper->curveto(pointAt1, pointAt2, node);
//añadimos la curva generada a la curva pricipal
@@ -2159,7 +2147,7 @@ static void __attribute__((optimize(0))) bspline_doEffect(SPCurve * curve)
//Todo: remove?
//delete SBasisHelper;
}
-
+
//BSpline end
static void spdc_pen_set_subsequent_point(SPPenContext *const pc, Geom::Point const p, bool statusbar, guint status)