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authorCarl Hetherington <cth@carlh.net>2006-05-03 11:01:57 +0000
committercth103 <cth103@users.sourceforge.net>2006-05-03 11:01:57 +0000
commit672c5870a6c912439bc0fc2655ed4368b2007082 (patch)
tree6435ef7371b017bb318cab12ef82864086826cd7 /src/pencil-context.cpp
parentsmall update for 1480247 fix (cleaned up the redundant code) (diff)
downloadinkscape-672c5870a6c912439bc0fc2655ed4368b2007082.tar.gz
inkscape-672c5870a6c912439bc0fc2655ed4368b2007082.zip
Give SPNamedView a SnapManager instance and use it for all management of snapping settings.
(bzr r701)
Diffstat (limited to 'src/pencil-context.cpp')
-rw-r--r--src/pencil-context.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/pencil-context.cpp b/src/pencil-context.cpp
index ccb7c97e9..3265d87bf 100644
--- a/src/pencil-context.cpp
+++ b/src/pencil-context.cpp
@@ -35,6 +35,7 @@
#include "libnr/in-svg-plane.h"
#include "libnr/n-art-bpath.h"
#include "context-fns.h"
+#include "sp-namedview.h"
static void sp_pencil_context_class_init(SPPencilContextClass *klass);
static void sp_pencil_context_init(SPPencilContext *pc);
@@ -233,7 +234,7 @@ pencil_handle_button_press(SPPencilContext *const pc, GdkEventButton const &beve
// anchor, which is handled by the sibling branch above)
selection->clear();
desktop->messageStack()->flash(Inkscape::NORMAL_MESSAGE, _("Creating new path"));
- SnapManager const m(desktop->namedview);
+ SnapManager const &m = desktop->namedview->snap_manager;
p = m.freeSnap(Inkscape::Snapper::BBOX_POINT | Inkscape::Snapper::SNAP_POINT, p, NULL).getPoint();
} else if (selection->singleItem() && SP_IS_PATH(selection->singleItem())) {
desktop->messageStack()->flash(Inkscape::NORMAL_MESSAGE, _("Appending to selected path"));
@@ -302,7 +303,7 @@ pencil_handle_motion_notify(SPPencilContext *const pc, GdkEventMotion const &mev
if (anchor) {
p = anchor->dp;
} else if ((mevent.state & GDK_SHIFT_MASK) == 0) {
- SnapManager const m(dt->namedview);
+ SnapManager const &m = dt->namedview->snap_manager;
p = m.freeSnap(Inkscape::Snapper::BBOX_POINT | Inkscape::Snapper::SNAP_POINT, p, NULL).getPoint();
}
if ( pc->npoints != 0 ) { // buttonpress may have happened before we entered draw context!