diff options
| author | Tavmjong Bah <tavmjong@free.fr> | 2018-01-30 08:33:01 +0000 |
|---|---|---|
| committer | Tavmjong Bah <tavmjong@free.fr> | 2018-01-30 08:33:01 +0000 |
| commit | 267299811df952d08324a39008f52c19641de9e0 (patch) | |
| tree | 28fef736a52cb7a72119d119be8eb663ad20a77f /src/persp3d.cpp | |
| parent | Translations: update inkscape.pot (diff) | |
| download | inkscape-267299811df952d08324a39008f52c19641de9e0.tar.gz inkscape-267299811df952d08324a39008f52c19641de9e0.zip | |
Move classes derived from SPObject to own directory.
A lot of header clean-up.
Diffstat (limited to 'src/persp3d.cpp')
| -rw-r--r-- | src/persp3d.cpp | 578 |
1 files changed, 0 insertions, 578 deletions
diff --git a/src/persp3d.cpp b/src/persp3d.cpp deleted file mode 100644 index ff00f9441..000000000 --- a/src/persp3d.cpp +++ /dev/null @@ -1,578 +0,0 @@ -/* - * Class modelling a 3D perspective as an SPObject - * - * Authors: - * Maximilian Albert <Anhalter42@gmx.de> - * Jon A. Cruz <jon@joncruz.org> - * Abhishek Sharma - * - * Copyright (C) 2007 authors - * - * Released under GNU GPL, read the file 'COPYING' for more information - */ - -#include "persp3d.h" -#include "perspective-line.h" -#include "attributes.h" -#include "document-private.h" -#include "document-undo.h" -#include "vanishing-point.h" -#include "ui/tools/box3d-tool.h" -#include "svg/stringstream.h" -#include "xml/node-event-vector.h" -#include "desktop.h" - -#include <glibmm/i18n.h> -#include "verbs.h" -#include "util/units.h" - -using Inkscape::DocumentUndo; - -static void persp3d_on_repr_attr_changed (Inkscape::XML::Node * repr, const gchar *key, const gchar *oldval, const gchar *newval, bool is_interactive, void * data); - -static int global_counter = 0; - -/* Constructor/destructor for the internal class */ - -Persp3DImpl::Persp3DImpl() : - tmat (Proj::TransfMat3x4 ()), - document (NULL) -{ - my_counter = global_counter++; -} - -static Inkscape::XML::NodeEventVector const persp3d_repr_events = { - NULL, /* child_added */ - NULL, /* child_removed */ - persp3d_on_repr_attr_changed, - NULL, /* content_changed */ - NULL /* order_changed */ -}; - - -Persp3D::Persp3D() : SPObject() { - this->perspective_impl = new Persp3DImpl(); -} - -Persp3D::~Persp3D() { -} - - -/** - * Virtual build: set persp3d attributes from its associated XML node. - */ -void Persp3D::build(SPDocument *document, Inkscape::XML::Node *repr) { - SPObject::build(document, repr); - - this->readAttr( "inkscape:vp_x" ); - this->readAttr( "inkscape:vp_y" ); - this->readAttr( "inkscape:vp_z" ); - this->readAttr( "inkscape:persp3d-origin" ); - - if (repr) { - repr->addListener (&persp3d_repr_events, this); - } -} - -/** - * Virtual release of Persp3D members before destruction. - */ -void Persp3D::release() { - delete this->perspective_impl; - this->getRepr()->removeListenerByData(this); -} - - -/** - * Virtual set: set attribute to value. - */ -// FIXME: Currently we only read the finite positions of vanishing points; -// should we move VPs into their own repr (as it's done for SPStop, e.g.)? -void Persp3D::set(unsigned key, gchar const *value) { - - // Read values are in 'user units'. - double scale_x = 1.0; - double scale_y = 1.0; - SPRoot *root = document->getRoot(); - if( root->viewBox_set ) { - scale_x = root->width.computed / root->viewBox.width(); - scale_y = root->height.computed / root->viewBox.height(); - } - - switch (key) { - case SP_ATTR_INKSCAPE_PERSP3D_VP_X: { - if (value) { - Proj::Pt2 pt (value); - Proj::Pt2 ptn ( pt[0]*scale_x, pt[1]*scale_y, pt[2] ); - perspective_impl->tmat.set_image_pt( Proj::X, ptn ); - } - break; - } - case SP_ATTR_INKSCAPE_PERSP3D_VP_Y: { - if (value) { - Proj::Pt2 pt (value); - Proj::Pt2 ptn ( pt[0]*scale_x, pt[1]*scale_y, pt[2] ); - perspective_impl->tmat.set_image_pt( Proj::Y, ptn ); - } - break; - } - case SP_ATTR_INKSCAPE_PERSP3D_VP_Z: { - if (value) { - Proj::Pt2 pt (value); - Proj::Pt2 ptn ( pt[0]*scale_x, pt[1]*scale_y, pt[2] ); - perspective_impl->tmat.set_image_pt( Proj::Z, ptn ); - } - break; - } - case SP_ATTR_INKSCAPE_PERSP3D_ORIGIN: { - if (value) { - Proj::Pt2 pt (value); - Proj::Pt2 ptn ( pt[0]*scale_x, pt[1]*scale_y, pt[2] ); - perspective_impl->tmat.set_image_pt( Proj::W, ptn ); - } - break; - } - default: { - SPObject::set(key, value); - break; - } - } - - // FIXME: Is this the right place for resetting the draggers? - Inkscape::UI::Tools::ToolBase *ec = INKSCAPE.active_event_context(); - if (SP_IS_BOX3D_CONTEXT(ec)) { - Inkscape::UI::Tools::Box3dTool *bc = SP_BOX3D_CONTEXT(ec); - bc->_vpdrag->updateDraggers(); - bc->_vpdrag->updateLines(); - bc->_vpdrag->updateBoxHandles(); - bc->_vpdrag->updateBoxReprs(); - } -} - -void Persp3D::update(SPCtx *ctx, guint flags) { - if (flags & (SP_OBJECT_MODIFIED_FLAG | SP_OBJECT_STYLE_MODIFIED_FLAG | SP_OBJECT_VIEWPORT_MODIFIED_FLAG)) { - - /* TODO: Should we update anything here? */ - - } - - SPObject::update(ctx, flags); -} - -Persp3D *persp3d_create_xml_element(SPDocument *document, Persp3DImpl *dup) {// if dup is given, copy the attributes over - SPDefs *defs = document->getDefs(); - Inkscape::XML::Document *xml_doc = document->getReprDoc(); - Inkscape::XML::Node *repr; - - /* if no perspective is given, create a default one */ - repr = xml_doc->createElement("inkscape:perspective"); - repr->setAttribute("sodipodi:type", "inkscape:persp3d"); - - // Use 'user-units' - double width = document->getWidth().value("px"); - double height = document->getHeight().value("px"); - if( document->getRoot()->viewBox_set ) { - Geom::Rect vb = document->getRoot()->viewBox; - width = vb.width(); - height = vb.height(); - } - - Proj::Pt2 proj_vp_x = Proj::Pt2 (0.0, height/2.0, 1.0); - Proj::Pt2 proj_vp_y = Proj::Pt2 (0.0, 1000.0, 0.0); - Proj::Pt2 proj_vp_z = Proj::Pt2 (width, height/2.0, 1.0); - Proj::Pt2 proj_origin = Proj::Pt2 (width/2.0, height/3.0, 1.0 ); - - if (dup) { - proj_vp_x = dup->tmat.column (Proj::X); - proj_vp_y = dup->tmat.column (Proj::Y); - proj_vp_z = dup->tmat.column (Proj::Z); - proj_origin = dup->tmat.column (Proj::W); - } - - gchar *str = NULL; - str = proj_vp_x.coord_string(); - repr->setAttribute("inkscape:vp_x", str); - g_free (str); - str = proj_vp_y.coord_string(); - repr->setAttribute("inkscape:vp_y", str); - g_free (str); - str = proj_vp_z.coord_string(); - repr->setAttribute("inkscape:vp_z", str); - g_free (str); - str = proj_origin.coord_string(); - repr->setAttribute("inkscape:persp3d-origin", str); - g_free (str); - - /* Append the new persp3d to defs */ - defs->getRepr()->addChild(repr, NULL); - Inkscape::GC::release(repr); - - return reinterpret_cast<Persp3D *>( defs->get_child_by_repr(repr) ); -} - -Persp3D *persp3d_document_first_persp(SPDocument *document) -{ - Persp3D *first = 0; - for (auto& child: document->getDefs()->children) { - if (SP_IS_PERSP3D(&child)) { - first = SP_PERSP3D(&child); - break; - } - } - return first; -} - -/** - * Virtual write: write object attributes to repr. - */ -Inkscape::XML::Node* Persp3D::write(Inkscape::XML::Document *xml_doc, Inkscape::XML::Node *repr, guint flags) { - - if ((flags & SP_OBJECT_WRITE_BUILD & SP_OBJECT_WRITE_EXT) && !repr) { - // this is where we end up when saving as plain SVG (also in other circumstances?); - // hence we don't set the sodipodi:type attribute - repr = xml_doc->createElement("inkscape:perspective"); - } - - if (flags & SP_OBJECT_WRITE_EXT) { - - // Written values are in 'user units'. - double scale_x = 1.0; - double scale_y = 1.0; - SPRoot *root = document->getRoot(); - if( root->viewBox_set ) { - scale_x = root->viewBox.width() / root->width.computed; - scale_y = root->viewBox.height() / root->height.computed; - } - { - Proj::Pt2 pt = perspective_impl->tmat.column( Proj::X ); - Inkscape::SVGOStringStream os; - os << pt[0] * scale_x << " : " << pt[1] * scale_y << " : " << pt[2]; - repr->setAttribute("inkscape:vp_x", os.str().c_str()); - } - { - Proj::Pt2 pt = perspective_impl->tmat.column( Proj::Y ); - Inkscape::SVGOStringStream os; - os << pt[0] * scale_x << " : " << pt[1] * scale_y << " : " << pt[2]; - repr->setAttribute("inkscape:vp_y", os.str().c_str()); - } - { - Proj::Pt2 pt = perspective_impl->tmat.column( Proj::Z ); - Inkscape::SVGOStringStream os; - os << pt[0] * scale_x << " : " << pt[1] * scale_y << " : " << pt[2]; - repr->setAttribute("inkscape:vp_z", os.str().c_str()); - } - { - Proj::Pt2 pt = perspective_impl->tmat.column( Proj::W ); - Inkscape::SVGOStringStream os; - os << pt[0] * scale_x << " : " << pt[1] * scale_y << " : " << pt[2]; - repr->setAttribute("inkscape:persp3d-origin", os.str().c_str()); - } - } - - SPObject::write(xml_doc, repr, flags); - - return repr; -} - -/* convenience wrapper around persp3d_get_finite_dir() and persp3d_get_infinite_dir() */ -Geom::Point persp3d_get_PL_dir_from_pt (Persp3D *persp, Geom::Point const &pt, Proj::Axis axis) { - if (persp3d_VP_is_finite(persp->perspective_impl, axis)) { - return persp3d_get_finite_dir(persp, pt, axis); - } else { - return persp3d_get_infinite_dir(persp, axis); - } -} - -Geom::Point -persp3d_get_finite_dir (Persp3D *persp, Geom::Point const &pt, Proj::Axis axis) { - Box3D::PerspectiveLine pl(pt, axis, persp); - return pl.direction(); -} - -Geom::Point -persp3d_get_infinite_dir (Persp3D *persp, Proj::Axis axis) { - Proj::Pt2 vp(persp3d_get_VP(persp, axis)); - if (vp[2] != 0.0) { - g_print ("VP should be infinite but is (%f : %f : %f)\n", vp[0], vp[1], vp[2]); - g_return_val_if_fail(vp[2] != 0.0, Geom::Point(0.0, 0.0)); - } - return Geom::Point(vp[0], vp[1]); -} - -double -persp3d_get_infinite_angle (Persp3D *persp, Proj::Axis axis) { - return persp->perspective_impl->tmat.get_infinite_angle(axis); -} - -bool -persp3d_VP_is_finite (Persp3DImpl *persp_impl, Proj::Axis axis) { - return persp_impl->tmat.has_finite_image(axis); -} - -void -persp3d_toggle_VP (Persp3D *persp, Proj::Axis axis, bool set_undo) { - persp->perspective_impl->tmat.toggle_finite(axis); - // FIXME: Remove this repr update and rely on vp_drag_sel_modified() to do this for us - // On the other hand, vp_drag_sel_modified() would update all boxes; - // here we can confine ourselves to the boxes of this particular perspective. - persp3d_update_box_reprs (persp); - persp->updateRepr(SP_OBJECT_WRITE_EXT); - if (set_undo) { - DocumentUndo::done(SP_ACTIVE_DESKTOP->getDocument(), SP_VERB_CONTEXT_3DBOX, - _("Toggle vanishing point")); - } -} - -/* toggle VPs for the same axis in all perspectives of a given list */ -void -persp3d_toggle_VPs (std::list<Persp3D *> p, Proj::Axis axis) { - for (std::list<Persp3D *>::iterator i = p.begin(); i != p.end(); ++i) { - persp3d_toggle_VP((*i), axis, false); - } - DocumentUndo::done(SP_ACTIVE_DESKTOP->getDocument(), SP_VERB_CONTEXT_3DBOX, - _("Toggle multiple vanishing points")); -} - -void -persp3d_set_VP_state (Persp3D *persp, Proj::Axis axis, Proj::VPState state) { - if (persp3d_VP_is_finite(persp->perspective_impl, axis) != (state == Proj::VP_FINITE)) { - persp3d_toggle_VP(persp, axis); - } -} - -void -persp3d_rotate_VP (Persp3D *persp, Proj::Axis axis, double angle, bool alt_pressed) { // angle is in degrees - // FIXME: Most of this functionality should be moved to trans_mat_3x4.(h|cpp) - if (persp->perspective_impl->tmat.has_finite_image(axis)) { - // don't rotate anything for finite VPs - return; - } - Proj::Pt2 v_dir_proj (persp->perspective_impl->tmat.column(axis)); - Geom::Point v_dir (v_dir_proj[0], v_dir_proj[1]); - double a = Geom::atan2 (v_dir) * 180/M_PI; - a += alt_pressed ? 0.5 * ((angle > 0 ) - (angle < 0)) : angle; // the r.h.s. yields +/-0.5 or angle - persp->perspective_impl->tmat.set_infinite_direction (axis, a); - - persp3d_update_box_reprs (persp); - persp->updateRepr(SP_OBJECT_WRITE_EXT); -} - -void -persp3d_apply_affine_transformation (Persp3D *persp, Geom::Affine const &xform) { - persp->perspective_impl->tmat *= xform; - persp3d_update_box_reprs(persp); - persp->updateRepr(SP_OBJECT_WRITE_EXT); -} - -void -persp3d_add_box (Persp3D *persp, SPBox3D *box) { - Persp3DImpl *persp_impl = persp->perspective_impl; - - if (!box) { - return; - } - if (std::find (persp_impl->boxes.begin(), persp_impl->boxes.end(), box) != persp_impl->boxes.end()) { - return; - } - persp_impl->boxes.push_back(box); -} - -void -persp3d_remove_box (Persp3D *persp, SPBox3D *box) { - Persp3DImpl *persp_impl = persp->perspective_impl; - - std::vector<SPBox3D *>::iterator i = std::find (persp_impl->boxes.begin(), persp_impl->boxes.end(), box); - if (i != persp_impl->boxes.end()) - persp_impl->boxes.erase(i); -} - -bool -persp3d_has_box (Persp3D *persp, SPBox3D *box) { - Persp3DImpl *persp_impl = persp->perspective_impl; - - // FIXME: For some reason, std::find() does not seem to compare pointers "correctly" (or do we need to - // provide a proper comparison function?), so we manually traverse the list. - for (std::vector<SPBox3D *>::iterator i = persp_impl->boxes.begin(); i != persp_impl->boxes.end(); ++i) { - if ((*i) == box) { - return true; - } - } - return false; -} - -void -persp3d_update_box_displays (Persp3D *persp) { - Persp3DImpl *persp_impl = persp->perspective_impl; - - if (persp_impl->boxes.empty()) - return; - for (std::vector<SPBox3D *>::iterator i = persp_impl->boxes.begin(); i != persp_impl->boxes.end(); ++i) { - box3d_position_set(*i); - } -} - -void -persp3d_update_box_reprs (Persp3D *persp) { - if (!persp) { - // Hmm, is it an error if this happens? - return; - } - Persp3DImpl *persp_impl = persp->perspective_impl; - - if (persp_impl->boxes.empty()) - return; - for (std::vector<SPBox3D *>::iterator i = persp_impl->boxes.begin(); i != persp_impl->boxes.end(); ++i) { - (*i)->updateRepr(SP_OBJECT_WRITE_EXT); - box3d_set_z_orders(*i); - } -} - -void -persp3d_update_z_orders (Persp3D *persp) { - Persp3DImpl *persp_impl = persp->perspective_impl; - - if (persp_impl->boxes.empty()) - return; - for (std::vector<SPBox3D *>::iterator i = persp_impl->boxes.begin(); i != persp_impl->boxes.end(); ++i) { - box3d_set_z_orders(*i); - } -} - -// FIXME: For some reason we seem to require a vector instead of a list in Persp3D, but in vp_knot_moved_handler() -// we need a list of boxes. If we can store a list in Persp3D right from the start, this function becomes -// obsolete. We should do this. -std::list<SPBox3D *> -persp3d_list_of_boxes(Persp3D *persp) { - Persp3DImpl *persp_impl = persp->perspective_impl; - - std::list<SPBox3D *> bx_lst; - for (std::vector<SPBox3D *>::iterator i = persp_impl->boxes.begin(); i != persp_impl->boxes.end(); ++i) { - bx_lst.push_back(*i); - } - return bx_lst; -} - -bool -persp3d_perspectives_coincide(const Persp3D *lhs, const Persp3D *rhs) -{ - return lhs->perspective_impl->tmat == rhs->perspective_impl->tmat; -} - -void -persp3d_absorb(Persp3D *persp1, Persp3D *persp2) { - /* double check if we are called in sane situations */ - g_return_if_fail (persp3d_perspectives_coincide(persp1, persp2) && persp1 != persp2); - - std::vector<SPBox3D *>::iterator boxes; - - // Note: We first need to copy the boxes of persp2 into a separate list; - // otherwise the loop below gets confused when perspectives are reattached. - std::list<SPBox3D *> boxes_of_persp2 = persp3d_list_of_boxes(persp2); - - for (std::list<SPBox3D *>::iterator i = boxes_of_persp2.begin(); i != boxes_of_persp2.end(); ++i) { - box3d_switch_perspectives((*i), persp2, persp1, true); - (*i)->updateRepr(SP_OBJECT_WRITE_EXT); // so that undo/redo can do its job properly - } -} - -static void -persp3d_on_repr_attr_changed ( Inkscape::XML::Node * /*repr*/, - const gchar */*key*/, - const gchar */*oldval*/, - const gchar */*newval*/, - bool /*is_interactive*/, - void * data ) -{ - if (!data) - return; - - Persp3D *persp = (Persp3D*) data; - persp3d_update_box_displays (persp); -} - -/* checks whether all boxes linked to this perspective are currently selected */ -bool -persp3d_has_all_boxes_in_selection (Persp3D *persp, Inkscape::ObjectSet *set) { - Persp3DImpl *persp_impl = persp->perspective_impl; - - std::list<SPBox3D *> selboxes = set->box3DList(); - - for (std::vector<SPBox3D *>::iterator i = persp_impl->boxes.begin(); i != persp_impl->boxes.end(); ++i) { - if (std::find(selboxes.begin(), selboxes.end(), *i) == selboxes.end()) { - // we have an unselected box in the perspective - return false; - } - } - return true; -} - -/* some debugging stuff follows */ - -void -persp3d_print_debugging_info (Persp3D *persp) { - Persp3DImpl *persp_impl = persp->perspective_impl; - g_print ("=== Info for Persp3D %d ===\n", persp_impl->my_counter); - gchar * cstr; - for (int i = 0; i < 4; ++i) { - cstr = persp3d_get_VP(persp, Proj::axes[i]).coord_string(); - g_print (" VP %s: %s\n", Proj::string_from_axis(Proj::axes[i]), cstr); - g_free(cstr); - } - cstr = persp3d_get_VP(persp, Proj::W).coord_string(); - g_print (" Origin: %s\n", cstr); - g_free(cstr); - - g_print (" Boxes: "); - for (std::vector<SPBox3D *>::iterator i = persp_impl->boxes.begin(); i != persp_impl->boxes.end(); ++i) { - g_print ("%d (%d) ", (*i)->my_counter, box3d_get_perspective(*i)->perspective_impl->my_counter); - } - g_print ("\n"); - g_print ("========================\n"); -} - -void persp3d_print_debugging_info_all(SPDocument *document) -{ - for (auto& child: document->getDefs()->children) { - if (SP_IS_PERSP3D(&child)) { - persp3d_print_debugging_info(SP_PERSP3D(&child)); - } - } - persp3d_print_all_selected(); -} - -void -persp3d_print_all_selected() { - g_print ("\n======================================\n"); - g_print ("Selected perspectives and their boxes:\n"); - - std::list<Persp3D *> sel_persps = SP_ACTIVE_DESKTOP->getSelection()->perspList(); - - for (std::list<Persp3D *>::iterator j = sel_persps.begin(); j != sel_persps.end(); ++j) { - Persp3D *persp = SP_PERSP3D(*j); - Persp3DImpl *persp_impl = persp->perspective_impl; - g_print (" %s (%d): ", persp->getRepr()->attribute("id"), persp->perspective_impl->my_counter); - for (std::vector<SPBox3D *>::iterator i = persp_impl->boxes.begin(); - i != persp_impl->boxes.end(); ++i) { - g_print ("%d ", (*i)->my_counter); - } - g_print ("\n"); - } - g_print ("======================================\n\n"); - } - -void print_current_persp3d(gchar *func_name, Persp3D *persp) { - g_print ("%s: current_persp3d is now %s\n", - func_name, - persp ? persp->getRepr()->attribute("id") : "NULL"); -} - -/* - Local Variables: - mode:c++ - c-file-style:"stroustrup" - c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) - indent-tabs-mode:nil - fill-column:99 - End: -*/ -// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 : |
