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authorMaximilian Albert <maximilian.albert@gmail.com>2008-07-30 16:39:52 +0000
committercilix42 <cilix42@users.sourceforge.net>2008-07-30 16:39:52 +0000
commit3c2c7252aaaa662b3f529bcd835a76375b2ea204 (patch)
tree54526d01e07a46fdead6e438c2185c3f32b4e378 /src/persp3d.cpp
parent*sigh* and yet another LPE :-) (diff)
downloadinkscape-3c2c7252aaaa662b3f529bcd835a76375b2ea204.tar.gz
inkscape-3c2c7252aaaa662b3f529bcd835a76375b2ea204.zip
comments
(bzr r6480)
Diffstat (limited to 'src/persp3d.cpp')
-rw-r--r--src/persp3d.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/persp3d.cpp b/src/persp3d.cpp
index 4c2c620be..ec4244f6b 100644
--- a/src/persp3d.cpp
+++ b/src/persp3d.cpp
@@ -578,6 +578,9 @@ persp3d_has_all_boxes_in_selection (Persp3D *persp) {
return true;
}
+/**
+ * For each perspective having a box in \a selection, determine all its unselected boxes.
+ */
// TODO: Check where we can use pass-by-reference (or so) instead of recreating all the lists afresh.
std::map<Persp3D *, std::list<SPBox3D *> >
persp3d_unselected_boxes(Inkscape::Selection *selection) {
@@ -601,6 +604,10 @@ persp3d_unselected_boxes(Inkscape::Selection *selection) {
return punsel;
}
+/**
+ * Split all perspectives with a box in \a selection by moving their unselected boxes to newly
+ * created perspectives.
+ */
void
persp3d_split_perspectives_according_to_selection(Inkscape::Selection *selection) {
std::map<Persp3D *, std::list<SPBox3D *> > punsel = persp3d_unselected_boxes(selection);