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authorMaximilian Albert <maximilian.albert@gmail.com>2007-07-03 18:38:27 +0000
committercilix42 <cilix42@users.sourceforge.net>2007-07-03 18:38:27 +0000
commit91ec7fdec97678b9b403f5e6a823bb2062c43a41 (patch)
tree260db20d7e9b4aeef731058007d04b8222a82f73 /src/perspective-line.h
parentMake 3D axes correspond to places in binary representation (allows for more g... (diff)
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More meaningful name for 3D axis directions
(bzr r3169)
Diffstat (limited to 'src/perspective-line.h')
-rw-r--r--src/perspective-line.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/perspective-line.h b/src/perspective-line.h
index a1c61c522..45a9b0be6 100644
--- a/src/perspective-line.h
+++ b/src/perspective-line.h
@@ -26,13 +26,13 @@ public:
* PL runs through it; otherwise it has the direction specified by the v_dir vector
* of the VP.
*/
- PerspectiveLine (NR::Point const &pt, PerspDir const axis,
+ PerspectiveLine (NR::Point const &pt, Box3D::Axis const axis,
Perspective3D *perspective = SP3DBoxContext::current_perspective);
NR::Maybe<NR::Point> intersect (Line const &line); // FIXME: Can we make this return only a NR::Point to remove the extra method meet()?
NR::Point meet (Line const &line);
private:
- PerspDir vp_dir; // direction of the associated VP
+ Box3D::Axis vp_dir; // direction of the associated VP
Perspective3D *persp;
};