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| author | Maximilian Albert <maximilian.albert@gmail.com> | 2007-06-21 13:01:57 +0000 |
|---|---|---|
| committer | cilix42 <cilix42@users.sourceforge.net> | 2007-06-21 13:01:57 +0000 |
| commit | cf233ff5bbc68bd598ef4b81c7b4063548f2eff9 (patch) | |
| tree | 56d48726d21ad368509a945bf7df91966115cc9c /src/perspective3d.cpp | |
| parent | Fix function plotter for the most common case where there are no transforms a... (diff) | |
| download | inkscape-cf233ff5bbc68bd598ef4b81c7b4063548f2eff9.tar.gz inkscape-cf233ff5bbc68bd598ef4b81c7b4063548f2eff9.zip | |
First (very limited) version of the 3D box tool; allows for drawing of new boxes in a fixed perspective without any live interaction.
(bzr r3084)
Diffstat (limited to 'src/perspective3d.cpp')
| -rw-r--r-- | src/perspective3d.cpp | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/src/perspective3d.cpp b/src/perspective3d.cpp new file mode 100644 index 000000000..678b695d0 --- /dev/null +++ b/src/perspective3d.cpp @@ -0,0 +1,98 @@ +#define __PERSPECTIVE3D_C__ + +/* + * Class modelling a 3D perspective + * + * Authors: + * Maximilian Albert <Anhalter42@gmx.de> + * + * Copyright (C) 2007 authors + * + * Released under GNU GPL, read the file 'COPYING' for more information + */ + +#include "box3d-context.h" +#include "perspective-line.h" +#include <iostream> + +namespace Box3D { + +/** + * Computes the intersection of the two perspective lines from pt1 and pt2 to the respective + * vanishing points in the given directions. + */ +// FIXME: This has been moved to a virtual method inside PerspectiveLine; can probably be purged +NR::Point perspective_intersection (NR::Point pt1, Box3D::PerspDir dir1, NR::Point pt2, Box3D::PerspDir dir2) +{ + VanishingPoint const *vp1 = SP3DBoxContext::current_perspective->get_vanishing_point(dir1); + VanishingPoint const *vp2 = SP3DBoxContext::current_perspective->get_vanishing_point(dir2); + NR::Maybe<NR::Point> meet = Line(pt1, *vp1).intersect(Line(pt2, *vp2)); + // FIXME: How to handle parallel lines (also depends on the type of the VPs)? + if (!meet) { meet = NR::Point (0.0, 0.0); } + return *meet; +} + +/** + * Find the point on the perspective line from line_pt to the + * vanishing point in direction dir that is closest to ext_pt. + */ +NR::Point perspective_line_snap (NR::Point line_pt, PerspDir dir, NR::Point ext_pt) +{ + return PerspectiveLine(line_pt, dir).closest_to(ext_pt); +} + +Perspective3D::Perspective3D (VanishingPoint const &pt_x, VanishingPoint const &pt_y, VanishingPoint const &pt_z) + : vp_x (pt_x), + vp_y (pt_y), + vp_z (pt_z) +{ + // Draw the three vanishing points + vp_x.draw(X); + vp_y.draw(Y); + vp_z.draw(Z); +} + +VanishingPoint *Perspective3D::get_vanishing_point (PerspDir const dir) +{ + // FIXME: Also handle value 'NONE' in switch + switch (dir) { + case X: + return &vp_x; + break; + case Y: + return &vp_y; + break; + case Z: + return &vp_z; + break; + } +} + +void Perspective3D::set_vanishing_point (PerspDir const dir, VanishingPoint const &pt) +{ + // FIXME: Also handle value 'NONE' in switch + switch (dir) { + case X: + vp_x = pt; + break; + case Y: + vp_y = pt; + break; + case Z: + vp_z = pt; + break; + } +} + +} // namespace Box3D + +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: +*/ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : |
