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authorMenTaLguY <mental@rydia.net>2006-01-16 02:36:01 +0000
committermental <mental@users.sourceforge.net>2006-01-16 02:36:01 +0000
commit179fa413b047bede6e32109e2ce82437c5fb8d34 (patch)
treea5a6ac2c1708bd02288fbd8edb2ff500ff2e0916 /src/round.h
downloadinkscape-179fa413b047bede6e32109e2ce82437c5fb8d34.tar.gz
inkscape-179fa413b047bede6e32109e2ce82437c5fb8d34.zip
moving trunk for module inkscape
(bzr r1)
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1 files changed, 32 insertions, 0 deletions
diff --git a/src/round.h b/src/round.h
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+#ifndef SEEN_ROUND_H
+#define SEEN_ROUND_H
+
+#include <cmath>
+
+namespace Inkscape {
+
+/** Returns x rounded to the nearest integer. It is unspecified what happens
+ if x is half way between two integers: we may in future use rint/round
+ on platforms that have them. If you depend on a particular rounding
+ behaviour, then please change this documentation accordingly.
+**/
+inline double
+round(double const x)
+{
+ return std::floor( x + .5 );
+}
+
+}
+
+#endif /* !SEEN_ROUND_H */
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :