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| author | Kris De Gussem <kris.degussem@gmail.com> | 2011-10-20 19:12:09 +0000 |
|---|---|---|
| committer | Kris <Kris.De.Gussem@hotmail.com> | 2011-10-20 19:12:09 +0000 |
| commit | 4012b2b37ebabcbdf8a695b418ebc05b897ad0cd (patch) | |
| tree | 8cc006f097f7a44b1fa65c9231db576d1145dcd7 /src/rubberband.cpp | |
| parent | Filters. Filters file update (changes in Non Realistic 3D Shaders). (diff) | |
| download | inkscape-4012b2b37ebabcbdf8a695b418ebc05b897ad0cd.tar.gz inkscape-4012b2b37ebabcbdf8a695b418ebc05b897ad0cd.zip | |
cppcheck
(bzr r10686)
Diffstat (limited to 'src/rubberband.cpp')
| -rw-r--r-- | src/rubberband.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rubberband.cpp b/src/rubberband.cpp index a59664092..00f87cf8e 100644 --- a/src/rubberband.cpp +++ b/src/rubberband.cpp @@ -85,7 +85,7 @@ void Inkscape::Rubberband::move(Geom::Point const &p) // we want the points to be at most 0.5 screen pixels apart, // so that we don't lose anything small; // if they are farther apart, we interpolate more points - if (_points.size() > 0 && Geom::L2(next-_points.back()) > 0.5) { + if (!_points.empty() && Geom::L2(next-_points.back()) > 0.5) { Geom::Point prev = _points.back(); int subdiv = 2 * (int) round(Geom::L2(next-prev) + 0.5); for (int i = 1; i <= subdiv; i ++) { |
