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| author | Diederik van Lierop <mail@diedenrezi.nl> | 2008-11-23 13:55:26 +0000 |
|---|---|---|
| committer | dvlierop2 <dvlierop2@users.sourceforge.net> | 2008-11-23 13:55:26 +0000 |
| commit | 6b8572be4bdae9ee79fc42c9d18fd9882dec21aa (patch) | |
| tree | ccfc4f2203495ee82127b0cb596f23a9d9f48803 /src/seltrans.cpp | |
| parent | Updating the includes on these files because they need to include simple-node... (diff) | |
| download | inkscape-6b8572be4bdae9ee79fc42c9d18fd9882dec21aa.tar.gz inkscape-6b8572be4bdae9ee79fc42c9d18fd9882dec21aa.zip | |
1) Improve the way the distance to the pointer is taken into account when finding the best snap
2) Use this distance also when snapping nodes in the path editor
3) Add a slider in the preferences dialog to control the weighing of this distance
(bzr r6895)
Diffstat (limited to 'src/seltrans.cpp')
| -rw-r--r-- | src/seltrans.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/seltrans.cpp b/src/seltrans.cpp index 614ce7584..34ea17a64 100644 --- a/src/seltrans.cpp +++ b/src/seltrans.cpp @@ -1413,10 +1413,9 @@ void Inkscape::SelTrans::moveTo(Geom::Point const &xy, guint state) /* Pick one */ Inkscape::SnappedPoint best_snapped_point; - g_assert(best_snapped_point.getDistance() == NR_HUGE); for (std::list<Inkscape::SnappedPoint>::const_iterator i = s.begin(); i != s.end(); i++) { if (i->getSnapped()) { - if (i->getDistance() < best_snapped_point.getDistance()) { + if (best_snapped_point.isOtherOneBetter(*i, true)) { best_snapped_point = *i; dxy = i->getTransformation(); } |
