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| author | su_v <suv-sf@users.sourceforge.net> | 2014-08-04 15:29:44 +0000 |
|---|---|---|
| committer | ~suv <suv-sf@users.sourceforge.net> | 2014-08-04 15:29:44 +0000 |
| commit | b70edbea3adc1d80307ac2efaf01181a504191e3 (patch) | |
| tree | a376cbf2f7dd28073ab89b15a897a135fdcbe0f6 /src/seltrans.cpp | |
| parent | update to trunk (r13472) (diff) | |
| parent | Exporting. Fix for bug #1350897 (XAML export formats numbers in the top-level... (diff) | |
| download | inkscape-b70edbea3adc1d80307ac2efaf01181a504191e3.tar.gz inkscape-b70edbea3adc1d80307ac2efaf01181a504191e3.zip | |
update to trunk (r13488)
(bzr r13398.1.6)
Diffstat (limited to 'src/seltrans.cpp')
| -rw-r--r-- | src/seltrans.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/seltrans.cpp b/src/seltrans.cpp index 4b1a3a5fa..6b8cd19bb 100644 --- a/src/seltrans.cpp +++ b/src/seltrans.cpp @@ -304,6 +304,7 @@ void Inkscape::SelTrans::grab(Geom::Point const &p, gdouble x, gdouble y, bool s /* Snapping a huge number of nodes will take way too long, so limit the number of snappable nodes A typical user would rarely ever try to snap such a large number of nodes anyway, because (s)he would hardly be able to discern which node would be snapping */ + std::cout << "Warning: limit of 200 snap sources reached, some will be ignored" << std::endl; _snap_points.resize(200); // Unfortunately, by now we will have lost the font-baseline snappoints :-( } |
