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authorsu_v <suv-sf@users.sourceforge.net>2014-08-04 15:29:44 +0000
committer~suv <suv-sf@users.sourceforge.net>2014-08-04 15:29:44 +0000
commitb70edbea3adc1d80307ac2efaf01181a504191e3 (patch)
treea376cbf2f7dd28073ab89b15a897a135fdcbe0f6 /src/seltrans.cpp
parentupdate to trunk (r13472) (diff)
parentExporting. Fix for bug #1350897 (XAML export formats numbers in the top-level... (diff)
downloadinkscape-b70edbea3adc1d80307ac2efaf01181a504191e3.tar.gz
inkscape-b70edbea3adc1d80307ac2efaf01181a504191e3.zip
update to trunk (r13488)
(bzr r13398.1.6)
Diffstat (limited to 'src/seltrans.cpp')
-rw-r--r--src/seltrans.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/seltrans.cpp b/src/seltrans.cpp
index 4b1a3a5fa..6b8cd19bb 100644
--- a/src/seltrans.cpp
+++ b/src/seltrans.cpp
@@ -304,6 +304,7 @@ void Inkscape::SelTrans::grab(Geom::Point const &p, gdouble x, gdouble y, bool s
/* Snapping a huge number of nodes will take way too long, so limit the number of snappable nodes
A typical user would rarely ever try to snap such a large number of nodes anyway, because
(s)he would hardly be able to discern which node would be snapping */
+ std::cout << "Warning: limit of 200 snap sources reached, some will be ignored" << std::endl;
_snap_points.resize(200);
// Unfortunately, by now we will have lost the font-baseline snappoints :-(
}