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authorLiam P. White <inkscapebrony@gmail.com>2014-08-06 18:43:09 +0000
committerLiam P. White <inkscapebrony@gmail.com>2014-08-06 18:43:09 +0000
commitb7c253a177de4edc08593676647d0c9d1c9f5206 (patch)
tree8d4fc47028de23246be1eed3d2ada5cf72716be4 /src/seltrans.cpp
parentI'm an idiot (diff)
parentUpdate to trunk r13497 (diff)
downloadinkscape-b7c253a177de4edc08593676647d0c9d1c9f5206.tar.gz
inkscape-b7c253a177de4edc08593676647d0c9d1c9f5206.zip
Update to experimental r13460
(bzr r13090.1.98)
Diffstat (limited to 'src/seltrans.cpp')
-rw-r--r--src/seltrans.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/seltrans.cpp b/src/seltrans.cpp
index 4b1a3a5fa..6b8cd19bb 100644
--- a/src/seltrans.cpp
+++ b/src/seltrans.cpp
@@ -304,6 +304,7 @@ void Inkscape::SelTrans::grab(Geom::Point const &p, gdouble x, gdouble y, bool s
/* Snapping a huge number of nodes will take way too long, so limit the number of snappable nodes
A typical user would rarely ever try to snap such a large number of nodes anyway, because
(s)he would hardly be able to discern which node would be snapping */
+ std::cout << "Warning: limit of 200 snap sources reached, some will be ignored" << std::endl;
_snap_points.resize(200);
// Unfortunately, by now we will have lost the font-baseline snappoints :-(
}