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authorJohan B. C. Engelen <jbc.engelen@swissonline.ch>2007-05-11 19:22:30 +0000
committerjohanengelen <johanengelen@users.sourceforge.net>2007-05-11 19:22:30 +0000
commit02fa22f04f7a81655183192baf55e74aebf53df7 (patch)
tree8ad2d4d2fb0118631abac40d3e8232a1b50dfe6c /src/shape-editor.cpp
parentFixing compile warnings (diff)
downloadinkscape-02fa22f04f7a81655183192baf55e74aebf53df7.tar.gz
inkscape-02fa22f04f7a81655183192baf55e74aebf53df7.zip
fixed fixme's in shapeeditor and changed verbs for node editting. helps with multiple nodepath implementation in shape-editor.
(bzr r3000)
Diffstat (limited to 'src/shape-editor.cpp')
-rw-r--r--src/shape-editor.cpp32
1 files changed, 23 insertions, 9 deletions
diff --git a/src/shape-editor.cpp b/src/shape-editor.cpp
index 1a0f319da..f865d6a4d 100644
--- a/src/shape-editor.cpp
+++ b/src/shape-editor.cpp
@@ -343,11 +343,11 @@ void ShapeEditor::deselect() {
}
void ShapeEditor::add_node () {
- sp_node_selected_add_node(); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+ sp_node_selected_add_node(this->nodepath);
}
void ShapeEditor::delete_nodes () {
- sp_node_selected_delete(); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+ sp_node_selected_delete(this->nodepath);
}
void ShapeEditor::delete_nodes_preserving_shape () {
@@ -356,31 +356,39 @@ void ShapeEditor::delete_nodes_preserving_shape () {
}
}
+void ShapeEditor::delete_segment () {
+ sp_node_selected_delete_segment(this->nodepath);
+}
+
void ShapeEditor::set_node_type(int type) {
- sp_node_selected_set_type((Inkscape::NodePath::NodeType) type); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+ sp_node_selected_set_type(this->nodepath, (Inkscape::NodePath::NodeType) type);
}
void ShapeEditor::break_at_nodes() {
- sp_node_selected_break(); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+ sp_node_selected_break(this->nodepath);
}
void ShapeEditor::join_nodes() {
- sp_node_selected_join(); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+ sp_node_selected_join(this->nodepath);
+}
+
+void ShapeEditor::join_segments() {
+ sp_node_selected_join_segment(this->nodepath);
}
void ShapeEditor::duplicate_nodes() {
- sp_node_selected_duplicate(); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+ sp_node_selected_duplicate(this->nodepath);
}
void ShapeEditor::set_type_of_segments(NRPathcode code) {
- sp_node_selected_set_line_type(code); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+ sp_node_selected_set_line_type(this->nodepath, code);
}
void ShapeEditor::move_nodes_screen(gdouble dx, gdouble dy) {
- sp_node_selected_move_screen(dx, dy); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+ sp_node_selected_move_screen(this->nodepath, dx, dy);
}
void ShapeEditor::move_nodes(gdouble dx, gdouble dy) {
- sp_node_selected_move(dx, dy); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+ sp_node_selected_move(this->nodepath, dx, dy);
}
void ShapeEditor::rotate_nodes(gdouble angle, int which, bool screen) {
@@ -412,6 +420,12 @@ void ShapeEditor::select_prev () {
sp_nodepath_select_prev (this->nodepath);
}
+void ShapeEditor::show_handles (bool show) {
+ if (this->nodepath)
+ sp_nodepath_show_handles (this->nodepath, show);
+}
+
+
void ShapeEditor::flip (NR::Dim2 axis, NR::Maybe<NR::Point> center) {
if (this->nodepath)
sp_nodepath_flip (this->nodepath, axis, center);