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| author | Diederik van Lierop <mail@diedenrezi.nl> | 2009-01-18 20:00:19 +0000 |
|---|---|---|
| committer | dvlierop2 <dvlierop2@users.sourceforge.net> | 2009-01-18 20:00:19 +0000 |
| commit | 644f4f4a93a81735fb8265907533308df80d6b11 (patch) | |
| tree | 47a80b1dc162b88a063b295dbae920cc2a668e93 /src/snap-preferences.h | |
| parent | snap indicator: try a diamond shaped indicator for snapping to nodes. see how... (diff) | |
| download | inkscape-644f4f4a93a81735fb8265907533308df80d6b11.tar.gz inkscape-644f4f4a93a81735fb8265907533308df80d6b11.zip | |
- Snap to the midpoint of shapes and bboxes
- Snap to the midpoint of paths and bbox edges
- Refactor the snapping toggle, i.e. what snaps to what when toggling a specific option in the snapping toolbar
PS: icons.svg has been modified, so use "make install" if needed
(bzr r7144)
Diffstat (limited to 'src/snap-preferences.h')
| -rw-r--r-- | src/snap-preferences.h | 39 |
1 files changed, 36 insertions, 3 deletions
diff --git a/src/snap-preferences.h b/src/snap-preferences.h index a52e0cfd9..97ef3cec2 100644 --- a/src/snap-preferences.h +++ b/src/snap-preferences.h @@ -39,11 +39,17 @@ public: void setSnapIntersectionGG(bool enabled) {_intersectionGG = enabled;} void setSnapIntersectionCS(bool enabled) {_intersectionCS = enabled;} void setSnapSmoothNodes(bool enabled) {_smoothNodes = enabled;} - void setSnapMidpoints(bool enabled) {_midpoints = enabled;} + void setSnapLineMidpoints(bool enabled) {_line_midpoints = enabled;} + void setSnapObjectMidpoints(bool enabled) {_object_midpoints = enabled;} + void setSnapBBoxEdgeMidpoints(bool enabled) {_bbox_edge_midpoints = enabled;} + void setSnapBBoxMidpoints(bool enabled) {_bbox_midpoints = enabled;} bool getSnapIntersectionGG() const {return _intersectionGG;} bool getSnapIntersectionCS() const {return _intersectionCS;} bool getSnapSmoothNodes() const {return _smoothNodes;} - bool getSnapMidpoints() const {return _midpoints;} + bool getSnapLineMidpoints() const {return _line_midpoints;} + bool getSnapObjectMidpoints() const {return _object_midpoints;} + bool getSnapBBoxEdgeMidpoints() const {return _bbox_edge_midpoints;} + bool getSnapBBoxMidpoints() const {return _bbox_midpoints;} void setIncludeItemCenter(bool enabled) {_include_item_center = enabled;} bool getIncludeItemCenter() const {return _include_item_center;} @@ -57,16 +63,43 @@ public: void setSnapFrom(PointType t, bool s); bool getSnapFrom(PointType t) const; + // These will only be used for the object snapper + void setSnapToItemNode(bool s) {_snap_to_itemnode = s;} + bool getSnapToItemNode() const {return _snap_to_itemnode;} + void setSnapToItemPath(bool s) {_snap_to_itempath = s;} + bool getSnapToItemPath() const {return _snap_to_itempath;} + void setSnapToBBoxNode(bool s) {_snap_to_bboxnode = s;} + bool getSnapToBBoxNode() const {return _snap_to_bboxnode;} + void setSnapToBBoxPath(bool s) {_snap_to_bboxpath = s;} + bool getSnapToBBoxPath() const {return _snap_to_bboxpath;} + void setSnapToPageBorder(bool s) {_snap_to_page_border = s;} + bool getSnapToPageBorder() const {return _snap_to_page_border;} + bool getStrictSnapping() const {return _strict_snapping;} + private: bool _include_item_center; //If true, snapping nodes will also snap the item's center bool _intersectionGG; //Consider snapping to intersections of grid and guides bool _intersectionCS; //Consider snapping to intersections of curves bool _smoothNodes; - bool _midpoints; + bool _line_midpoints; + bool _object_midpoints; // the midpoint of shapes (e.g. a circle, rect, polygon) or of any other shape (at [h/2, w/2]) + bool _bbox_edge_midpoints; + bool _bbox_midpoints; bool _snap_enabled_globally; // Toggles ALL snapping bool _snap_postponed_globally; // Hold all snapping temporarily when the mouse is moving fast PointType _snap_from; ///< bitmap of point types that we will snap from + // These will only be used for the object snapper + bool _snap_to_itemnode; + bool _snap_to_itempath; + bool _snap_to_bboxnode; + bool _snap_to_bboxpath; + bool _snap_to_page_border; + //If enabled, then bbox corners will only snap to bboxes, + //and nodes will only snap to nodes and paths. We will not + //snap bbox corners to nodes, or nodes to bboxes. + //(snapping to grids and guides is not affected by this) + bool _strict_snapping; }; } |
