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| author | Diederik van Lierop <mail@diedenrezi.nl> | 2008-01-03 21:37:41 +0000 |
|---|---|---|
| committer | dvlierop2 <dvlierop2@users.sourceforge.net> | 2008-01-03 21:37:41 +0000 |
| commit | 3614957da595ec421cad8350fe3b645d3f9e836e (patch) | |
| tree | 141618522cfcc3c1d27b2c0c267df0234909059f /src/snapped-line.h | |
| parent | * Added initial Breton (br_FR) translation by Alan Monfort (closes #180070) (diff) | |
| download | inkscape-3614957da595ec421cad8350fe3b645d3f9e836e.tar.gz inkscape-3614957da595ec421cad8350fe3b645d3f9e836e.zip | |
1) fix snapping while scaling
2) fix constrained snapping
3) improve snapping logic (again), or more specifically: better obey "always snap"
4) refactoring to reduce risk of bugs: renaming variables and methods for better readability, adding class members instead of using std::pairs, etc.
(bzr r4379)
Diffstat (limited to 'src/snapped-line.h')
| -rw-r--r-- | src/snapped-line.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/snapped-line.h b/src/snapped-line.h index be2a792b7..3616058b0 100644 --- a/src/snapped-line.h +++ b/src/snapped-line.h @@ -26,7 +26,7 @@ class SnappedLineSegment : public SnappedPoint { public: SnappedLineSegment(); - SnappedLineSegment(NR::Point snapped_point, NR::Coord snapped_distance, NR::Point start_point_of_line, NR::Point end_point_of_line); + SnappedLineSegment(NR::Point snapped_point, NR::Coord snapped_distance, NR::Coord snapped_tolerance, bool always_snap, NR::Point start_point_of_line, NR::Point end_point_of_line); ~SnappedLineSegment(); Inkscape::SnappedPoint intersect(SnappedLineSegment const &line) const; //intersect with another SnappedLineSegment @@ -41,13 +41,13 @@ class SnappedLine : public SnappedPoint { public: SnappedLine(); - SnappedLine(NR::Point snapped_point, NR::Coord snapped_distance, NR::Point normal_to_line, NR::Point point_on_line); + SnappedLine(NR::Point snapped_point, NR::Coord snapped_distance, NR::Coord snapped_tolerance, bool always_snap, NR::Point normal_to_line, NR::Point point_on_line); ~SnappedLine(); Inkscape::SnappedPoint intersect(SnappedLine const &line) const; //intersect with another SnappedLine // This line is described by this equation: // a*x + b*y = c <-> nx*px + ny+py = c <-> n.p = c NR::Point getNormal() const {return _normal_to_line;} // n = (nx, ny) - NR::Point getPointOnLine() const {return _point_on_line;} // p = (px, py) + NR::Point getPointOnLine() const {return _point_on_line;} // p = (px, py) NR::Coord getConstTerm() const {return dot(_normal_to_line, _point_on_line);} // c = n.p = nx*px + ny*py; private: |
