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| author | Diederik van Lierop <mail@diedenrezi.nl> | 2008-12-29 21:33:02 +0000 |
|---|---|---|
| committer | dvlierop2 <dvlierop2@users.sourceforge.net> | 2008-12-29 21:33:02 +0000 |
| commit | 2acb82a4f033a7d128110b657c406ea29d691b60 (patch) | |
| tree | 0e29cd07cbafe000291c6363066fcae3b37027a2 /src/snapped-point.cpp | |
| parent | added a "remove" context menu option for removing kerning pairs (diff) | |
| download | inkscape-2acb82a4f033a7d128110b657c406ea29d691b60.tar.gz inkscape-2acb82a4f033a7d128110b657c406ea29d691b60.zip | |
Fix bug #311736 (uninitialized variables resulted in weird snapping behaviour on windows)
(bzr r7039)
Diffstat (limited to 'src/snapped-point.cpp')
| -rw-r--r-- | src/snapped-point.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/snapped-point.cpp b/src/snapped-point.cpp index fc6e5e87f..44b69050f 100644 --- a/src/snapped-point.cpp +++ b/src/snapped-point.cpp @@ -18,6 +18,7 @@ Inkscape::SnappedPoint::SnappedPoint(Geom::Point const &p, SnapTargetType const : _point(p), _target(target), _distance(d), _tolerance(std::max(t,1.0)), _always_snap(a) { // tolerance should never be smaller than 1 px, as it is used for normalization in isOtherSnapBetter. We don't want a division by zero. + _at_intersection = false; _fully_constrained = fully_constrained; _second_distance = NR_HUGE; _second_tolerance = 1; @@ -40,10 +41,11 @@ Inkscape::SnappedPoint::SnappedPoint() { _point = Geom::Point(0,0); _target = SNAPTARGET_UNDEFINED, + _at_intersection = false; + _fully_constrained = false; _distance = NR_HUGE; _tolerance = 1; _always_snap = false; - _at_intersection = false; _second_distance = NR_HUGE; _second_tolerance = 1; _second_always_snap = false; @@ -89,7 +91,7 @@ bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint const &oth // there's more than one). It is not useful when trying to find the best snapped target point. // (both the snap distance and the pointer distance are measured in document pixels, not in screen pixels) if (weighted) { - // weigth factor: controls which node should be preferrerd for snapping, which is either + // Weight factor: controls which node should be preferred for snapping, which is either // the node with the closest snap (w = 0), or the node closest to the mousepointer (w = 1) Inkscape::Preferences *prefs = Inkscape::Preferences::get(); double w = prefs->getDoubleLimited("/options/snapweight/value", 0.5, 0, 1); @@ -114,7 +116,7 @@ bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint const &oth } // If it's closer - bool c1 = dist_other < dist_this; + bool c1 = dist_other < dist_this; // or, if it's for a snapper with "always snap" turned on, and the previous wasn't bool c2 = other_one.getAlwaysSnap() && !getAlwaysSnap(); // But in no case fall back from a snapper with "always snap" on to one with "always snap" off @@ -127,6 +129,7 @@ bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint const &oth bool c4a = (dist_other == dist_this); bool c4b = other_one.getSecondSnapDistance() < getSecondSnapDistance(); + // std::cout << other_one.getPoint() << " (Other one) vs. " << getPoint() << " (this one) ---> "; // std::cout << "c1 = " << c1 << " | c2 = " << c2 << " | c2n = " << c2n << " | c3 = " << c3 << " | c3n = " << c3n << " | c4a = " << c4a << " | c4b = " << c4b << std::endl; return (c1 || c2 || c3 || (c4a && c4b)) && !c2n && (!c3n || c2); } |
