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| author | Diederik van Lierop <mailat-signdiedenrezidotnl> | 2009-12-24 20:10:43 +0000 |
|---|---|---|
| committer | Diederik van Lierop <mailat-signdiedenrezidotnl> | 2009-12-24 20:10:43 +0000 |
| commit | bc576428c38521984964e4f9e6289c8da1157173 (patch) | |
| tree | be7c0e78e69461ef617bacce57e39c3698d6f7cb /src/snapped-point.cpp | |
| parent | DataMatrix encoder extension by inductiveload (diff) | |
| download | inkscape-bc576428c38521984964e4f9e6289c8da1157173.tar.gz inkscape-bc576428c38521984964e4f9e6289c8da1157173.zip | |
refactoring the snapping code (laying the groundwork for my next commit which reduces snap jitter)
(bzr r8906)
Diffstat (limited to 'src/snapped-point.cpp')
| -rw-r--r-- | src/snapped-point.cpp | 47 |
1 files changed, 24 insertions, 23 deletions
diff --git a/src/snapped-point.cpp b/src/snapped-point.cpp index 2d028c6d7..102e761b9 100644 --- a/src/snapped-point.cpp +++ b/src/snapped-point.cpp @@ -14,8 +14,8 @@ #include "preferences.h" // overloaded constructor -Inkscape::SnappedPoint::SnappedPoint(Geom::Point const &p, SnapSourceType const &source, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &fully_constrained) - : _point(p), _source(source), _target(target), _distance(d), _tolerance(std::max(t,1.0)), _always_snap(a) +Inkscape::SnappedPoint::SnappedPoint(Geom::Point const &p, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &fully_constrained) + : _point(p), _source(source), _source_num(source_num), _target(target), _distance(d), _tolerance(std::max(t,1.0)), _always_snap(a) { // tolerance should never be smaller than 1 px, as it is used for normalization in isOtherSnapBetter. We don't want a division by zero. _at_intersection = false; @@ -27,8 +27,8 @@ Inkscape::SnappedPoint::SnappedPoint(Geom::Point const &p, SnapSourceType const _pointer_distance = NR_HUGE; } -Inkscape::SnappedPoint::SnappedPoint(Geom::Point const &p, SnapSourceType const &source, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &at_intersection, bool const &fully_constrained, Geom::Coord const &d2, Geom::Coord const &t2, bool const &a2) - : _point(p), _source(source), _target(target), _at_intersection(at_intersection), _fully_constrained(fully_constrained), _distance(d), _tolerance(std::max(t,1.0)), _always_snap(a), +Inkscape::SnappedPoint::SnappedPoint(Geom::Point const &p, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &at_intersection, bool const &fully_constrained, Geom::Coord const &d2, Geom::Coord const &t2, bool const &a2) + : _point(p), _source(source), _source_num(source_num), _target(target), _at_intersection(at_intersection), _fully_constrained(fully_constrained), _distance(d), _tolerance(std::max(t,1.0)), _always_snap(a), _second_distance(d2), _second_tolerance(std::max(t2,1.0)), _second_always_snap(a2) { // tolerance should never be smaller than 1 px, as it is used for normalization in @@ -41,6 +41,7 @@ Inkscape::SnappedPoint::SnappedPoint() { _point = Geom::Point(0,0); _source = SNAPSOURCE_UNDEFINED, + _source_num = 0, _target = SNAPTARGET_UNDEFINED, _at_intersection = false; _fully_constrained = false; @@ -73,7 +74,7 @@ bool getClosestSP(std::list<Inkscape::SnappedPoint> &list, Inkscape::SnappedPoin bool success = false; for (std::list<Inkscape::SnappedPoint>::const_iterator i = list.begin(); i != list.end(); i++) { - if ((i == list.begin()) || (*i).getSnapDistance() < result.getSnapDistance()) { + if ((i == list.begin()) || (*i).getSnapDistance() < result.getSnapDistance()) { result = *i; success = true; } @@ -93,9 +94,9 @@ bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint const &oth // (both the snap distance and the pointer distance are measured in document pixels, not in screen pixels) if (weighted) { - Geom::Coord const dist_pointer_other = other_one.getPointerDistance(); - Geom::Coord const dist_pointer_this = getPointerDistance(); - // Weight factor: controls which node should be preferred for snapping, which is either + Geom::Coord const dist_pointer_other = other_one.getPointerDistance(); + Geom::Coord const dist_pointer_this = getPointerDistance(); + // Weight factor: controls which node should be preferred for snapping, which is either // the node with the closest snap (w = 0), or the node closest to the mousepointer (w = 1) Inkscape::Preferences *prefs = Inkscape::Preferences::get(); double w = prefs->getDoubleLimited("/options/snapweight/value", 0.5, 0, 1); @@ -103,21 +104,21 @@ bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint const &oth w = 1; } if (w > 0) { - if (!(w == 1 && dist_pointer_this == dist_pointer_other)) { - // When accounting for the distance to the mouse pointer, then at least one of the snapped points should - // have that distance set. If not, then this is a bug. Either "weighted" must be set to false, or the - // mouse pointer distance must be set. - g_assert(dist_pointer_this != NR_HUGE || dist_pointer_other != NR_HUGE); - // The snap distance will always be smaller than the tolerance set for the snapper. The pointer distance can - // however be very large. To compare these in a fair way, we will have to normalize these metrics first - // The closest pointer distance will be normalized to 1.0; the other one will be > 1.0 - // The snap distance will be normalized to 1.0 if it's equal to the snapper tolerance - double const norm_p = std::min(dist_pointer_this, dist_pointer_other); - double const norm_t_other = std::min(50.0, other_one.getTolerance()); - double const norm_t_this = std::min(50.0, getTolerance()); - dist_other = w * dist_pointer_other / norm_p + (1-w) * dist_other / norm_t_other; - dist_this = w * dist_pointer_this / norm_p + (1-w) * dist_this / norm_t_this; - } + if (!(w == 1 && dist_pointer_this == dist_pointer_other)) { + // When accounting for the distance to the mouse pointer, then at least one of the snapped points should + // have that distance set. If not, then this is a bug. Either "weighted" must be set to false, or the + // mouse pointer distance must be set. + g_assert(dist_pointer_this != NR_HUGE || dist_pointer_other != NR_HUGE); + // The snap distance will always be smaller than the tolerance set for the snapper. The pointer distance can + // however be very large. To compare these in a fair way, we will have to normalize these metrics first + // The closest pointer distance will be normalized to 1.0; the other one will be > 1.0 + // The snap distance will be normalized to 1.0 if it's equal to the snapper tolerance + double const norm_p = std::min(dist_pointer_this, dist_pointer_other); + double const norm_t_other = std::min(50.0, other_one.getTolerance()); + double const norm_t_this = std::min(50.0, getTolerance()); + dist_other = w * dist_pointer_other / norm_p + (1-w) * dist_other / norm_t_other; + dist_this = w * dist_pointer_this / norm_p + (1-w) * dist_this / norm_t_this; + } } } |
