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| author | Diederik van Lierop <mail@diedenrezi.nl> | 2008-01-03 21:37:41 +0000 |
|---|---|---|
| committer | dvlierop2 <dvlierop2@users.sourceforge.net> | 2008-01-03 21:37:41 +0000 |
| commit | 3614957da595ec421cad8350fe3b645d3f9e836e (patch) | |
| tree | 141618522cfcc3c1d27b2c0c267df0234909059f /src/snapped-point.h | |
| parent | * Added initial Breton (br_FR) translation by Alan Monfort (closes #180070) (diff) | |
| download | inkscape-3614957da595ec421cad8350fe3b645d3f9e836e.tar.gz inkscape-3614957da595ec421cad8350fe3b645d3f9e836e.zip | |
1) fix snapping while scaling
2) fix constrained snapping
3) improve snapping logic (again), or more specifically: better obey "always snap"
4) refactoring to reduce risk of bugs: renaming variables and methods for better readability, adding class members instead of using std::pairs, etc.
(bzr r4379)
Diffstat (limited to 'src/snapped-point.h')
| -rw-r--r-- | src/snapped-point.h | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/src/snapped-point.h b/src/snapped-point.h index e4b08a302..f0584812d 100644 --- a/src/snapped-point.h +++ b/src/snapped-point.h @@ -26,11 +26,16 @@ class SnappedPoint { public: SnappedPoint(); - SnappedPoint(::NR::Point p, ::NR::Coord d, bool at_intersection = false, NR::Coord d2 = NR_HUGE); + SnappedPoint(NR::Point p, NR::Coord d, NR::Coord t, bool a, bool at_intersection, NR::Coord d2, NR::Coord t2, bool a2); + SnappedPoint(NR::Point p, NR::Coord d, NR::Coord t, bool a); ~SnappedPoint(); NR::Coord getDistance() const; + NR::Coord getTolerance() const; + bool getAlwaysSnap() const; NR::Coord getSecondDistance() const; + NR::Coord getSecondTolerance() const; + bool getSecondAlwaysSnap() const; NR::Point getPoint() const; bool getAtIntersection() const {return _at_intersection;} @@ -42,12 +47,18 @@ protected: an intersection of e.g. two lines, then this is the distance to the closest line */ NR::Coord _distance; + /* The snapping tolerance in screen pixels (depends on zoom)*/ + NR::Coord _tolerance; + /* If true then "Always snap" is on */ + bool _always_snap; /* If the snapped point is at an intersection of e.g. two lines, then this is the distance to the fartest line */ - NR::Coord _second_distance; - - + NR::Coord _second_distance; + /* The snapping tolerance in screen pixels (depends on zoom)*/ + NR::Coord _second_tolerance; + /* If true then "Always snap" is on */ + bool _second_always_snap; }; } |
