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authorDiederik van Lierop <mailat-signdiedenrezidotnl>2010-08-07 08:15:18 +0000
committerDiederik van Lierop <mailat-signdiedenrezidotnl>2010-08-07 08:15:18 +0000
commita83da58db0ad8e9a0b559a9fd5a55f40e247f38e (patch)
tree4ae03a2048586c9e16b1c297cfb570471585495a /src/snapped-point.h
parentCorects delete/delete[] issue. Fixes bug #613723. (diff)
downloadinkscape-a83da58db0ad8e9a0b559a9fd5a55f40e247f38e.tar.gz
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Add a constrained snap method that takes multiple constraints. This reduces the code repetitiveness in the node tool
(bzr r9692)
Diffstat (limited to 'src/snapped-point.h')
-rw-r--r--src/snapped-point.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/snapped-point.h b/src/snapped-point.h
index 05e954e1e..4b4882ee4 100644
--- a/src/snapped-point.h
+++ b/src/snapped-point.h
@@ -54,7 +54,9 @@ public:
* has occurred; A check should be implemented in the calling code
* to check for snapping. Use this method only when really needed, e.g.
* when the calling code is trying to snap multiple points and must
- * determine itself which point is most appropriate
+ * determine itself which point is most appropriate, or when doing a
+ * constrainedSnap that also enforces projection onto the constraint (in
+ * which case you need the new point anyway, even if we didn't snap)
*/
Geom::Point getPoint() const {return _point;}
void setPoint(Geom::Point const &p) {_point = p;}