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authorDiederik van Lierop <mail@diedenrezi.nl>2008-01-03 21:37:41 +0000
committerdvlierop2 <dvlierop2@users.sourceforge.net>2008-01-03 21:37:41 +0000
commit3614957da595ec421cad8350fe3b645d3f9e836e (patch)
tree141618522cfcc3c1d27b2c0c267df0234909059f /src/snapper.cpp
parent* Added initial Breton (br_FR) translation by Alan Monfort (closes #180070) (diff)
downloadinkscape-3614957da595ec421cad8350fe3b645d3f9e836e.tar.gz
inkscape-3614957da595ec421cad8350fe3b645d3f9e836e.zip
1) fix snapping while scaling
2) fix constrained snapping 3) improve snapping logic (again), or more specifically: better obey "always snap" 4) refactoring to reduce risk of bugs: renaming variables and methods for better readability, adding class members instead of using std::pairs, etc. (bzr r4379)
Diffstat (limited to 'src/snapper.cpp')
-rw-r--r--src/snapper.cpp23
1 files changed, 14 insertions, 9 deletions
diff --git a/src/snapper.cpp b/src/snapper.cpp
index 1daa1d151..efdc6bcbe 100644
--- a/src/snapper.cpp
+++ b/src/snapper.cpp
@@ -20,9 +20,9 @@ Inkscape::Snapper::PointType const Inkscape::Snapper::SNAPPOINT_GUIDE = 0x4;
/**
* Construct new Snapper for named view.
* \param nv Named view.
- * \param d Snap distance.
+ * \param d Snap tolerance.
*/
-Inkscape::Snapper::Snapper(SPNamedView const *nv, NR::Coord const d) : _named_view(nv), _snap_enabled(true), _distance(d)
+Inkscape::Snapper::Snapper(SPNamedView const *nv, NR::Coord const t) : _named_view(nv), _snap_enabled(true), _snapper_tolerance(t)
{
g_assert(_named_view != NULL);
g_assert(SP_IS_NAMEDVIEW(_named_view));
@@ -31,20 +31,25 @@ Inkscape::Snapper::Snapper(SPNamedView const *nv, NR::Coord const d) : _named_vi
}
/**
- * Set snap distance.
- * \param d New snap distance (desktop coordinates)
+ * Set snap tolerance.
+ * \param d New snap tolerance (desktop coordinates)
*/
-void Inkscape::Snapper::setDistance(NR::Coord const d)
+void Inkscape::Snapper::setSnapperTolerance(NR::Coord const d)
{
- _distance = d;
+ _snapper_tolerance = d;
}
/**
- * \return Snap distance (desktop coordinates); depends on current zoom so that it's always the same in screen pixels
+ * \return Snap tolerance (desktop coordinates); depends on current zoom so that it's always the same in screen pixels
*/
-NR::Coord Inkscape::Snapper::getDistance() const
+NR::Coord Inkscape::Snapper::getSnapperTolerance() const
{
- return _distance / SP_ACTIVE_DESKTOP->current_zoom();
+ return _snapper_tolerance / SP_ACTIVE_DESKTOP->current_zoom();
+}
+
+bool Inkscape::Snapper::getSnapperAlwaysSnap() const
+{
+ return _snapper_tolerance == 10000; //TODO: Replace this threshold of 10000 by a constant; see also tolerance-slider.cpp
}
/**