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authorLiam P. White <inkscapebrony@gmail.com>2015-02-25 01:48:17 +0000
committerLiam P. White <inkscapebrony@gmail.com>2015-02-25 01:48:17 +0000
commit9b72cebb7ccb500cf447bf75b66fe77875d9945a (patch)
tree5110bf55e68dee4b60030f2008a7127ff347c065 /src/sp-factory.cpp
parentTranslations. Hungarian translation update. (diff)
parentRestore libinkscape.a (diff)
downloadinkscape-9b72cebb7ccb500cf447bf75b66fe77875d9945a.tar.gz
inkscape-9b72cebb7ccb500cf447bf75b66fe77875d9945a.zip
Restore libinkscape.a .
I have a feeling this will be a controversial commit, and I feel the same way: I liked the way the SPObject factories were set up. However, they placed undue stress on the linker to extract every single symbol from every object file, and this isn't something that it easy for the linker: it continually thrashes my system with 8 GB of RAM for more and more memory, with my system often times running out. This is not the only solution, but for now, it's quite a good one, and the comment in Makefile.am remains true: libinkscape.a does speed up the build. In the future, I'd hope to see proper code modules and an incremental link, which should really help speed up the build. (bzr r13940)
Diffstat (limited to 'src/sp-factory.cpp')
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diff --git a/src/sp-factory.cpp b/src/sp-factory.cpp
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+/*
+ * Factory for SPObject tree
+ *
+ * Authors:
+ * Markus Engel
+ *
+ * Copyright (C) 2013 Authors
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#include "sp-factory.h"
+
+// primary
+#include "box3d.h"
+#include "box3d-side.h"
+#include "color-profile.h"
+#include "persp3d.h"
+#include "sp-anchor.h"
+#include "sp-clippath.h"
+#include "sp-defs.h"
+#include "sp-desc.h"
+#include "sp-ellipse.h"
+#include "sp-filter.h"
+#include "sp-flowdiv.h"
+#include "sp-flowregion.h"
+#include "sp-flowtext.h"
+#include "sp-font.h"
+#include "sp-font-face.h"
+#include "sp-glyph.h"
+#include "sp-guide.h"
+#include "sp-hatch.h"
+#include "sp-hatch-path.h"
+#include "sp-image.h"
+#include "sp-item-group.h"
+#include "sp-line.h"
+#include "sp-linear-gradient.h"
+#include "sp-marker.h"
+#include "sp-mask.h"
+#include "sp-mesh-gradient.h"
+#include "sp-mesh-patch.h"
+#include "sp-mesh-row.h"
+#include "sp-metadata.h"
+#include "sp-missing-glyph.h"
+#include "sp-namedview.h"
+#include "sp-object.h"
+#include "sp-offset.h"
+#include "sp-path.h"
+#include "sp-pattern.h"
+#include "sp-polygon.h"
+#include "sp-polyline.h"
+#include "sp-radial-gradient.h"
+#include "sp-rect.h"
+#include "sp-root.h"
+#include "sp-script.h"
+#include "sp-solid-color.h"
+#include "sp-spiral.h"
+#include "sp-star.h"
+#include "sp-stop.h"
+#include "sp-string.h"
+#include "sp-style-elem.h"
+#include "sp-switch.h"
+#include "sp-symbol.h"
+#include "sp-tag.h"
+#include "sp-tag-use.h"
+#include "sp-text.h"
+#include "sp-textpath.h"
+#include "sp-title.h"
+#include "sp-tref.h"
+#include "sp-tspan.h"
+#include "sp-use.h"
+#include "live_effects/lpeobject.h"
+
+// filters
+#include "filters/blend.h"
+#include "filters/colormatrix.h"
+#include "filters/componenttransfer.h"
+#include "filters/componenttransfer-funcnode.h"
+#include "filters/composite.h"
+#include "filters/convolvematrix.h"
+#include "filters/diffuselighting.h"
+#include "filters/displacementmap.h"
+#include "filters/distantlight.h"
+#include "filters/flood.h"
+#include "filters/gaussian-blur.h"
+#include "filters/image.h"
+#include "filters/merge.h"
+#include "filters/mergenode.h"
+#include "filters/morphology.h"
+#include "filters/offset.h"
+#include "filters/pointlight.h"
+#include "filters/specularlighting.h"
+#include "filters/spotlight.h"
+#include "filters/tile.h"
+#include "filters/turbulence.h"
+
+SPObject *SPFactory::createObject(std::string const& id)
+{
+ SPObject *ret = NULL;
+
+ if (id == "inkscape:box3d")
+ ret = new SPBox3D;
+ else if (id == "inkscape:box3dside")
+ ret = new Box3DSide;
+ else if (id == "svg:color-profile")
+ ret = new Inkscape::ColorProfile;
+ else if (id == "inkscape:persp3d")
+ ret = new Persp3D;
+ else if (id == "svg:a")
+ ret = new SPAnchor;
+ else if (id == "svg:clipPath")
+ ret = new SPClipPath;
+ else if (id == "svg:defs")
+ ret = new SPDefs;
+ else if (id == "svg:desc")
+ ret = new SPDesc;
+ else if (id == "svg:ellipse") {
+ SPGenericEllipse *e = new SPGenericEllipse;
+ e->type = SP_GENERIC_ELLIPSE_ELLIPSE;
+ ret = e;
+ } else if (id == "svg:circle") {
+ SPGenericEllipse *c = new SPGenericEllipse;
+ c->type = SP_GENERIC_ELLIPSE_CIRCLE;
+ ret = c;
+ } else if (id == "arc") {
+ SPGenericEllipse *a = new SPGenericEllipse;
+ a->type = SP_GENERIC_ELLIPSE_ARC;
+ ret = a;
+ }
+ else if (id == "svg:filter")
+ ret = new SPFilter;
+ else if (id == "svg:flowDiv")
+ ret = new SPFlowdiv;
+ else if (id == "svg:flowSpan")
+ ret = new SPFlowtspan;
+ else if (id == "svg:flowPara")
+ ret = new SPFlowpara;
+ else if (id == "svg:flowLine")
+ ret = new SPFlowline;
+ else if (id == "svg:flowRegionBreak")
+ ret = new SPFlowregionbreak;
+ else if (id == "svg:flowRegion")
+ ret = new SPFlowregion;
+ else if (id == "svg:flowRegionExclude")
+ ret = new SPFlowregionExclude;
+ else if (id == "svg:flowRoot")
+ ret = new SPFlowtext;
+ else if (id == "svg:font")
+ ret = new SPFont;
+ else if (id == "svg:font-face")
+ ret = new SPFontFace;
+ else if (id == "svg:glyph")
+ ret = new SPGlyph;
+ else if (id == "sodipodi:guide")
+ ret = new SPGuide;
+ else if (id == "svg:hatch")
+ ret = new SPHatch;
+ else if (id == "svg:hatchPath")
+ ret = new SPHatchPath;
+ else if (id == "svg:image")
+ ret = new SPImage;
+ else if (id == "svg:g")
+ ret = new SPGroup;
+ else if (id == "svg:line")
+ ret = new SPLine;
+ else if (id == "svg:linearGradient")
+ ret = new SPLinearGradient;
+ else if (id == "svg:marker")
+ ret = new SPMarker;
+ else if (id == "svg:mask")
+ ret = new SPMask;
+ else if (id == "svg:meshGradient")
+ ret = new SPMeshGradient;
+ else if (id == "svg:meshPatch")
+ ret = new SPMeshPatch;
+ else if (id == "svg:meshRow")
+ ret = new SPMeshRow;
+ else if (id == "svg:metadata")
+ ret = new SPMetadata;
+ else if (id == "svg:missing-glyph")
+ ret = new SPMissingGlyph;
+ else if (id == "sodipodi:namedview")
+ ret = new SPNamedView;
+ else if (id == "inkscape:offset")
+ ret = new SPOffset;
+ else if (id == "svg:path")
+ ret = new SPPath;
+ else if (id == "svg:pattern")
+ ret = new SPPattern;
+ else if (id == "svg:polygon")
+ ret = new SPPolygon;
+ else if (id == "svg:polyline")
+ ret = new SPPolyLine;
+ else if (id == "svg:radialGradient")
+ ret = new SPRadialGradient;
+ else if (id == "svg:rect")
+ ret = new SPRect;
+ else if (id == "svg:svg")
+ ret = new SPRoot;
+ else if (id == "svg:script")
+ ret = new SPScript;
+ else if (id == "svg:solidColor")
+ ret = new SPSolidColor;
+ else if (id == "spiral")
+ ret = new SPSpiral;
+ else if (id == "star")
+ ret = new SPStar;
+ else if (id == "svg:stop")
+ ret = new SPStop;
+ else if (id == "string")
+ ret = new SPString;
+ else if (id == "svg:style")
+ ret = new SPStyleElem;
+ else if (id == "svg:switch")
+ ret = new SPSwitch;
+ else if (id == "svg:symbol")
+ ret = new SPSymbol;
+ else if (id == "inkscape:tag")
+ ret = new SPTag;
+ else if (id == "inkscape:tagref")
+ ret = new SPTagUse;
+ else if (id == "svg:text")
+ ret = new SPText;
+ else if (id == "svg:title")
+ ret = new SPTitle;
+ else if (id == "svg:tref")
+ ret = new SPTRef;
+ else if (id == "svg:tspan")
+ ret = new SPTSpan;
+ else if (id == "svg:textPath")
+ ret = new SPTextPath;
+ else if (id == "svg:use")
+ ret = new SPUse;
+ else if (id == "inkscape:path-effect")
+ ret = new LivePathEffectObject;
+
+
+ // filters
+ else if (id == "svg:feBlend")
+ ret = new SPFeBlend;
+ else if (id == "svg:feColorMatrix")
+ ret = new SPFeColorMatrix;
+ else if (id == "svg:feComponentTransfer")
+ ret = new SPFeComponentTransfer;
+ else if (id == "svg:feFuncR")
+ ret = new SPFeFuncNode(SPFeFuncNode::R);
+ else if (id == "svg:feFuncG")
+ ret = new SPFeFuncNode(SPFeFuncNode::G);
+ else if (id == "svg:feFuncB")
+ ret = new SPFeFuncNode(SPFeFuncNode::B);
+ else if (id == "svg:feFuncA")
+ ret = new SPFeFuncNode(SPFeFuncNode::A);
+ else if (id == "svg:feComposite")
+ ret = new SPFeComposite;
+ else if (id == "svg:feConvolveMatrix")
+ ret = new SPFeConvolveMatrix;
+ else if (id == "svg:feDiffuseLighting")
+ ret = new SPFeDiffuseLighting;
+ else if (id == "svg:feDisplacementMap")
+ ret = new SPFeDisplacementMap;
+ else if (id == "svg:feDistantLight")
+ ret = new SPFeDistantLight;
+ else if (id == "svg:feFlood")
+ ret = new SPFeFlood;
+ else if (id == "svg:feGaussianBlur")
+ ret = new SPGaussianBlur;
+ else if (id == "svg:feImage")
+ ret = new SPFeImage;
+ else if (id == "svg:feMerge")
+ ret = new SPFeMerge;
+ else if (id == "svg:feMergeNode")
+ ret = new SPFeMergeNode;
+ else if (id == "svg:feMorphology")
+ ret = new SPFeMorphology;
+ else if (id == "svg:feOffset")
+ ret = new SPFeOffset;
+ else if (id == "svg:fePointLight")
+ ret = new SPFePointLight;
+ else if (id == "svg:feSpecularLighting")
+ ret = new SPFeSpecularLighting;
+ else if (id == "svg:feSpotLight")
+ ret = new SPFeSpotLight;
+ else if (id == "svg:feTile")
+ ret = new SPFeTile;
+ else if (id == "svg:feTurbulence")
+ ret = new SPFeTurbulence;
+ else if (id == "inkscape:grid")
+ ret = new SPObject; // TODO wtf
+ else if (id == "rdf:RDF") // no SP node yet
+ {}
+ else if (id == "inkscape:clipboard") // SP node not necessary
+ {}
+ else if (id.empty()) // comments
+ {}
+ else {
+ fprintf(stderr, "WARNING: unknown type: %s", id.c_str());
+ }
+
+ return ret;
+}
+
+std::string NodeTraits::get_type_string(Inkscape::XML::Node const &node)
+{
+ std::string name;
+
+ switch (node.type()) {
+ case Inkscape::XML::TEXT_NODE:
+ name = "string";
+ break;
+
+ case Inkscape::XML::ELEMENT_NODE: {
+ char const *const sptype = node.attribute("sodipodi:type");
+
+ if (sptype) {
+ name = sptype;
+ } else {
+ name = node.name();
+ }
+ break;
+ }
+ default:
+ name = "";
+ break;
+ }
+
+ return name;
+}
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :