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| author | Liam P. White <inkscapebrony@gmail.com> | 2015-02-25 01:48:17 +0000 |
|---|---|---|
| committer | Liam P. White <inkscapebrony@gmail.com> | 2015-02-25 01:48:17 +0000 |
| commit | 9b72cebb7ccb500cf447bf75b66fe77875d9945a (patch) | |
| tree | 5110bf55e68dee4b60030f2008a7127ff347c065 /src/sp-guide.cpp | |
| parent | Translations. Hungarian translation update. (diff) | |
| parent | Restore libinkscape.a (diff) | |
| download | inkscape-9b72cebb7ccb500cf447bf75b66fe77875d9945a.tar.gz inkscape-9b72cebb7ccb500cf447bf75b66fe77875d9945a.zip | |
Restore libinkscape.a .
I have a feeling this will be a controversial commit, and I feel the same way:
I liked the way the SPObject factories were set up. However, they placed undue
stress on the linker to extract every single symbol from every object file,
and this isn't something that it easy for the linker: it continually thrashes
my system with 8 GB of RAM for more and more memory, with my system often times
running out.
This is not the only solution, but for now, it's quite a good one, and the
comment in Makefile.am remains true: libinkscape.a does speed up the build. In
the future, I'd hope to see proper code modules and an incremental link, which
should really help speed up the build.
(bzr r13940)
Diffstat (limited to 'src/sp-guide.cpp')
| -rw-r--r-- | src/sp-guide.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/sp-guide.cpp b/src/sp-guide.cpp index 08b055508..4e1c5913d 100644 --- a/src/sp-guide.cpp +++ b/src/sp-guide.cpp @@ -47,16 +47,6 @@ using Inkscape::DocumentUndo; using std::vector; -#include "sp-factory.h" - -namespace { - SPObject* createGuide() { - return new SPGuide(); - } - - bool guideRegistered = SPFactory::instance().registerObject("sodipodi:guide", createGuide); -} - SPGuide::SPGuide() : SPObject() , label(NULL) |
