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authorMenTaLguY <mental@rydia.net>2006-01-16 02:36:01 +0000
committermental <mental@users.sourceforge.net>2006-01-16 02:36:01 +0000
commit179fa413b047bede6e32109e2ce82437c5fb8d34 (patch)
treea5a6ac2c1708bd02288fbd8edb2ff500ff2e0916 /src/sp-item.h
downloadinkscape-179fa413b047bede6e32109e2ce82437c5fb8d34.tar.gz
inkscape-179fa413b047bede6e32109e2ce82437c5fb8d34.zip
moving trunk for module inkscape
(bzr r1)
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+#ifndef __SP_ITEM_H__
+#define __SP_ITEM_H__
+
+/** \file
+ * Some things pertinent to all visible shapes: SPItem, SPItemView, SPItemCtx, SPItemClass, SPEvent.
+ */
+
+/*
+ * Authors:
+ * Lauris Kaplinski <lauris@kaplinski.com>
+ * bulia byak <buliabyak@users.sf.net>
+ *
+ * Copyright (C) 1999-2005 authors
+ * Copyright (C) 2001-2002 Ximian, Inc.
+ * Copyright (C) 2004 Monash University
+ *
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#include <libnr/nr-matrix.h>
+#include <libnr/nr-rect.h>
+
+#include "display/nr-arena-forward.h"
+#include "forward.h"
+#include "sp-object.h"
+#include <vector>
+
+namespace Inkscape { class URIReference; }
+class SPGuideConstraint;
+
+enum {
+ SP_EVENT_INVALID,
+ SP_EVENT_NONE,
+ SP_EVENT_ACTIVATE,
+ SP_EVENT_MOUSEOVER,
+ SP_EVENT_MOUSEOUT
+};
+
+/**
+ * Event structure.
+ *
+ * \todo This is just placeholder. Plan:
+ * We do extensible event structure, that hold applicable (ui, non-ui)
+ * data pointers. So it is up to given object/arena implementation
+ * to process correct ones in meaningful way.
+ * Also, this probably goes to SPObject base class.
+ *
+ */
+struct SPEvent {
+ unsigned int type;
+ gpointer data;
+};
+
+class SPItemView;
+
+/// SPItemView
+struct SPItemView {
+ SPItemView *next;
+ unsigned int flags;
+ unsigned int key;
+ NRArenaItem *arenaitem;
+};
+
+/* flags */
+
+#define SP_ITEM_BBOX_VISUAL 1
+
+#define SP_ITEM_SHOW_DISPLAY (1 << 0)
+
+/**
+ * Flag for referenced views (i.e. clippaths, masks and patterns); always display
+ */
+#define SP_ITEM_REFERENCE_FLAGS SP_ITEM_SHOW_DISPLAY
+
+class SPItemCtx;
+
+/// Contains transformations to document/viewport and the viewport size.
+struct SPItemCtx {
+ SPCtx ctx;
+ /** Item to document transformation */
+ NR::Matrix i2doc;
+ /** Viewport size */
+ NRRect vp;
+ /** Item to viewport transformation */
+ NR::Matrix i2vp;
+};
+
+/** Abstract base class for all visible shapes. */
+struct SPItem : public SPObject {
+ unsigned int sensitive : 1;
+ unsigned int stop_paint: 1;
+ double r_cx;
+ double r_cy;
+
+ NR::Matrix transform;
+
+ SPClipPathReference *clip_ref;
+ SPMaskReference *mask_ref;
+
+ // Used for object-avoiding connectors
+ SPAvoidRef *avoidRef;
+
+ SPItemView *display;
+
+ std::vector<SPGuideConstraint> constraints;
+
+ sigc::signal<void, NR::Matrix const *, SPItem *> _transformed_signal;
+
+ bool isLocked() const;
+ void setLocked(bool lock);
+
+ bool isHidden() const;
+ void setHidden(bool hidden);
+
+ bool isHidden(unsigned display_key) const;
+
+ bool isExplicitlyHidden() const;
+
+ void setExplicitlyHidden(bool val);
+
+ bool isVisibleAndUnlocked() const;
+
+ bool isVisibleAndUnlocked(unsigned display_key) const;
+
+ NR::Matrix getRelativeTransform(SPObject const *obj) const;
+
+ void raiseOne();
+ void lowerOne();
+ void raiseToTop();
+ void lowerToBottom();
+
+ NR::Rect invokeBbox(NR::Matrix const &transform) const;
+
+ sigc::connection connectTransformed(sigc::slot<void, NR::Matrix const *, SPItem *> slot) {
+ return _transformed_signal.connect(slot);
+ }
+};
+
+typedef std::back_insert_iterator<std::vector<NR::Point> > SnapPointsIter;
+
+/// The SPItem vtable.
+struct SPItemClass {
+ SPObjectClass parent_class;
+
+ /** BBox union in given coordinate system */
+ void (* bbox) (SPItem const *item, NRRect *bbox, NR::Matrix const &transform, unsigned const flags);
+
+ /** Printing method. Assumes ctm is set to item affine matrix */
+ /* \todo Think about it, and maybe implement generic export method instead (Lauris) */
+ void (* print) (SPItem *item, SPPrintContext *ctx);
+
+ /** Give short description of item (for status display) */
+ gchar * (* description) (SPItem * item);
+
+ NRArenaItem * (* show) (SPItem *item, NRArena *arena, unsigned int key, unsigned int flags);
+ void (* hide) (SPItem *item, unsigned int key);
+
+ /** Write to an iterator the points that should be considered for snapping
+ * as the item's `nodes'.
+ */
+ void (* snappoints) (SPItem const *item, SnapPointsIter p);
+
+ /** Apply the transform optimally, and return any residual transformation */
+ NR::Matrix (* set_transform)(SPItem *item, NR::Matrix const &transform);
+
+ /** Emit event, if applicable */
+ gint (* event) (SPItem *item, SPEvent *event);
+};
+
+/* Flag testing macros */
+
+#define SP_ITEM_STOP_PAINT(i) (SP_ITEM (i)->stop_paint)
+
+/* Methods */
+
+void sp_item_invoke_bbox(SPItem const *item, NRRect *bbox, NR::Matrix const &transform, unsigned const clear);
+void sp_item_invoke_bbox_full(SPItem const *item, NRRect *bbox, NR::Matrix const &transform, unsigned const flags, unsigned const clear);
+
+unsigned sp_item_pos_in_parent(SPItem *item);
+
+gchar *sp_item_description(SPItem * item);
+void sp_item_invoke_print(SPItem *item, SPPrintContext *ctx);
+
+/** Shows/Hides item on given arena display list */
+unsigned int sp_item_display_key_new(unsigned int numkeys);
+NRArenaItem *sp_item_invoke_show(SPItem *item, NRArena *arena, unsigned int key, unsigned int flags);
+void sp_item_invoke_hide(SPItem *item, unsigned int key);
+
+void sp_item_snappoints(SPItem const *item, SnapPointsIter p);
+
+void sp_item_adjust_pattern(SPItem *item, /* NR::Matrix const &premul, */ NR::Matrix const &postmul, bool set = false);
+void sp_item_adjust_gradient(SPItem *item, /* NR::Matrix const &premul, */ NR::Matrix const &postmul, bool set = false);
+void sp_item_adjust_stroke(SPItem *item, gdouble ex);
+void sp_item_adjust_stroke_width_recursive(SPItem *item, gdouble ex);
+void sp_item_adjust_paint_recursive(SPItem *item, NR::Matrix advertized_transform, NR::Matrix t_ancestors, bool is_pattern);
+
+void sp_item_write_transform(SPItem *item, Inkscape::XML::Node *repr, NRMatrix const *transform, NR::Matrix const *adv = NULL);
+void sp_item_write_transform(SPItem *item, Inkscape::XML::Node *repr, NR::Matrix const &transform, NR::Matrix const *adv = NULL);
+
+void sp_item_set_item_transform(SPItem *item, NR::Matrix const &transform);
+
+gint sp_item_event (SPItem *item, SPEvent *event);
+
+/* Utility */
+
+NRArenaItem *sp_item_get_arenaitem(SPItem *item, unsigned int key);
+
+void sp_item_bbox_desktop(SPItem *item, NRRect *bbox) __attribute__ ((deprecated));
+NR::Rect sp_item_bbox_desktop(SPItem *item);
+
+NR::Matrix i2anc_affine(SPObject const *item, SPObject const *ancestor);
+NR::Matrix i2i_affine(SPObject const *src, SPObject const *dest);
+
+NR::Matrix sp_item_i2doc_affine(SPItem const *item);
+NR::Matrix sp_item_i2root_affine(SPItem const *item);
+
+NR::Matrix matrix_to_desktop (NR::Matrix m, SPItem const *item);
+NR::Matrix matrix_from_desktop (NR::Matrix m, SPItem const *item);
+
+/* fixme: - these are evil, but OK */
+
+/* Fill *TRANSFORM with the item-to-desktop transform. See doc/coordinates.txt
+ * for a description of `Desktop coordinates'; though see also mental's comment
+ * at the top of that file.
+ *
+ * \return TRANSFORM.
+ */
+NR::Matrix sp_item_i2d_affine(SPItem const *item);
+NR::Matrix sp_item_i2r_affine(SPItem const *item);
+void sp_item_set_i2d_affine(SPItem *item, NR::Matrix const &transform);
+NR::Matrix sp_item_dt2i_affine(SPItem const *item);
+int sp_item_repr_compare_position(SPItem *first, SPItem *second);
+SPItem *sp_item_first_item_child (SPObject *obj);
+
+#endif
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :